progress.pop_task()
def export_scene(self, context, objs, progress, *, prototypes, resources):
- from .datafile import Resource, Statement
+ from .datafile import Resource, Statement, Token
scene_res = Resource("scene.scene", "scene")
+ scene_res.statements.append(Statement("type", Token(context.scene.scene_type.lower())))
+
for o in objs:
obj_res = resources[prototypes[o.name].name+".object"]
st = scene_res.create_reference_statement("object", obj_res, o.name)
import bpy
+class MspGLSceneProperties(bpy.types.Panel):
+ bl_idname = "SCENE_PT_mspgl_properties"
+ bl_label = "MspGL properties"
+ bl_space_type = "PROPERTIES"
+ bl_region_type = "WINDOW"
+ bl_context = "scene"
+
+ def draw(self, context):
+ scene = context.scene
+
+ self.layout.prop(scene, "scene_type")
+
class MspGLMeshProperties(bpy.types.Panel):
bl_idname = "MESH_PT_mspgl_properties"
bl_label = "MspGL properties"
layout.prop(uniform, "name", text="", emboss=False, icon_value=icon)
layout.label(text="({})".format(", ".join("{:.3f}".format(v) for v in uniform.values[:uniform.size])))
-classes = [MspGLMeshProperties, MspGLObjectProperties, MspGLMaterialProperties, MspGLTextureNodeProperties, MspGLUniform, MspGLUniformList]
+classes = [MspGLSceneProperties, MspGLMeshProperties, MspGLObjectProperties, MspGLMaterialProperties, MspGLTextureNodeProperties, MspGLUniform, MspGLUniformList]
def register_properties():
for c in classes:
bpy.utils.register_class(c)
+ bpy.types.Scene.scene_type = bpy.props.EnumProperty(name="Scene type", description="Type of scene to use for exporting", default="SIMPLE",
+ items=(("SIMPLE", "Simple", "Objects are rendered in no specific order"),
+ ("ORDERED", "Ordered", "Objects are rendered in order by their name"),
+ ("ZSORTED", "Z-sorted", "Objects are rendered in order by their distance from the camera")))
+
bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
bpy.types.Mesh.smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
items=(("NONE", "None", "No smoothing"),