unsigned Technique::get_texture_index(const std::string &n) const
{
- for(unsigned i=0; i<tex_names.size(); ++i)
- if(tex_names[i]==n)
+ for(unsigned i=0; i<textures.size(); ++i)
+ if(textures[i].name==n)
return i;
throw KeyError("Unknown texture slot", n);
if(i>=textures.size())
throw KeyError("Texture index out of range");
- return textures[i];
+ return textures[i].texture;
}
if(i->second.shdata)
{
for(unsigned j=0; j<tech.textures.size(); ++j)
- i->second.shdata->uniform(i->second.shprog->get_uniform_location(tech.tex_names[j]), static_cast<int>(j));
+ {
+ unsigned loc=i->second.shprog->get_uniform_location(tech.textures[j].name);
+ i->second.shdata->uniform(loc, static_cast<int>(j));
+ }
}
}
void Technique::Loader::shader_texture(const string &n)
{
string::size_type eqsign=n.find('=');
+ TextureSlot tex;
if(eqsign!=string::npos)
{
- tech.textures.push_back(coll.get<Texture>(n.substr(eqsign+1)));
- tech.tex_names.push_back(n.substr(0, eqsign));
+ tex.name=n.substr(0, eqsign);
+ tex.texture=coll.get<Texture>(n.substr(eqsign+1));
}
else
{
- tech.textures.push_back(coll.get<Texture>(n));
- tech.tex_names.push_back(n);
+ string::size_type dot=n.rfind('.');
+ tex.name=n.substr(0, dot);
+ tex.texture = coll.get<Texture>(n);
}
+ for(string::iterator i=tex.name.begin(); i!=tex.name.end(); ++i)
+ if(!isalnum(*i))
+ *i='_';
+ tech.textures.push_back(tex);
}
void Technique::Loader::texture(const string &n)
throw Exception("Only one main texture may be specified");
tech.main_texture=coll.get<Texture>(n);
- tech.textures.push_back(tech.main_texture);
- tech.tex_names.push_back("texture");
+ TextureSlot tex;
+ tex.name="texture";
+ tex.texture=tech.main_texture;
+ tech.textures.push_back(tex);
}
void Technique::Loader::texture_slot(const string &n)
{
- tech.tex_names.push_back(n);
- tech.textures.push_back(0);
+ TextureSlot tex;
+ tex.name=n;
+ tech.textures.push_back(tex);
}
} // namespace GL
};
private:
- std::vector<std::string> tex_names;
- std::vector<const Texture *> textures;
+ struct TextureSlot
+ {
+ std::string name;
+ const Texture *texture;
+
+ TextureSlot(): texture(0) { }
+ };
+
+ std::vector<TextureSlot> textures;
const Texture *main_texture;
std::map<unsigned, ObjectPass> passes;
ObjectPass *normal_pass;
bool has_pass(const GL::Tag &) const;
const ObjectPass &get_pass(const GL::Tag &) const;
- unsigned get_n_textures() const { return tex_names.size(); }
+ unsigned get_n_textures() const { return textures.size(); }
unsigned get_texture_index(const std::string &) const;
const Texture *get_texture(unsigned) const;
const Texture *get_main_texture() const { return main_texture; }