<?xml version="1.0" encoding="UTF-8"?>
<registry>
<comment>
-Copyright (c) 2013-2014 The Khronos Group Inc.
+Copyright (c) 2013-2016 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
<type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
<type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
<!-- GLES 2 types (none currently) -->
+ <!-- GLSC 2 types -->
+ <type api="glsc2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
+ <type api="glsc2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
+ <type api="glsc2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
+ <type api="glsc2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
<!-- Vendor extension types -->
<type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type>
<type>typedef unsigned short <name>GLhalfNV</name>;</type>
<enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
<enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
<enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
</group>
<group name="ContextProfileMask">
<enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
<enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
<enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
- <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
<enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
+ <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
+ <enum value="0x00000008" name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
+ <enum value="0x00000010" name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
</enums>
<enums namespace="GL" group="ContextProfileMask" type="bitmask">
<enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
<enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
<enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
+ <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT_EXT"/>
<enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
+ <enum value="0x0080" name="GL_MAP_COHERENT_BIT_EXT"/>
<enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
+ <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
<enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
+ <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT_EXT"/>
<enum value="0x0400" name="GL_SPARSE_STORAGE_BIT_ARB"/>
+ <!-- Bits 0x1000 and 0x0800 reserved for Joshua Schnarr, jschnarr@nvidia.com -->
</enums>
<enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
<enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
<enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
<enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
+ <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
<enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
<enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
<enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
<enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
<enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
<enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/>
+ <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_OES"/>
<enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
<enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/>
+ <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
<enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
<enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/>
+ <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
<enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
<enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
<enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
<!-- Non-bitmask enums with their own namespace. Generally small numbers
used for indexed access. -->
- <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
- <enum value="0x0001" name="GL_RESTART_SUN"/>
- <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
- <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
+ <enums namespace="GL" group="CommandOpcodesNV" vendor="NV" comment="For NV_command_list.">
+ <enum value="0x0000" name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
+ <enum value="0x0001" name="GL_NOP_COMMAND_NV"/>
+ <enum value="0x0002" name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
+ <enum value="0x0003" name="GL_DRAW_ARRAYS_COMMAND_NV"/>
+ <enum value="0x0004" name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
+ <enum value="0x0005" name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
+ <enum value="0x0006" name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
+ <enum value="0x0007" name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
+ <enum value="0x0008" name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
+ <enum value="0x0009" name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
+ <enum value="0x000A" name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
+ <enum value="0x000B" name="GL_BLEND_COLOR_COMMAND_NV"/>
+ <enum value="0x000C" name="GL_STENCIL_REF_COMMAND_NV"/>
+ <enum value="0x000D" name="GL_LINE_WIDTH_COMMAND_NV"/>
+ <enum value="0x000E" name="GL_POLYGON_OFFSET_COMMAND_NV"/>
+ <enum value="0x000F" name="GL_ALPHA_REF_COMMAND_NV"/>
+ <enum value="0x0010" name="GL_VIEWPORT_COMMAND_NV"/>
+ <enum value="0x0011" name="GL_SCISSOR_COMMAND_NV"/>
+ <enum value="0x0012" name="GL_FRONT_FACE_COMMAND_NV"/>
</enums>
<enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture">
<enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
</enums>
- <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
- <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
- <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
- <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
- <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
- <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
- </enums>
-
<enums namespace="GL" group="PathRenderingTokenNV" vendor="NV">
<enum value="0x00" name="GL_CLOSE_PATH_NV"/>
<enum value="0x02" name="GL_MOVE_TO_NV"/>
<enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
</enums>
+ <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
+ <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
+ <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
+ <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
+ <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
+ <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
+ </enums>
+
+ <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
+ <enum value="0x0001" name="GL_RESTART_SUN"/>
+ <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
+ <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
+ </enums>
+
<!-- The default ("API") enum namespace starts here. While some
assigned values may overlap, and different parts of the
namespace are reserved for different purposes, it is a single
<enum value="0x0006" name="GL_TRIANGLE_FAN"/>
<enum value="0x0007" name="GL_QUADS"/>
<enum value="0x0007" name="GL_QUADS_EXT"/>
+ <enum value="0x0007" name="GL_QUADS_OES"/>
<enum value="0x0008" name="GL_QUAD_STRIP"/>
<enum value="0x0009" name="GL_POLYGON"/>
<enum value="0x000A" name="GL_LINES_ADJACENCY"/>
<enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
<enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
+ <enum value="0x000A" name="GL_LINES_ADJACENCY_OES"/>
<enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
<enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
<enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
+ <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_OES"/>
<enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
<enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
<enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
+ <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_OES"/>
<enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
<enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
<enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
+ <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
<enum value="0x000E" name="GL_PATCHES"/>
<enum value="0x000E" name="GL_PATCHES_EXT"/>
+ <enum value="0x000E" name="GL_PATCHES_OES"/>
<unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/>
<enum value="0x0100" name="GL_ACCUM"/>
<enum value="0x0101" name="GL_LOAD"/>
<enum value="0x0306" name="GL_DST_COLOR"/>
<enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
<enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
+ <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE_EXT"/>
<unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/>
<enum value="0x0400" name="GL_FRONT_LEFT"/>
<enum value="0x0401" name="GL_FRONT_RIGHT"/>
<enum value="0x0B33" name="GL_LIST_INDEX"/>
<enum value="0x0B40" name="GL_POLYGON_MODE"/>
+ <enum value="0x0B40" name="GL_POLYGON_MODE_NV"/>
<enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
<enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
<enum value="0x0B43" name="GL_EDGE_FLAG"/>
<enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
<enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
<enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
- <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/>
+ <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_EXT" alias="GL_MAX_CLIP_PLANES"/>
+ <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES_APPLE"/>
<enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
<enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
<enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
<enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
<enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/>
<enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
+ <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_OES"/>
<enum value="0x1005" name="GL_TEXTURE_BORDER"/>
<enum value="0x1006" name="GL_TEXTURE_TARGET"/>
<unused start="0x1007" end="0x10FF" comment="Unused for GetTextureParameter"/>
<enum value="0x140C" name="GL_FIXED"/>
<enum value="0x140C" name="GL_FIXED_OES"/>
<unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/>
+ <enum value="0x140E" name="GL_INT64_ARB"/>
<enum value="0x140E" name="GL_INT64_NV"/>
<enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
<enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
<enum value="0x1A00" name="GL_BITMAP"/>
<unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/>
<enum value="0x1B00" name="GL_POINT"/>
+ <enum value="0x1B00" name="GL_POINT_NV"/>
<enum value="0x1B01" name="GL_LINE"/>
+ <enum value="0x1B01" name="GL_LINE_NV"/>
<enum value="0x1B02" name="GL_FILL"/>
+ <enum value="0x1B02" name="GL_FILL_NV"/>
<unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/>
<enum value="0x1C00" name="GL_RENDER"/>
<enum value="0x1C01" name="GL_FEEDBACK"/>
<unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/>
<enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
<enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
+ <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT_NV"/>
<enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
+ <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE_NV"/>
<unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/>
<enum value="0x2A10" name="GL_R3_G3_B2"/>
<unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/>
<enum value="0x3000" name="GL_CLIP_PLANE0"/>
<enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
<enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
- <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/>
+ <enum value="0x3000" name="GL_CLIP_DISTANCE0_EXT" alias="GL_CLIP_PLANE0"/>
+ <enum value="0x3000" name="GL_CLIP_DISTANCE0_APPLE"/>
<enum value="0x3001" name="GL_CLIP_PLANE1"/>
<enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
<enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
- <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/>
+ <enum value="0x3001" name="GL_CLIP_DISTANCE1_EXT" alias="GL_CLIP_PLANE1"/>
+ <enum value="0x3001" name="GL_CLIP_DISTANCE1_APPLE"/>
<enum value="0x3002" name="GL_CLIP_PLANE2"/>
<enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
<enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
- <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/>
+ <enum value="0x3002" name="GL_CLIP_DISTANCE2_EXT" alias="GL_CLIP_PLANE2"/>
+ <enum value="0x3002" name="GL_CLIP_DISTANCE2_APPLE"/>
<enum value="0x3003" name="GL_CLIP_PLANE3"/>
<enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
<enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
- <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/>
+ <enum value="0x3003" name="GL_CLIP_DISTANCE3_EXT" alias="GL_CLIP_PLANE3"/>
+ <enum value="0x3003" name="GL_CLIP_DISTANCE3_APPLE"/>
<enum value="0x3004" name="GL_CLIP_PLANE4"/>
<enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
<enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
- <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/>
+ <enum value="0x3004" name="GL_CLIP_DISTANCE4_EXT" alias="GL_CLIP_PLANE4"/>
+ <enum value="0x3004" name="GL_CLIP_DISTANCE4_APPLE"/>
<enum value="0x3005" name="GL_CLIP_PLANE5"/>
<enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
<enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
- <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/>
+ <enum value="0x3005" name="GL_CLIP_DISTANCE5_EXT" alias="GL_CLIP_PLANE5"/>
+ <enum value="0x3005" name="GL_CLIP_DISTANCE5_APPLE"/>
<enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
- <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/>
+ <enum value="0x3006" name="GL_CLIP_DISTANCE6_EXT" alias="GL_CLIP_DISTANCE6"/>
+ <enum value="0x3006" name="GL_CLIP_DISTANCE6_APPLE"/>
<enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
- <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/>
+ <enum value="0x3007" name="GL_CLIP_DISTANCE7_EXT" alias="GL_CLIP_DISTANCE7"/>
+ <enum value="0x3007" name="GL_CLIP_DISTANCE7_APPLE"/>
<unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/>
<enum value="0x4000" name="GL_LIGHT0"/>
<enum value="0x4001" name="GL_LIGHT1"/>
<enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/>
<enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
<enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
+ <enum value="0x812D" name="GL_CLAMP_TO_BORDER_OES"/>
<enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
<enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
<enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
<enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
<enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
<enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
+ <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
<enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
- <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" comment="Proposed for Bug 10364"/>
+ <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
+ <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
+ <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
<enum value="0x8222" name="GL_INDEX"/>
<unused start="0x8223" vendor="ARB" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/>
<unused start="0x8224" vendor="ARB" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/>
<enum value="0x8229" name="GL_R8"/>
<enum value="0x8229" name="GL_R8_EXT"/>
<enum value="0x822A" name="GL_R16"/>
+ <enum value="0x822A" name="GL_R16_EXT"/>
<enum value="0x822B" name="GL_RG8"/>
<enum value="0x822B" name="GL_RG8_EXT"/>
<enum value="0x822C" name="GL_RG16"/>
+ <enum value="0x822C" name="GL_RG16_EXT"/>
<enum value="0x822D" name="GL_R16F"/>
<enum value="0x822D" name="GL_R16F_EXT"/>
<enum value="0x822E" name="GL_R32F"/>
<enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
<enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
<enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
+ <enum value="0x825B" name="GL_MAX_VIEWPORTS_NV"/>
+ <enum value="0x825B" name="GL_MAX_VIEWPORTS_OES"/>
<enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
+ <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_EXT"/>
+ <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
+ <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
<enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
+ <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_EXT"/>
+ <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
+ <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
<enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
<enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/>
+ <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_OES"/>
<enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
+ <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT"/>
+ <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
+ <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
<enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
<enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/>
+ <enum value="0x8260" name="GL_UNDEFINED_VERTEX_OES"/>
<enum value="0x8261" name="GL_NO_RESET_NOTIFICATION"/>
<enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
<enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
<enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
<enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
<enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/>
+ <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
<enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
<enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/>
+ <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
<enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
<enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/>
+ <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
<enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
<enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/>
+ <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
<enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
<enum value="0x82E0" name="GL_BUFFER"/>
<enum value="0x82E0" name="GL_BUFFER_KHR"/>
<enum value="0x82E3" name="GL_QUERY"/>
<enum value="0x82E3" name="GL_QUERY_KHR"/>
<enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
+ <enum value="0x82E4" name="GL_PROGRAM_PIPELINE_KHR"/>
<enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
<enum value="0x82E6" name="GL_SAMPLER"/>
<enum value="0x82E6" name="GL_SAMPLER_KHR"/>
<enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
<enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
<enum value="0x82EA" name="GL_QUERY_TARGET"/>
- <enum value="0x82EB" name="GL_TEXTURE_BINDING"/>
+ <!-- 0x82EB = GL_TEXTURE_BINDING was removed in GL 4.5 and
+ ARB_direct_state_access in February 2015 after determining it
+ was not well defined or implementable. -->
+ <unused start="0x82EB" vendor="ARB" comment="Reserved. Formerly used for GL_TEXTURE_BINDING."/>
<enum value="0x82EC" name="GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"/>
<enum value="0x82ED" name="GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"/>
<enum value="0x82EE" name="GL_VERTICES_SUBMITTED_ARB"/>
<enum value="0x82F7" name="GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"/>
<enum value="0x82F8" name="GL_SPARSE_BUFFER_PAGE_SIZE_ARB"/>
<enum value="0x82F9" name="GL_MAX_CULL_DISTANCES"/>
+ <enum value="0x82F9" name="GL_MAX_CULL_DISTANCES_EXT" alias="GL_MAX_CULL_DISTANCES"/>
<enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
+ <enum value="0x82FA" name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT" alias="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"/>
<enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR"/>
<enum value="0x82FB" name="GL_CONTEXT_RELEASE_BEHAVIOR_KHR"/>
<enum value="0x82FC" name="GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"/>
<enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
<enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
<enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
- <unused start="0x83FC" end="0x83FE" vendor="INTEL"/>
+ <unused start="0x83FC" end="0x83FD" vendor="INTEL"/>
+ <enum value="0x83FE" name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
<enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
</enums>
<enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
<enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
<enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
- <unused start="0x8414" end="0x842B" vendor="SGI"/>
- <enum value="0x842C" name="GL_PACK_RESAMPLE_SGIX"/>
- <enum value="0x842D" name="GL_UNPACK_RESAMPLE_SGIX"/>
