void *Buffer::map()
{
+ static Require _req(ARB_map_buffer_range);
+
allocate();
- if(ARB_map_buffer_range)
- {
- if(ARB_direct_state_access)
- return glMapNamedBufferRange(id, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
- else
- {
- BindRestore _bind(this, type);
- return glMapBufferRange(type, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
- }
- }
- else if(ARB_direct_state_access)
- return glMapNamedBuffer(id, GL_READ_WRITE);
- else if(OES_mapbuffer)
+ if(ARB_direct_state_access)
+ return glMapNamedBufferRange(id, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
+ else
{
BindRestore _bind(this, type);
- return glMapBuffer(type, GL_READ_WRITE);
+ return glMapBufferRange(type, 0, size, GL_MAP_READ_BIT|GL_MAP_WRITE_BIT);
}
- else
- throw invalid_operation("Buffer::map");
}
bool Buffer::unmap()