+#define _USE_MATH_DEFINES
#include <cmath>
#include "ambientocclusion.h"
#include "blend.h"
+#define _USE_MATH_DEFINES
#include <cmath>
#include "capsule.h"
#include "primitivebuilder.h"
+#define _USE_MATH_DEFINES
#include <cmath>
#include "cylinder.h"
#include "primitivebuilder.h"
#include <cstdlib>
#if defined(__ANDROID__)
#include <EGL/egl.h>
-#elif !defined(WIN32) && !defined(__APPLE__)
+#elif !defined(_WIN32) && !defined(__APPLE__)
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#endif
+#define _USE_MATH_DEFINES
#include <cmath>
#include <vector>
#include "primitivebuilder.h"