{
add("raw_data", &Loader::raw_data);
add("storage", &Loader::storage);
- add("storage", &Loader::storage_b);
}
void Texture2D::Loader::raw_data(const string &data)
obj.storage(fmt, w, h);
}
-void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned)
-{
- storage(fmt, w, h);
-}
-
Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
texture(t),
void raw_data(const std::string &);
void storage(PixelFormat, unsigned, unsigned);
- void storage_b(PixelFormat, unsigned, unsigned, unsigned);
};
private: