if(!keyframes.empty() && t<keyframes.back().time)
throw invalid_argument("Animation::add_keyframe");
- TimedKeyFrame tkf;
+ TimedKeyFrame tkf(*this);
tkf.time = t;
tkf.keyframe = &kf;
tkf.keyframe.keep();
if(!tkf.prev)
return;
- tkf.delta_t = tkf.time-tkf.prev->time;
+ tkf.prepare();
- const double *m1_data = tkf.prev->keyframe->get_matrix().data();
- const double *m2_data = tkf.keyframe->get_matrix().data();
+}
+
+
+Animation::AxisInterpolation::AxisInterpolation():
+ slope(0),
+ scale(0)
+{ }
+
+Animation::AxisInterpolation::AxisInterpolation(const double *axis1, const double *axis2)
+{
+ // Compute a normalized vector halfway between the two endpoints
+ double half[3];
+ double len = 0;
for(unsigned i=0; i<3; ++i)
{
- const double *m1_col = m1_data+i*4;
- const double *m2_col = m2_data+i*4;
-
- // Compute a normalized vector halfway between the two endpoints
- double half[3];
- double len = 0;
- for(unsigned j=0; j<3; ++j)
- {
- half[j] = (m1_col[j]+m2_col[j])/2;
- len += half[j]*half[j];
- }
- len = sqrt(len);
- for(unsigned j=0; j<3; ++j)
- half[j] /= len;
-
- // Compute correction factors for smooth interpolation
- double cos_half = m1_col[0]*half[0]+m1_col[1]*half[1]+m1_col[2]*half[2];
- double angle = acos(cos_half);
- tkf.axes[i].slope = (angle ? angle/tan(angle) : 1);
- tkf.axes[i].scale = cos_half;
+ half[i] = (axis1[i]+axis2[i])/2;
+ len += half[i]*half[i];
}
+ len = sqrt(len);
+ for(unsigned i=0; i<3; ++i)
+ half[i] /= len;
+
+ // Compute correction factors for smooth interpolation
+ double cos_half = axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2];
+ double angle = acos(cos_half);
+ slope = (angle ? angle/tan(angle) : 1);
+ scale = cos_half;
}
-Matrix Animation::compute_matrix(const TimedKeyFrame &tkf, const Time::TimeDelta &dt) const
+
+Animation::MatrixInterpolation::MatrixInterpolation():
+ matrix1(0),
+ matrix2(0)
+{ }
+
+Animation::MatrixInterpolation::MatrixInterpolation(const Matrix &m1, const Matrix &m2):
+ matrix1(&m1),
+ matrix2(&m2)
{
- if(!dt)
- return tkf.keyframe->get_matrix();
- if(!tkf.prev)
- throw invalid_argument("Animation::compute_matrix");
- const TimedKeyFrame &prev = *tkf.prev;
+ const double *m1_data = matrix1->data();
+ const double *m2_data = matrix2->data();
+ for(unsigned i=0; i<3; ++i)
+ axes[i] = AxisInterpolation(m1_data+i*4, m2_data+i*4);
+}
- float t = dt/tkf.delta_t;
+Matrix Animation::MatrixInterpolation::get(float t) const
+{
float u = t*2.0f-1.0f;
double matrix[16];
- const double *m1_data = prev.keyframe->get_matrix().data();
- const double *m2_data = tkf.keyframe->get_matrix().data();
for(unsigned i=0; i<4; ++i)
{
- const double *m1_col = m1_data+i*4;
- const double *m2_col = m2_data+i*4;
+ const double *m1_col = matrix1->data()+i*4;
+ const double *m2_col = matrix2->data()+i*4;
double *out_col = matrix+i*4;
if(i<3)
around the halfway point and computing its tangent. This is
approximated by a third degree polynomial, scaled so that the result
will be in the range [-1, 1]. */
- float w = (tkf.axes[i].slope+(1-tkf.axes[i].slope)*u*u)*u*0.5f+0.5f;
+ float w = (axes[i].slope+(1-axes[i].slope)*u*u)*u*0.5f+0.5f;
/* The interpolate vectors will also be shorter than unit length. At
the halfway point the length will be equal to the cosine of half the
angle, which was computed earlier. Use a second degree polynomial to
approximate. */
- float n = (tkf.axes[i].scale+(1-tkf.axes[i].scale)*u*u);
+ float n = (axes[i].scale+(1-axes[i].scale)*u*u);
for(unsigned j=0; j<3; ++j)
out_col[j] = ((1-w)*m1_col[j]+w*m2_col[j])/n;
}
-Animation::AxisInterpolation::AxisInterpolation():
- slope(0),
- scale(0)
+Animation::TimedKeyFrame::TimedKeyFrame(const Animation &a):
+ animation(a),
+ prev(0)
{ }
+void Animation::TimedKeyFrame::prepare()
+{
+ delta_t = time-prev->time;
+ matrix = MatrixInterpolation(prev->keyframe->get_matrix(), keyframe->get_matrix());
+}
+
Animation::Iterator::Iterator(const Animation &a):
animation(a),
Matrix Animation::Iterator::get_matrix() const
{
- return animation.compute_matrix(*iter, time_since_keyframe);
+ if(!iter->prev)
+ return iter->keyframe->get_matrix();
+
+ return iter->matrix.get(time_since_keyframe/iter->delta_t);
}
RefPtr<KeyFrame> kf = new KeyFrame;
load_sub(*kf);
- TimedKeyFrame tkf;
+ TimedKeyFrame tkf(obj);
tkf.time = current_time;
tkf.keyframe = kf;
obj.prepare_keyframe(tkf);
float scale;
AxisInterpolation();
+ AxisInterpolation(const double *, const double *);
+ };
+
+ struct MatrixInterpolation
+ {
+ const Matrix *matrix1;
+ const Matrix *matrix2;
+ AxisInterpolation axes[3];
+
+ MatrixInterpolation();
+ MatrixInterpolation(const Matrix &, const Matrix &);
+
+ Matrix get(float) const;
};
struct TimedKeyFrame
{
+ const Animation &animation;
const TimedKeyFrame *prev;
Time::TimeDelta time;
Time::TimeDelta delta_t;
RefPtr<const KeyFrame> keyframe;
- AxisInterpolation axes[3];
+ MatrixInterpolation matrix;
+
+ TimedKeyFrame(const Animation &);
+ void prepare();
};
typedef std::list<TimedKeyFrame> KeyFrameList;
Animation();
void add_keyframe(const Time::TimeDelta &, const KeyFrame &);
- void set_looping(bool);
private:
void prepare_keyframe(TimedKeyFrame &);
- Matrix compute_matrix(const TimedKeyFrame &, const Time::TimeDelta &) const;
+public:
+ void set_looping(bool);
};
} // namespace GL