-pass ""
+method ""
{
material
{
-pass ""
+method ""
{
material
{
};
shader "sphere.shader";
};
-pass "shadow"
+method "shadow"
{
shader "sphere_shadow.glsl.shader";
};
-pass ""
+method ""
{
material
{
};
receive_shadows true;
};
-pass "shadow"
+method "shadow"
{
shader "_occluder.glsl.shader";
};
-pass ""
+method ""
{
material
{
};
receive_shadows true;
};
-pass "shadow"
+method "shadow"
{
shader "_occluder.glsl.shader";
};