- <enum value="0x842E" name="GL_RESAMPLE_REPLICATE_SGIX"/>
- <enum value="0x842F" name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
- <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX"/>
- <unused start="0x8431" end="0x8435" vendor="SGI"/>
+ <unused start="0x8414" end="0x842D" vendor="SGI"/>
+ <enum value="0x842E" name="GL_PACK_RESAMPLE_SGIX" comment="Formerly 0x842C in SGI specfile"/>
+ <enum value="0x842F" name="GL_UNPACK_RESAMPLE_SGIX" comment="Formerly 0x842D in SGI specfile"/>
+ <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX" comment="Formerly 0x8430 in SGI specfile"/>
+ <unused start="0x8431" end="0x8432" vendor="SGI"/>
+ <enum value="0x8433" name="GL_RESAMPLE_REPLICATE_SGIX" comment="Formerly 0x842E in SGI specfile"/>
+ <enum value="0x8434" name="GL_RESAMPLE_ZERO_FILL_SGIX" comment="Formerly 0x842F in SGI specfile"/>
+ <unused start="0x8435" vendor="SGI"/>
<!-- Incomplete extension SGIX_fragment_lighting -->
<!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> -->
<!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> -->
<enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
<enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
<enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
+ <enum value="0x8589" name="GL_SRC1_ALPHA_EXT"/>
<enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
<enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
<enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
<unused start="0x886B" vendor="NV"/>
<enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
<enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/>
+ <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
<enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
<enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/>
+ <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
<enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
<enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
<enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
<unused start="0x887E" vendor="NV"/>
<enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
<enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+ <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
<enum value="0x8880" name="GL_FLOAT_R_NV"/>
<enum value="0x8881" name="GL_FLOAT_RG_NV"/>
<enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
<enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
<enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
<enum value="0x88F9" name="GL_SRC1_COLOR"/>
+ <enum value="0x88F9" name="GL_SRC1_COLOR_EXT"/>
<enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
+ <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
<enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
+ <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
<enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
+ <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
<enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
<enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
<enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
<unused start="0x8915" vendor="NV"/>
<enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
<enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/>
+ <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
<enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
<enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/>
+ <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
<enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
<enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/>
+ <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
<enum value="0x8919" name="GL_SAMPLER_BINDING"/>
<enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
<enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
<enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
<enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
<enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/>
+ <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
<enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
<enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
<enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
<enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
<enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
<enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
<enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
<enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
<enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
</enums>
- <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="AMD">
+ <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="QCOM" comment="Reassigned from AMD to QCOM">
<enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
<enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
<enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
<enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
<enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
<enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
- <unused start="0x8BC7" end="0x8BD1" vendor="AMD"/>
+ <unused start="0x8BC7" end="0x8BD1" vendor="QCOM"/>
<enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
<enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
<enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
<enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
<enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
<enum value="0x8BDC" name="GL_STATE_RESTORE"/>
- <unused start="0x8BDD" end="0x8BFF" vendor="AMD"/>
+ <unused start="0x8BDD" end="0x8BE6" vendor="QCOM"/>
+ <enum value="0x8BE7" name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
+ <unused start="0x8BE8" end="0x8BEF" vendor="QCOM"/>
+ <enum value="0x8BFA" name="GL_TEXTURE_PROTECTED_EXT"/>
+ <unused start="0x8BFB" end="0x8BFF" vendor="QCOM"/>
</enums>
<enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG">
<enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
<enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
<enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
<enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
<enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
<enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_OES"/>
<enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB query, but named more consistently"/>
<enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/>
+ <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_OES"/>
<enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
<enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
<enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
<enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
<enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
<enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
+ <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_OES"/>
<enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
<enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
<enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
+ <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
<enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
<enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
<enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
<enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
<unused start="0x8C38" end="0x8C39" vendor="NV"/>
<enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
- <enum value="0x8C3A" name="GL_R11F_G11F_B10F_APPLE"/>
+ <enum value="0x8C3A" name="GL_R11F_G11F_B10F_APPLE"/>
<enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
<enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
- <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
+ <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE"/>
<enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
<enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
<enum value="0x8C3D" name="GL_RGB9_E5"/>
- <enum value="0x8C3D" name="GL_RGB9_E5_APPLE"/>
+ <enum value="0x8C3D" name="GL_RGB9_E5_APPLE"/>
<enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
<enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
- <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
+ <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_APPLE"/>
<enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
<enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
<enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
<enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
<enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
<enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
+ <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_OES"/>
<enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
<enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
<enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
<enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
</enums>
- <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi, OpenGL ES extensions">
- <!-- Reassigned from ATI to QCOM at time of
- mobile/desktop split (bug 5874) -->
+ <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi. Reassigned from AMD to QCOM (bug 5874)">
<unused start="0x8C90" end="0x8C91" vendor="QCOM"/>
<enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
<enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
<enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
<enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
<enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
- <unused start="0x8CF0" end="0x8CFF" vendor="ARB" comment="For color attachments 16-31"/>
+ <enum value="0x8CF0" name="GL_COLOR_ATTACHMENT16"/>
+ <enum value="0x8CF1" name="GL_COLOR_ATTACHMENT17"/>
+ <enum value="0x8CF2" name="GL_COLOR_ATTACHMENT18"/>
+ <enum value="0x8CF3" name="GL_COLOR_ATTACHMENT19"/>
+ <enum value="0x8CF4" name="GL_COLOR_ATTACHMENT20"/>
+ <enum value="0x8CF5" name="GL_COLOR_ATTACHMENT21"/>
+ <enum value="0x8CF6" name="GL_COLOR_ATTACHMENT22"/>
+ <enum value="0x8CF7" name="GL_COLOR_ATTACHMENT23"/>
+ <enum value="0x8CF8" name="GL_COLOR_ATTACHMENT24"/>
+ <enum value="0x8CF9" name="GL_COLOR_ATTACHMENT25"/>
