fmt = ["NORMAL3"]
if texunits:
for i, u in texunits:
+ size = str(len(mesh.vertices[0].uvs[i]))
if u.unit==0 or force_unit0:
- fmt.append("TEXCOORD2")
+ fmt.append("TEXCOORD"+size)
else:
- fmt.append("TEXCOORD2_%d"%u.unit)
+ fmt.append("TEXCOORD%s_%d"%(size, u.unit))
if self.tbn_vecs:
fmt += ["TANGENT3", "BINORMAL3"]
if self.export_groups:
normal = v.normal
for i, u in texunits:
if v.uvs[i]!=uvs.get(i):
+ size = str(len(v.uvs[i]))
if u.unit==0 or force_unit0:
- out_file.write("texcoord2", *v.uvs[i])
+ out_file.write("texcoord"+size, *v.uvs[i])
else:
- out_file.write("multitexcoord2", u.unit, *v.uvs[i])
+ out_file.write("multitexcoord"+size, u.unit, *v.uvs[i])
uvs[i] = v.uvs[i]
if self.tbn_vecs:
if v.tan!=tan:
v.faces.append(f)
for u in self.uv_layers:
f.uvs.append([u.data[f.loop_indices[i]].uv for i in range(len(f.vertices))])
+ if f.material_index<len(self.materials):
+ mat = self.materials[f.material_index]
+ if mat and mat.array_atlas:
+ layer = (mat.array_layer,)
+ print(f.uvs, layer)
+ for i in range(len(f.uvs)):
+ f.uvs[i] = [mathutils.Vector(tuple(u)+layer) for u in f.uvs[i]]
self.edges = dict([(e.key, Edge(e)) for e in self.edges])
for f in self.faces:
if obj.lod_for_parent:
self.layout.prop(obj, "lod_index")
+class MspGLMaterialProperties(bpy.types.Panel):
+ bl_idname = "MATERIAL_PT_mspgl_properties"
+ bl_label = "MspGL properties"
+ bl_space_type = "PROPERTIES"
+ bl_region_type = "WINDOW"
+ bl_context = "material"
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object.active_material is not None
+
+ def draw(self, context):
+ mat = context.active_object.active_material
+ if not mat:
+ return
+
+ self.layout.prop(mat, "array_atlas");
+ if mat.array_atlas:
+ self.layout.prop(mat, "array_layer");
+
def register_properties():
bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering")
bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting")
bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent")
bpy.types.Object.lod_index = bpy.props.IntProperty(name="LoD index", description="Index of the level of detail", min=1, default=1)
+ bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array")
+ bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use")