from bpy_extras.io_utils import ExportHelper
class ExportMspGLBase(ExportHelper):
- show_progress = bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
+ show_progress: bpy.props.BoolProperty(name="Show progress", description="Display progress indicator while exporting", default=True)
def set_extension(self, ext):
ext_changed = (ext!=self.filename_ext)
setattr(exporter, k, v)
class ExportMspGLMeshBase(ExportMspGLBase):
- use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
- use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
+ use_strips: bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
+ use_degen_tris: bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
def draw(self, context):
self.general_col = self.layout.column()
filename_ext = ".object"
- collection = bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False)
- shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
+ collection: bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False)
+ shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
- export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
- use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
+ export_lods: bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
+ use_textures: bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
def check(self, context):
ext_changed = self.set_extension(".mdc" if self.collection else ".object")
filename_ext = ".anim"
- export_all = bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
- collection = bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
- looping_threshold = bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
+ export_all: bpy.props.BoolProperty(name="Export all animations", description="Export all animations present on the selected objects' NLA tracks")
+ collection: bpy.props.BoolProperty(name="As a collection", description="Export the animations as a single collection file", default=True)
+ looping_threshold: bpy.props.FloatProperty(name="Looping threshold", description="Tolerance for curve beginning and end values for looping", min=0.0, soft_max=1.0, precision=4, default=0.001)
def check(self, context):
ext_changed = self.set_extension(".mdc" if self.export_all and self.collection else ".anim")
filename_ext = ".scene"
- selected_only = bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
- visible_collections = bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
- resource_collection = bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
- skip_existing = bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
+ selected_only: bpy.props.BoolProperty(name="Selected objects only", description="Only export the selected objects")
+ visible_collections: bpy.props.BoolProperty(name="Visible collections only", description="Only export objects in visible collections", default=True)
+ resource_collection: bpy.props.BoolProperty(name="Resource collection", description="Put resources to a single collection file", default=True)
+ skip_existing: bpy.props.BoolProperty(name="Skip existing files", description="Skip resources that already exist as files", default=True)
def create_exporter(self):
from .export_scene import SceneExporter