+ <enum value="0x8CFA" name="GL_COLOR_ATTACHMENT26"/>
+ <enum value="0x8CFB" name="GL_COLOR_ATTACHMENT27"/>
+ <enum value="0x8CFC" name="GL_COLOR_ATTACHMENT28"/>
+ <enum value="0x8CFD" name="GL_COLOR_ATTACHMENT29"/>
+ <enum value="0x8CFE" name="GL_COLOR_ATTACHMENT30"/>
+ <enum value="0x8CFF" name="GL_COLOR_ATTACHMENT31"/>
<enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
<enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
<enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
<enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
<enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
<enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
+ <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
<enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
<enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
<enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
+ <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
<enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
<enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
<!-- Also see the odd namespace "NVTransformFeedbackToken" above -->
<enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
<enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
<enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_OES"/>
<enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
<enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
<enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
<enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
<enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
<enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_OES"/>
<enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
<enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
<enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
<enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
<enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
<enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
+ <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
<enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
<enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
<enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
+ <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_OES"/>
<enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
<enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
<enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
<enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
<enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
<enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
<enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
<enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
+ <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
<enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
<enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
<enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
<enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
<enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
<enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
<unused start="0x8E1C" end="0x8E1D" vendor="NV"/>
<enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
<enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
<enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
<unused start="0x8E21" vendor="NV"/>
<enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
<enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
<enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
<enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_OES"/>
<enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
<enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
+ <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_OES"/>
<enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
<enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
<enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
<enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
+ <enum value="0x8E50" name="GL_SAMPLE_LOCATION_ARB" alias="GL_SAMPLE_POSITION"/>
<enum value="0x8E50" name="GL_SAMPLE_LOCATION_NV" alias="GL_SAMPLE_POSITION_NV"/>
<enum value="0x8E51" name="GL_SAMPLE_MASK"/>
<enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
<enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
<enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
<enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/>
+ <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
<enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
<enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
<enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
<enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
<enum value="0x8E72" name="GL_PATCH_VERTICES"/>
<enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/>
+ <enum value="0x8E72" name="GL_PATCH_VERTICES_OES"/>
<enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
<enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/>
<enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
<enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/>
<enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
<enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/>
+ <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
<enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
<enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/>
+ <enum value="0x8E76" name="GL_TESS_GEN_MODE_OES"/>
<enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
<enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/>
+ <enum value="0x8E77" name="GL_TESS_GEN_SPACING_OES"/>
<enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
<enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/>
+ <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
<enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
<enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/>
+ <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_OES"/>
<enum value="0x8E7A" name="GL_ISOLINES"/>
<enum value="0x8E7A" name="GL_ISOLINES_EXT"/>
+ <enum value="0x8E7A" name="GL_ISOLINES_OES"/>
<enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
<enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/>
+ <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_OES"/>
<enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
<enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/>
+ <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_OES"/>
<enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
<enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/>
+ <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_OES"/>
<enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
<enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/>
+ <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_OES"/>
<enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
<enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
<enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/>
+ <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
<enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
<enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
<enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
<enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/>
+ <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
<enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
<enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
<enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
<enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/>
+ <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
<enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
<enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
<enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
<enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
<enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
<enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/>
+ <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_OES"/>
<enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
<enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/>
+ <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_OES"/>
<enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
<enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/>
+ <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
<enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
<enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/>
+ <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
<unused start="0x8E8B" vendor="NV"/>
<enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
<enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
<enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
<enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
<enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
- <unused start="0x8ED8" end="0x8F1C" vendor="NV"/>
+ <unused start="0x8ED8" end="0x8F0F" vendor="NV"/>
+ <enum value="0x8F10" name="GL_INCLUSIVE_EXT"/>
+ <enum value="0x8F11" name="GL_EXCLUSIVE_EXT"/>
+ <enum value="0x8F12" name="GL_WINDOW_RECTANGLE_EXT"/>
+ <enum value="0x8F13" name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
+ <enum value="0x8F14" name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
+ <enum value="0x8F15" name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
+ <unused start="0x8F16" end="0x8F1C" vendor="NV"/>
<enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
<enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
<enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
<enum value="0x8F96" name="GL_RGB8_SNORM"/>
<enum value="0x8F97" name="GL_RGBA8_SNORM"/>
<enum value="0x8F98" name="GL_R16_SNORM"/>
+ <enum value="0x8F98" name="GL_R16_SNORM_EXT"/>
<enum value="0x8F99" name="GL_RG16_SNORM"/>
+ <enum value="0x8F99" name="GL_RG16_SNORM_EXT"/>
<enum value="0x8F9A" name="GL_RGB16_SNORM"/>
+ <enum value="0x8F9A" name="GL_RGB16_SNORM_EXT"/>
<enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
+ <enum value="0x8F9B" name="GL_RGBA16_SNORM_EXT"/>
<enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
<enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
<enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
<enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
<unused start="0x8FB4" end="0x8FBA" vendor="QCOM"/>
<enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
- <unused start="0x8FBC" end="0x8FBF" vendor="QCOM"/>
+ <unused start="0x8FBC" vendor="QCOM"/>
+ <enum value="0x8FBD" name="GL_SR8_EXT"/>
+ <enum value="0x8FBE" name="GL_SRG8_EXT"/>
+ <unused start="0x8FBF" vendor="QCOM"/>
</enums>
<enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
<enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
<enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
<enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
+ <enum value="0x8FE9" name="GL_INT64_VEC2_ARB"/>
<enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
+ <enum value="0x8FEA" name="GL_INT64_VEC3_ARB"/>
<enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
+ <enum value="0x8FEB" name="GL_INT64_VEC4_ARB"/>
<enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
<enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
<enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
<enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
<enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
<enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
+ <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_ARB"/>
<enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
+ <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_ARB"/>
<enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
+ <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_ARB"/>
<enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
<enum value="0x8FF8" name="GL_FLOAT16_NV"/>
<enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
<enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
<enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
<enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
<enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
<enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
<enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
<enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
<enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
<enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
<enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
<enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
<enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
<enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
<enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/>
+ <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
<enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
<enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
<enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
<enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
<enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
<enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
<enum value="0x9010" name="GL_ALPHA_SNORM"/>
<enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
<enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
<enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
<enum value="0x9051" name="GL_IMAGE_BUFFER"/>
<enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
+ <enum value="0x9051" name="GL_IMAGE_BUFFER_OES"/>
<enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
<enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
<enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
<enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
<enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
<enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
<enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
<enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
<enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
<enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
<enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
<enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
+ <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_OES"/>
<enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
<enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
<enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
<enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
<enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
<enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
<enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
<enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
<enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
<enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
<enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
<enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
+ <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
<enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
<enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
<enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
<enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
<enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
<enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
+ <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
<enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
<enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
<enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
<enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
<enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
<enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/>
+ <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
<enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
<enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/>
+ <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
<enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
<enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/>
+ <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
<enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
<enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
<enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
<enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
<enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
<enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
<enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
<enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
<enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
<enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/>
+ <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
<enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
<enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
<enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
<enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
<enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
<enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/>
+ <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
<enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
<enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/>
+ <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
<enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
<enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
<enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
<enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
<enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
<enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
- <unused start="0x9139" end="0x913F" vendor="IMG"/>
+ <enum value="0x9139" name="GL_CUBIC_IMG"/>
+ <enum value="0x913A" name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
+ <enum value="0x913B" name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
+ <enum value="0x913C" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
+ <enum value="0x913D" name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
+ <enum value="0x913E" name="GL_DOWNSAMPLE_SCALES_IMG"/>
+ <enum value="0x913F" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
</enums>
<enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004">
<enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
<enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
<enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
+ <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
<enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
<enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
+ <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
<enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
<enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
+ <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
<enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
<enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
+ <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
<enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
<enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
+ <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
<enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
- <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
<enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
+ <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
+ <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
<enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
<enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
<enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
<enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/>
+ <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
<enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
<enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/>
+ <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_OES"/>
<enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
<enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/>
+ <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
<enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/>
<unused start="0x91A1" end="0x91A3" vendor="AMD"/>
<enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
<enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
<enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/>
+ <enum value="0x91A6" name="GL_TEXTURE_SPARSE_EXT"/>
<enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
+ <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
<enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
+ <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
<enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
+ <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
<enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_ARB"/>
- <unused start="0x91AB" end="0x91B8" vendor="AMD"/>
+ <enum value="0x91AA" name="GL_NUM_SPARSE_LEVELS_EXT"/>
+ <unused start="0x91AB" end="0x91AF" vendor="AMD"/>
+ <enum value="0x91B0" name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
+ <enum value="0x91B1" name="GL_COMPLETION_STATUS_ARB"/>
+ <unused start="0x91B2" end="0x91B8" vendor="AMD"/>
<enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
<unused start="0x91BA" vendor="AMD"/>
<enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
<enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
<enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
<enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
- <unused start="0x91C0" end="0x923F" vendor="AMD"/>
+ <unused start="0x91C0" end="0x91C4" vendor="AMD"/>
+ <enum value="0x91C5" name="GL_FLOAT16_MAT2_AMD"/>
+ <enum value="0x91C6" name="GL_FLOAT16_MAT3_AMD"/>
+ <enum value="0x91C7" name="GL_FLOAT16_MAT4_AMD"/>
+ <enum value="0x91C8" name="GL_FLOAT16_MAT2x3_AMD"/>
+ <enum value="0x91C9" name="GL_FLOAT16_MAT2x4_AMD"/>
+ <enum value="0x91CA" name="GL_FLOAT16_MAT3x2_AMD"/>
+ <enum value="0x91CB" name="GL_FLOAT16_MAT3x4_AMD"/>
+ <enum value="0x91CC" name="GL_FLOAT16_MAT4x2_AMD"/>
+ <enum value="0x91CD" name="GL_FLOAT16_MAT4x3_AMD"/>
+ <unused start="0x91CE" end="0x923F" vendor="AMD"/>
</enums>
<enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884">
<enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email">
<enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
- <enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
- <enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
- <enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/>
+ <enum value="0x9251" name="GL_SMAPHS30_PROGRAM_BINARY_DMP"/>
+ <enum value="0x9252" name="GL_SMAPHS_PROGRAM_BINARY_DMP"/>
+ <enum value="0x9253" name="GL_DMP_PROGRAM_BINARY_DMP"/>
<unused start="0x9254" end="0x925F" vendor="DMP"/>
</enums>
<enum value="0x9291" name="GL_PLUS_NV"/>
<enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
<unused start="0x9293" vendor="NV"/>
+ <enum value="0x9294" name="GL_MULTIPLY"/>
<enum value="0x9294" name="GL_MULTIPLY_KHR"/>
<enum value="0x9294" name="GL_MULTIPLY_NV"/>
+ <enum value="0x9295" name="GL_SCREEN"/>
<enum value="0x9295" name="GL_SCREEN_KHR"/>
<enum value="0x9295" name="GL_SCREEN_NV"/>
+ <enum value="0x9296" name="GL_OVERLAY"/>
<enum value="0x9296" name="GL_OVERLAY_KHR"/>
<enum value="0x9296" name="GL_OVERLAY_NV"/>
+ <enum value="0x9297" name="GL_DARKEN"/>
<enum value="0x9297" name="GL_DARKEN_KHR"/>
<enum value="0x9297" name="GL_DARKEN_NV"/>
+ <enum value="0x9298" name="GL_LIGHTEN"/>
<enum value="0x9298" name="GL_LIGHTEN_KHR"/>
<enum value="0x9298" name="GL_LIGHTEN_NV"/>
+ <enum value="0x9299" name="GL_COLORDODGE"/>
<enum value="0x9299" name="GL_COLORDODGE_KHR"/>
<enum value="0x9299" name="GL_COLORDODGE_NV"/>
+ <enum value="0x929A" name="GL_COLORBURN"/>
<enum value="0x929A" name="GL_COLORBURN_KHR"/>
<enum value="0x929A" name="GL_COLORBURN_NV"/>
+ <enum value="0x929B" name="GL_HARDLIGHT"/>
<enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
<enum value="0x929B" name="GL_HARDLIGHT_NV"/>
+ <enum value="0x929C" name="GL_SOFTLIGHT"/>
<enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
<enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
<unused start="0x929D" vendor="NV"/>
+ <enum value="0x929E" name="GL_DIFFERENCE"/>
<enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
<enum value="0x929E" name="GL_DIFFERENCE_NV"/>
<enum value="0x929F" name="GL_MINUS_NV"/>
+ <enum value="0x92A0" name="GL_EXCLUSION"/>
<enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
<enum value="0x92A0" name="GL_EXCLUSION_NV"/>
<enum value="0x92A1" name="GL_CONTRAST_NV"/>
<enum value="0x92A8" name="GL_PINLIGHT_NV"/>
<enum value="0x92A9" name="GL_HARDMIX_NV"/>
<unused start="0x92AA" end="0x92AC" vendor="NV"/>
+ <enum value="0x92AD" name="GL_HSL_HUE"/>
<enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
<enum value="0x92AD" name="GL_HSL_HUE_NV"/>
+ <enum value="0x92AE" name="GL_HSL_SATURATION"/>
<enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
<enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
+ <enum value="0x92AF" name="GL_HSL_COLOR"/>
<enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
<enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
+ <enum value="0x92B0" name="GL_HSL_LUMINOSITY"/>
<enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
<enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
<enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
<enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
<enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
<enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
- <unused start="0x92B5" end="0x92BD" vendor="NV"/>
+ <unused start="0x92B5" end="0x92BA" vendor="NV"/>
+ <enum value="0x92BB" name="GL_PURGED_CONTEXT_RESET_NV"/>
+ <unused start="0x92BC" end="0x92BD" vendor="NV"/>
+ <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
+ <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX"/>
<enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
+ <enum value="0x92BE" name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
<unused start="0x92BF" vendor="NV"/>
<enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
<enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
<enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
<enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
<enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
<enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
<enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
<enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
<enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/>
+ <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
<enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
<enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
<enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
<enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
<enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/>
+ <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
<enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
<enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/>
+ <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
<enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
<enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/>
+ <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
<enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
<enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
<enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
<enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
<enum value="0x92E7" name="GL_IS_PER_PATCH"/>
<enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/>
+ <enum value="0x92E7" name="GL_IS_PER_PATCH_OES"/>
<enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
<enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
<enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
<enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
<enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
<enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/>
+ <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
<enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
<enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/>
+ <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
<enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
<enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/>
+ <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
<enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
<enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
<enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
<enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
<enum value="0x930E" name="GL_LOCATION"/>
<enum value="0x930F" name="GL_LOCATION_INDEX"/>
+ <enum value="0x930F" name="GL_LOCATION_INDEX_EXT"/>
<enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
<enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
<enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
<enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/>
+ <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
<enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
<enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
<enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
<enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
<enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
<enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/>
+ <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
<enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
<unused start="0x9319" end="0x9326" vendor="NV"/>
<enum value="0x9327" name="GL_RASTER_MULTISAMPLE_EXT"/>
<enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
<enum value="0x933B" name="GL_SM_COUNT_NV"/>
<enum value="0x933C" name="GL_FILL_RECTANGLE_NV"/>
+ <enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
<enum value="0x933D" name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
+ <enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
<enum value="0x933E" name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
+ <enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
<enum value="0x933F" name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV"/>
+ <enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
<enum value="0x9340" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV"/>
+ <enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
