It's not used anywhere else
void StereoView::setup_frame() const
{
- offset_axis = normalize(cross(base_camera.get_look_direction(), base_camera.get_up_direction()))*0.5f;
+ GL::Vector3 offset_axis = normalize(cross(base_camera.get_look_direction(), base_camera.get_up_direction()))*0.5f;
EyeParams params;
params.fov = combiner->get_field_of_view();
Eye right;
float eye_spacing;
Geometry::Angle<float> strabismus;
- mutable GL::Vector3 offset_axis;
public:
StereoView(unsigned, unsigned, const GL::Camera &, const GL::Renderable &, const StereoCombiner &);