C compiler (preferably GCC)
-Changes
+Command-line options
+
+ -r <low>,<high>
+ Range of characters to convert, specified as unicode code points. The
+ default is 0,255, matching the ISO-8859-1 (Latin-1) character set.
+
+ -s <pixels>
+ Font size to use. The default is 10 pixels.
+
+ -l <num>
+ Number of characters to put in one line. Defaults to autodetect. Ignored
+ if -p is used.
+
+ -c <pixels>
+ Character cell size. The special values auto and autorect may be used to
+ choose an autodetected square or rectangle cell, respectively. Defaults to
+ autodetected square. Ignored if -p is used.
+
+ -o <filename>
+ Output file name. Use - for stdout; the output is a png image, so it's
+ best to pipe it somewhere. The default is font.png.
+
+ -a
+ Force autohinter. By default native hinting is used if present in the
+ font.
+
+ -t
+ Render glyphs to alpha channel, with grey channel filled with white. By
+ default only the grey channel is used.
+
+ -i
+ Invert colors of the glyphs. When rendering to alpha channel, only the
+ alpha channel is inverted.
+
+ -v
+ Increase the level of verbosity.
+
+ -e
+ Use cells in sequence, without leaving gaps. By default the position of
+ each glyph is determined by its code point. Ignored if -p is used.
+
+ -p
+ Pack the glyphs tightly in the image. One-pixel gaps are left between
+ glyphs. By default glyphs are rendered in a regular grid. Creating a
+ definition file is recommended, as the resulting image can seem rather
+ messy.
+
+ -d
+ File name to write glyph definitions. See the section below for details.
+
+ -h
+ Print a help message with option summary.
+
+
+Glyph definition files
+
+Rendering a proportional font correctly requires some positioning and spacing
+information, called font metrics. To that end, ttf2png can write a definition
+file alongside the image.
+
+The basic format is line-based. Empty lines, or those starting with a hash
+sign (#), should be ignored. Data lines consist of fields separated with
+spaces.
+
+The first data line contains five fields with overall information about the
+image and the font:
+
+ Fields 1-2: width and height of the image
+ Field 3: nominal size of the font
+ Fields 4-5: ascent and descent of the font
+
+Subsequent data lines each describe a single glyph and contain eight fields:
+
+ Field 1: the code point of the glyph
+ Fields 2-3: x and y position of the glyph in the image
+ Fields 4-5: width and height of the glyph
+ Fields 6-7: x and y offset of the glyph from its base point
+ Field 8: advance from this glyph to the next
+
+The following ASCII art image illustrates most of these metrics. Note that in
+some fonts, not all of the glyphs fit completely inside the character box.
+
+ - - - - - - - - ^
+ | character box | |
+ |
+ | | |
+ o-------o | ascent
+ | | | | |
+ | glyph | |
+ | | | | |
+ base point | | |
+ \ | | | | |
+ \ | | |
+ _ __x___|_______|___|____|__ baseline
+ y_offset | | | |
+ v | o-------o | | descent
+ - - - - - - - - v
+
+ |--->
+ x_offset
+
+ |--------------->
+ advance
+
+
+Changelog
+
+next
+- Improve the packing algorithm
+- Non-square cells for grid mode
+- Option to invert colors
0.3
- Restructure the code
"Distributed under the GNU General Public License\n\n"
"Usage: ttf2png [options] <TTF file>\n\n"
"Accepted options (default values in [brackets])\n"
- " -r Range of characters to convert in the format low,high [0,255]\n"
+ " -r Range of characters to convert [0,255]\n"
" -s Font size to use, in pixels [10]\n"
" -l Number of characters to put in one line [auto]\n"
