#include <msp/core/application.h>
#include <msp/core/getopt.h>
+#include <msp/datafile/collection.h>
+#include <msp/datafile/directorysource.h>
+#include <msp/fs/dir.h>
+#include <msp/fs/stat.h>
#include <msp/gl/glsl/compiler.h>
#include <msp/gl/glsl/glsl_error.h>
#include <msp/io/print.h>
class GlslCompiler: public Msp::RegisteredApplication<GlslCompiler>
{
private:
+ class Resources: public Msp::DataFile::Collection
+ {
+ private:
+ Msp::DataFile::DirectorySource source;
+
+ public:
+ Resources();
+
+ void add_include_path(const Msp::FS::Path &);
+ };
+
std::string source_fn;
+ std::vector<std::string> include_paths;
Msp::GL::SL::Features features;
Msp::GL::SL::Compiler::Mode compile_mode;
std::map<std::string, int> spec_values;
getopt.add_option('m', "module", module_type, GetOpt::OPTIONAL_ARG).bind_seen_count(as_module).set_help("Compile as unspecialized module");
getopt.add_option('t', "target-version", target_version, GetOpt::REQUIRED_ARG).set_help("Specify target GLSL version", "VER");
getopt.add_option('o', "out-file", out_filename, GetOpt::REQUIRED_ARG).set_help("Write output to file instead of stdout", "FILE");
+ getopt.add_option('I', "include", include_paths, GetOpt::REQUIRED_ARG).set_help("Add a directory to look for imported files", "DIR");
getopt.add_argument("source", source_fn, GetOpt::REQUIRED_ARG).set_help("GLSL file to compile");
getopt(argc, argv);
int GlslCompiler::main()
{
+ Resources resources;
+ for(const string &p: include_paths)
+ resources.add_include_path(p);
+ FS::Path shaderlib_path = FS::get_sys_data_dir()/"shaderlib";
+ if(FS::exists(shaderlib_path))
+ resources.add_include_path(shaderlib_path);
+
GL::SL::Compiler compiler(features);
IO::File file(source_fn);
- compiler.load_source(file, source_fn);
+ compiler.load_source(file, &resources, source_fn);
if(compile_mode==GL::SL::Compiler::PROGRAM)
compiler.specialize(spec_values);
if(!parse_only)
return 0;
}
+
+
+GlslCompiler::Resources::Resources()
+{
+ add_source(source);
+}
+
+void GlslCompiler::Resources::add_include_path(const FS::Path &p)
+{
+ source.add_directory(p);
+}