]> git.tdb.fi Git - libs/gl.git/commitdiff
Add properties to export materials as texture array layers
authorMikko Rasa <tdb@tdb.fi>
Sat, 29 Oct 2016 17:02:10 +0000 (20:02 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sat, 29 Oct 2016 17:02:10 +0000 (20:02 +0300)
blender/io_mspgl/export_mesh.py
blender/io_mspgl/mesh.py
blender/io_mspgl/properties.py

index 8f86888249b86951b443f52a4f8ee27f6b8a0217..1652c1a494756eec3c772718b01897297046e444 100644 (file)
@@ -321,10 +321,11 @@ class MeshExporter:
                fmt = ["NORMAL3"]
                if texunits:
                        for i, u in texunits:
+                               size = str(len(mesh.vertices[0].uvs[i]))
                                if u.unit==0 or force_unit0:
-                                       fmt.append("TEXCOORD2")
+                                       fmt.append("TEXCOORD"+size)
                                else:
-                                       fmt.append("TEXCOORD2_%d"%u.unit)
+                                       fmt.append("TEXCOORD%s_%d"%(size, u.unit))
                        if self.tbn_vecs:
                                fmt += ["TANGENT3", "BINORMAL3"]
                if self.export_groups:
@@ -342,10 +343,11 @@ class MeshExporter:
                                normal = v.normal
                        for i, u in texunits:
                                if v.uvs[i]!=uvs.get(i):
+                                       size = str(len(v.uvs[i]))
                                        if u.unit==0 or force_unit0:
-                                               out_file.write("texcoord2", *v.uvs[i])
+                                               out_file.write("texcoord"+size, *v.uvs[i])
                                        else:
-                                               out_file.write("multitexcoord2", u.unit, *v.uvs[i])
+                                               out_file.write("multitexcoord"+size, u.unit, *v.uvs[i])
                                        uvs[i] = v.uvs[i]
                        if self.tbn_vecs:
                                if v.tan!=tan:
index 2cd64236b18a7cec73d54f20034d26c8a52533c7..d05b9de844d91eeccf113fe9e961386041fb3baf 100644 (file)
@@ -158,6 +158,13 @@ class Mesh:
                                v.faces.append(f)
                        for u in self.uv_layers:
                                f.uvs.append([u.data[f.loop_indices[i]].uv for i in range(len(f.vertices))])
+                       if f.material_index<len(self.materials):
+                               mat = self.materials[f.material_index]
+                               if mat and mat.array_atlas:
+                                       layer = (mat.array_layer,)
+                                       print(f.uvs, layer)
+                                       for i in range(len(f.uvs)):
+                                               f.uvs[i] = [mathutils.Vector(tuple(u)+layer) for u in f.uvs[i]]
 
                self.edges = dict([(e.key, Edge(e)) for e in self.edges])
                for f in self.faces:
index 129b02e64829b125cd5ffe76e2a4f93b112d0f1d..f5a57cb7e7aa64e6f6e217d1089ba7502587166d 100644 (file)
@@ -35,6 +35,26 @@ class MspGLObjectProperties(bpy.types.Panel):
                if obj.lod_for_parent:
                        self.layout.prop(obj, "lod_index")
 
+class MspGLMaterialProperties(bpy.types.Panel):
+       bl_idname = "MATERIAL_PT_mspgl_properties"
+       bl_label = "MspGL properties"
+       bl_space_type = "PROPERTIES"
+       bl_region_type = "WINDOW"
+       bl_context = "material"
+
+       @classmethod
+       def poll(cls, context):
+               return context.active_object.active_material is not None
+
+       def draw(self, context):
+               mat = context.active_object.active_material
+               if not mat:
+                       return
+
+               self.layout.prop(mat, "array_atlas");
+               if mat.array_atlas:
+                       self.layout.prop(mat, "array_layer");
+
 def register_properties():
        bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
        bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering")
@@ -43,3 +63,5 @@ def register_properties():
        bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting")
        bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent")
        bpy.types.Object.lod_index = bpy.props.IntProperty(name="LoD index", description="Index of the level of detail", min=1, default=1)
+       bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array")
+       bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use")