#include <msp/core/getopt.h>
#include <msp/gl/mesh.h>
#include <msp/io/print.h>
-#include <msp/strings/formatter.h>
+#include <msp/strings/format.h>
using namespace std;
using namespace Msp;
#include <cmath>
-#include <msp/strings/formatter.h>
+#include <msp/strings/format.h>
#include "blend.h"
#include "bloom.h"
#include "meshbuilder.h"
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#endif
-#include <msp/strings/formatter.h>
+#include <msp/strings/format.h>
#include <msp/strings/utils.h>
#include "arb_shader_objects.h"
#include "arb_vertex_buffer_object.h"
#include <msp/datafile/collection.h>
-#include <msp/strings/formatter.h>
+#include <msp/strings/format.h>
#include "except.h"
#include "material.h"
#include "mesh.h"
#define MSP_GL_PIXELFORMAT_H_
#include <istream>
-#include <msp/gbase/pixelformat.h>
+#include <msp/graphics/pixelformat.h>
#include "gl.h"
#include <GL/glext.h>
#include <msp/core/refptr.h>
#include <msp/datafile/collection.h>
-#include <msp/strings/formatter.h>
+#include <msp/strings/format.h>
#include "material.h"
#include "renderpass.h"
#include "program.h"
#include <msp/core/refptr.h>
#include <msp/datafile/collection.h>
-#include <msp/strings/formatter.h>
+#include <msp/strings/format.h>
#include "material.h"
#include "program.h"
#include "programdata.h"
#define MSP_GL_TEXTURE2D_H_
#include <string>
-#include <msp/gbase/image.h>
+#include <msp/graphics/image.h>
#include "datatype.h"
#include "pixelformat.h"
#include "texture.h"
#include <cmath>
-#include <msp/gbase/image.h>
+#include <msp/graphics/image.h>
#include "bindable.h"
#include "except.h"
#include "extension.h"
#include <cmath>
#include <msp/core/application.h>
#include <msp/fs/utils.h>
-#include <msp/gbase/simplewindow.h>
+#include <msp/graphics/simplewindow.h>
#include <msp/gl/blend.h>
#include <msp/gl/camera.h>
#include <msp/gl/framebuffer.h>