<enum value="0x9341" name="GL_PROGRAMMABLE_SAMPLE_LOCATION_NV"/>
+ <enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
<enum value="0x9342" name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV"/>
+ <enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
<enum value="0x9343" name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV"/>
<enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
<enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
<enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
<enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
<enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
- <unused start="0x934D" end="0x935B" vendor="NV"/>
+ <unused start="0x934D" end="0x934F" vendor="NV"/>
+ <enum value="0x9350" name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
+ <enum value="0x9351" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
+ <enum value="0x9352" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
+ <enum value="0x9353" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
+ <enum value="0x9354" name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
+ <enum value="0x9355" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
+ <enum value="0x9356" name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
+ <enum value="0x9357" name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
+ <enum value="0x9358" name="GL_VIEWPORT_SWIZZLE_X_NV"/>
+ <enum value="0x9359" name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
+ <enum value="0x935A" name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
+ <enum value="0x935B" name="GL_VIEWPORT_SWIZZLE_W_NV"/>
<enum value="0x935C" name="GL_CLIP_ORIGIN"/>
<enum value="0x935D" name="GL_CLIP_DEPTH_MODE"/>
<enum value="0x935E" name="GL_NEGATIVE_ONE_TO_ONE"/>
<enum value="0x935F" name="GL_ZERO_TO_ONE"/>
<unused start="0x9360" end="0x9364" vendor="NV"/>
<enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
- <unused start="0x9366" end="0x9367" vendor="NV"/>
+ <enum value="0x9366" name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
+ <enum value="0x9367" name="GL_WEIGHTED_AVERAGE_ARB"/>
<enum value="0x9368" name="GL_FONT_GLYPHS_AVAILABLE_NV"/>
<enum value="0x9369" name="GL_FONT_TARGET_UNAVAILABLE_NV"/>
<enum value="0x936A" name="GL_FONT_UNAVAILABLE_NV"/>
<enum value="0x936E" name="GL_UNIFORM_BUFFER_UNIFIED_NV"/>
<enum value="0x936F" name="GL_UNIFORM_BUFFER_ADDRESS_NV"/>
<enum value="0x9370" name="GL_UNIFORM_BUFFER_LENGTH_NV"/>
- <unused start="0x9371" end="0x937F" vendor="NV"/>
+ <enum value="0x9371" name="GL_MULTISAMPLES_NV"/>
+ <enum value="0x9372" name="GL_SUPERSAMPLE_SCALE_X_NV"/>
+ <enum value="0x9373" name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
+ <enum value="0x9374" name="GL_CONFORMANT_NV"/>
+ <unused start="0x9375" end="0x9378" vendor="NV"/>
+ <enum value="0x9379" name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
+ <enum value="0x937A" name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
+ <enum value="0x937B" name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
+ <enum value="0x937C" name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
+ <enum value="0x937D" name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
+ <enum value="0x937E" name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
+ <unused start="0x937F" vendor="NV"/>
</enums>
<enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB">
<enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
- <unused start="0x9381" end="0x939F" vendor="ARB"/>
+ <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
+ <enum value="0x9381" name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
+ <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
+ <enum value="0x9382" name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
+ <unused start="0x9383" end="0x939F" vendor="ARB"/>
</enums>
<enums namespace="GL" start="0x93A0" end="0x93AF" vendor="ANGLE" comment="Khronos bug 8100">
</enums>
<enums namespace="GL" start="0x93B0" end="0x93EF" vendor="OES" comment="Khronos bug 8853">
+ <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
<enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
+ <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
<enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
+ <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
<enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
+ <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
<enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
+ <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
<enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
+ <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
<enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
+ <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
<enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
+ <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
<enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
+ <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
<enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
+ <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
<enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
+ <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
<enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
+ <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
<enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
+ <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
<enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
+ <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
<enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
<unused start="0x93BE" end="0x93BF" vendor="OES"/>
<enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
<enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
<enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
<unused start="0x93CA" end="0x93CF" vendor="OES"/>
+ <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
<enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
+ <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
<enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
+ <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
<enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
+ <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
<enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
+ <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
<enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
+ <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
<enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
+ <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
<enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
+ <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
<enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
+ <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
<enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
+ <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
<enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
+ <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
<enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
+ <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
<enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
+ <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
<enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
+ <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
<enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
<unused start="0x93DE" end="0x93DF" vendor="OES"/>
<enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
<unused start="0x9510" end="0x952F" vendor="Broadcom"/>
</enums>
+ <enums namespace="GL" start="0x9530" end="0x962F" vendor="NV" comment="Khronos bug 12977">
+ <unused start="0x9530" end="0x954C" vendor="NV"/>
+ <enum value="0x954D" name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+ <enum value="0x954E" name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
+ <enum value="0x954F" name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
+ <unused start="0x9550" end="0x962F" vendor="NV"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9630" end="0x963F" vendor="Oculus" comment="Email from Cass Everitt">
+ <enum value="0x9630" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
+ <enum value="0x9631" name="GL_MAX_VIEWS_OVR"/>
+ <enum value="0x9632" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
+ <enum value="0x9633" name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
+ <unused start="0x9633" end="0x963F" vendor="Oculus"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9640" end="0x964F" vendor="Mediatek" comment="Khronos bug 14294">
+ <enum value="0x9640" name="GL_GS_SHADER_BINARY_MTK"/>
+ <enum value="0x9641" name="GL_GS_PROGRAM_BINARY_MTK"/>
+ <unused start="0x9642" end="0x964F" vendor="Mediatek"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9650" end="0x968F" vendor="IMG" comment="Khronos bug 14977">
+ <enum value="0x9650" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+ <enum value="0x9651" name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
+ <enum value="0x9652" name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
+ <unused start="0x9653" end="0x968F" vendor="IMG"/>
+ </enums>
+
+ <enums namespace="GL" start="0x9690" end="0x969F" vendor="ANGLE" comment="Khronos bug 15423">
+ <unused start="0x9690" end="0x969F" vendor="ANGLE"/>
+ </enums>
+
+ <enums namespace="GL" start="0x96A0" end="0x96AF" vendor="Qualcomm" comment="contact Maurice Ribble">
+ <unused start="0x96A0" end="0x96AF" vendor="Qualcomm"/>
+ </enums>
+
<!-- Enums reservable for future use. To reserve a new range, allocate one
or more multiples of 16 starting at the lowest available point in this
block and note it in a new <enums> block immediately above.
file) File requests in the Khronos Bugzilla, OpenGL project, Registry
component. -->
- <enums namespace="GL" start="0x9530" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
- <unused start="0x9530" end="99999" comment="RESERVED"/>
+ <enums namespace="GL" start="0x96B0" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
