uniform sampler1D curve;
uniform ToneMapping
{
- float peak;
- float brightness;
+ float exposure;
+ vec3 brightness_response;
};
////// fragment
void main()
{
- vec4 sample = texture(source, texcoord);
- float maxc = max(sample.r, max(sample.g, sample.b));
- if(maxc>1.0-peak)
+ vec4 incoming = texture(source, texcoord);
+ float maxc = max(incoming.r, max(incoming.g, incoming.b));
+ if(maxc>0.0)
{
- vec3 saturated = sample.rgb/maxc;
- if(maxc>1.0+peak)
- {
- sample.rgb = mix(vec3(1.0), saturated, 1.0/pow(brightness, maxc-1.0-peak));
- }
- else
- {
- float x = (1.0+peak-maxc)/(2.0*peak);
- sample.rgb = saturated.rgb*(1.0-peak+(1.0-x*x)*peak);
- }
+ vec3 saturated = incoming.rgb/maxc;
+ maxc = pow(maxc*exposure+brightness_response.y, brightness_response.x)-brightness_response.z;
+ float c = min(maxc, 1.0);
+ float minc = min(saturated.r, min(saturated.g, saturated.b));
+ incoming.rgb = mix(saturated, vec3(1.0), min((maxc-c)/(1.0-minc), 1.0))*c;
}
- frag_color = vec4(texture(curve, sample.r).r, texture(curve, sample.g).r, texture(curve, sample.b).r, sample.a);
+ frag_color = vec4(texture(curve, incoming.r).r, texture(curve, incoming.g).r, texture(curve, incoming.b).r, incoming.a);
}
curve.set_wrap(CLAMP_TO_EDGE);
texturing.attach(1, curve);
- set_peak(0.2);
- set_brightness(1.5);
+ set_exposure_adjust(0.0f);
+ set_brightness_response(0.4f);
set_linear();
}
-void ColorCurve::set_peak(float p)
+void ColorCurve::set_exposure_adjust(float e)
+{
+ shdata.uniform("exposure", pow(2.0f, e));
+}
+
+void ColorCurve::set_brightness_response(float b)
+{
+ if(b<=0 || b>1)
+ throw invalid_argument("ColorCurve::set_brightness_response");
+ float t = (b<1 ? pow(b, 1/(1-b)) : 0.0f);
+ shdata.uniform("brightness_response", b, t, pow(t, b));
+}
+
+void ColorCurve::set_peak(float)
{
- if(p<0 || p>1)
- throw invalid_argument("ColorCurve::set_peak");
- shdata.uniform("peak", p);
}
void ColorCurve::set_brightness(float b)
{
- if(b<1)
- throw invalid_argument("ColorCurve::set_brightness");
- shdata.uniform("brightness", b);
+ set_brightness_response(1/b);
}
void ColorCurve::set_gamma(float g)
/**
Processes oversaturated colors to preserve hues. When one color component
-exceeds 1.0, the others are scaled towards white. A transition curve is also
-applied near 1.0 to prevent the abrupt change in the gradient.
+exceeds 1.0, the overflow is distributed to the other components, scaling the
+color towards white.
Gamma or sRGB correction can also be applied to the output. It can be used to
improve color reproduction by performing lighting calculations in linear color
public:
ColorCurve();
- /// Sets the size of the peak zone. Must be between 0 and 1, inclusive.
- void set_peak(float);
+ /** Set exposure adjustment in EV units. Positive values brighten the
+ image, negative values darken it. Zero is neutral. */
+ void set_exposure_adjust(float);
+
+ /** Sets the exponent of the */
+ void set_brightness_response(float);
- /** Sets brightness for oversaturated colors. Must be >= 1. Suggested
- values are between 1.5 and 2.0; a value of 1.0 will clamp colors to the
- saturated value. */
+ // Deprecated functions
+ void set_peak(float);
void set_brightness(float);
/** Sets the gamma value used for mapping output colors. Allowed range is