" -c Character cell size, in pixels [auto]\n"
" -o Output file name (or - for stdout) [font.png]\n"
" -a Force autohinter\n"
- " -t Render font to alpha channel\n"
+ " -t Render glyphs to alpha channel\n"
" -i Invert colors of the glyphs\n"
" -v Increase the level of verbosity\n"
- " -e Use cells in sequence, rather than by code\n"
+ " -e Use cells in sequence, without gaps\n"
" -p Pack the glyphs tightly instead of in a grid\n"
- " -d Write a definition to the given file\n"
+ " -d File name for writing glyph definitions\n"
" -h Print this message\n");
}
glyph->offset_y = face->glyph->bitmap_top-bmp->rows;
glyph->advance = (int)(face->glyph->advance.x+32)/64;
+ /* Copy the glyph image since FreeType uses a global buffer, which would
+ be overwritten by the next glyph. Negative pitch means the scanlines
+ start from the bottom */
if(bmp->pitch<0)
{
for(y=0; y<bmp->rows; ++y) for(x=0; x<bmp->width; ++x)
unsigned first, last;
unsigned maxw = 0, maxh = 0;
+ /* Find extremes of the glyph images. */
for(i=0; i<font->n_glyphs; ++i)
{
int y;
if(cellw==0)
{
+ /* Establish a large enough cell to hold all glyphs in the range. */
int square = (cellh==cellw);
cellw = maxw;
cellh = top-bot;
if(cpl==0)
{
+ /* Determine number of characters per line, trying to fit all the glyphs
+ in a square image. */
for(i=1;; i<<=1)
{
cpl = i/cellw;
unsigned cx = 0, cy;
unsigned used_h = 0;
+ /* Compute the total area occupied by glyphs and padding. */
for(i=0; i<font->n_glyphs; ++i)
area += (font->glyphs[i].image.w+1)*(font->glyphs[i].image.h+1);
+ /* Find an image size that's no higher than wide, allowing for some
+ imperfections in the packing. */
for(font->image.w=1;; font->image.w<<=1)
{
font->image.h = (area*5/4)/font->image.w;
}
font->image.h = round_to_pot(font->image.h);
+ /* Allocate arrays for storing the image and keeping track of used pixels and
+ glyphs. Since glyphs are rectangular and the image is filled starting from
+ the top, it's enough to track the number of used pixels at the top of each
+ column. */
font->image.data = (char *)malloc(font->image.w*font->image.h);
memset(font->image.data, 255, font->image.w*font->image.h);
used_pixels = (unsigned *)malloc(font->image.w*sizeof(unsigned));
unsigned best_score = 0;
unsigned target_h = 0;
+ /* Find the leftmost free pixel on this row. Also record the lowest extent of glyphs
+ to the left of the free position. */
for(; (cx<font->image.w && used_pixels[cx]>cy); ++cx)
if(used_pixels[cx]-cy-1>target_h)
target_h = used_pixels[cx]-cy-1;
continue;
}
+ /* Count the free pixel at this position. */
for(w=0; (cx+w<font->image.w && used_pixels[cx+w]<=cy); ++w) ;
+ /* Find a suitable glyph to put here. */
for(i=0; i<font->n_glyphs; ++i)
{
Glyph *g;
{
unsigned score;
+ /* Prefer glyphs that would reach exactly as low as the ones left
+ of here. This aims to create a straight edge at the bottom for
+ lining up further glyphs. */
score = g->image.h+1;
if(g->image.h==target_h)
score *= g->image.w;
used_h = cy+glyph->image.h;
}
+ /* Trim the image to the actually used size, in case the original estimate
+ was too pessimistic. */
font->image.h = round_to_pot(used_h);
}
return -1;
}
+ fprintf(out, "# Image/font info:\n");
+ fprintf(out, "# width height size ascent descent\n");
fprintf(out, "%d %d %d %d %d\n", font->image.w, font->image.h, font->size, font->ascent, font->descent);
+ fprintf(out, "\n# Glyph info:\n");
+ fprintf(out, "# code x y width height offset_x offset_y advance\n");
for(i=0; i<font->n_glyphs; ++i)
{
const Glyph *g = &font->glyphs[i];