+ <unused start="0x96B0" end="99999" comment="RESERVED"/>
</enums>
<!-- Historical large block allocations, all unused except (in older days) by IBM -->
<param><ptype>GLenum</ptype> <name>func</name></param>
<param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
</command>
+ <command>
+ <proto>void <name>glApplyFramebufferAttachmentCMAAINTEL</name></proto>
+ </command>
<command>
<proto>void <name>glApplyTextureEXT</name></proto>
<param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param>const <ptype>GLchar</ptype> *<name>name</name></param>
</command>
+ <command>
+ <proto>void <name>glBindFragDataLocationIndexedEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glBindFragDataLocationIndexed"/>
+ </command>
<command>
<proto>void <name>glBindFragmentShaderATI</name></proto>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param><ptype>GLfixed</ptype> <name>ymove</name></param>
<param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
</command>
+ <command>
+ <proto>void <name>glBlendBarrier</name></proto>
+ </command>
<command>
<proto>void <name>glBlendBarrierKHR</name></proto>
+ <alias name="glBlendBarrier"/>
</command>
<command>
<proto>void <name>glBlendBarrierNV</name></proto>
+ <alias name="glBlendBarrier"/>
</command>
<command>
<proto>void <name>glBlendColor</name></proto>
<param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
<alias name="glBlendEquationSeparatei"/>
</command>
+ <command>
+ <proto>void <name>glBlendEquationSeparateiOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
+ <alias name="glBlendEquationSeparatei"/>
+ </command>
<command>
<proto>void <name>glBlendEquationi</name></proto>
<param><ptype>GLuint</ptype> <name>buf</name></param>
<param><ptype>GLenum</ptype> <name>mode</name></param>
<alias name="glBlendEquationi"/>
</command>
+ <command>
+ <proto>void <name>glBlendEquationiOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glBlendEquationi"/>
+ </command>
<command>
<proto>void <name>glBlendFunc</name></proto>
<param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param>
<param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
<alias name="glBlendFuncSeparatei"/>
</command>
+ <command>
+ <proto>void <name>glBlendFuncSeparateiOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
+ <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
+ <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
+ <alias name="glBlendFuncSeparatei"/>
+ </command>
<command>
<proto>void <name>glBlendFunci</name></proto>
<param><ptype>GLuint</ptype> <name>buf</name></param>
<param><ptype>GLenum</ptype> <name>dst</name></param>
<alias name="glBlendFunci"/>
</command>
+ <command>
+ <proto>void <name>glBlendFunciOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>buf</name></param>
+ <param><ptype>GLenum</ptype> <name>src</name></param>
+ <param><ptype>GLenum</ptype> <name>dst</name></param>
+ <alias name="glBlendFunci"/>
+ </command>
<command>
<proto>void <name>glBlendParameteriNV</name></proto>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param len="size">const void *<name>data</name></param>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
</command>
+ <command>
+ <proto>void <name>glBufferStorageEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const void *<name>data</name></param>
+ <param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <alias name="glBufferStorage"/>
+ </command>
<command>
<proto>void <name>glBufferSubData</name></proto>
<param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
<param len="size">const void *<name>data</name></param>
<alias name="glBufferSubData"/>
</command>
+ <command>
+ <proto>void <name>glCallCommandListNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>list</name></param>
+ </command>
<command>
<proto>void <name>glCallList</name></proto>
<param group="List"><ptype>GLuint</ptype> <name>list</name></param>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLenum</ptype> <name>internalformat</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
<param><ptype>GLenum</ptype> <name>format</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param>const void *<name>data</name></param>
<proto>void <name>glClearNamedFramebufferfi</name></proto>
<param><ptype>GLuint</ptype> <name>framebuffer</name></param>
<param><ptype>GLenum</ptype> <name>buffer</name></param>
- <param>const <ptype>GLfloat</ptype> <name>depth</name></param>
+ <param><ptype>GLint</ptype> <name>drawbuffer</name></param>
+ <param><ptype>GLfloat</ptype> <name>depth</name></param>
<param><ptype>GLint</ptype> <name>stencil</name></param>
</command>
<command>
<param><ptype>GLint</ptype> <name>drawbuffer</name></param>
<param>const <ptype>GLuint</ptype> *<name>value</name></param>
</command>
+ <command>
+ <proto>void <name>glClearPixelLocalStorageuiEXT</name></proto>
+ <param><ptype>GLsizei</ptype> <name>offset</name></param>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>values</name></param>
+ </command>
<command>
<proto>void <name>glClearStencil</name></proto>
<param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param len="COMPSIZE(format,type)">const void *<name>data</name></param>
</command>
+ <command>
+ <proto>void <name>glClearTexImageEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ <alias name="glClearTexImage"/>
+ </command>
<command>
<proto>void <name>glClearTexSubImage</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLenum</ptype> <name>type</name></param>
<param len="COMPSIZE(format,type)">const void *<name>data</name></param>
</command>
+ <command>
+ <proto>void <name>glClearTexSubImageEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLenum</ptype> <name>format</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
+ <alias name="glClearTexSubImage"/>
+ </command>
<command>
<proto>void <name>glClientActiveTexture</name></proto>
<param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
<alias name="glColorMaski"/>
</command>
+ <command>
+ <proto>void <name>glColorMaskiOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
+ <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
+ <alias name="glColorMaski"/>
+ </command>
<command>
<proto>void <name>glColorMaterial</name></proto>
<param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
<param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
<param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glCommandListSegmentsNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>list</name></param>
+ <param><ptype>GLuint</ptype> <name>segments</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCompileCommandListNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>list</name></param>
+ </command>
<command>
<proto>void <name>glCompileShader</name></proto>
<param><ptype>GLuint</ptype> <name>shader</name></param>
<param><ptype>GLsizei</ptype> <name>imageSize</name></param>
<param len="imageSize">const void *<name>bits</name></param>
</command>
+ <command>
+ <proto>void <name>glConservativeRasterParameterfNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLfloat</ptype> <name>value</name></param>
+ </command>
+ <command>
+ <proto>void <name>glConservativeRasterParameteriNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>param</name></param>
+ </command>
<command>
<proto>void <name>glConvolutionFilter1D</name></proto>
<param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
<glx type="render" opcode="4291"/>
</command>
+ <command>
+ <proto>void <name>glCopyImageSubDataOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>srcName</name></param>
+ <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
+ <param><ptype>GLint</ptype> <name>srcLevel</name></param>
+ <param><ptype>GLint</ptype> <name>srcX</name></param>
+ <param><ptype>GLint</ptype> <name>srcY</name></param>
+ <param><ptype>GLint</ptype> <name>srcZ</name></param>
+ <param><ptype>GLuint</ptype> <name>dstName</name></param>
+ <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
+ <param><ptype>GLint</ptype> <name>dstLevel</name></param>
+ <param><ptype>GLint</ptype> <name>dstX</name></param>
+ <param><ptype>GLint</ptype> <name>dstY</name></param>
+ <param><ptype>GLint</ptype> <name>dstZ</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
+ <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
+ <alias name="glCopyImageSubData"/>
+ </command>
<command>
<proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
<param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
<param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
<param><ptype>GLintptr</ptype> <name>readOffset</name></param>
<param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
</command>
<command>
<proto>void <name>glCopyPathNV</name></proto>
<proto>void <name>glCoverageMaskNV</name></proto>
<param><ptype>GLboolean</ptype> <name>mask</name></param>
</command>
+ <command>
+ <proto>void <name>glCoverageModulationNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>components</name></param>
+ </command>
+ <command>
+ <proto>void <name>glCoverageModulationTableNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
<command>
<proto>void <name>glCoverageOperationNV</name></proto>
<param><ptype>GLenum</ptype> <name>operation</name></param>
<param><ptype>GLsizei</ptype> <name>n</name></param>
<param><ptype>GLuint</ptype> *<name>buffers</name></param>
</command>
+ <command>
+ <proto>void <name>glCreateCommandListsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>lists</name></param>
+ </command>
<command>
<proto>void <name>glCreateFramebuffers</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param>
</command>
+ <command>
+ <proto>void <name>glCreateStatesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param><ptype>GLuint</ptype> *<name>states</name></param>
+ </command>
<command>
<proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
<param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param>
<param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
<alias name="glDeleteBuffers"/>
</command>
+ <command>
+ <proto>void <name>glDeleteCommandListsNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>lists</name></param>
+ </command>
<command>
<proto>void <name>glDeleteFencesAPPLE</name></proto>
<param><ptype>GLsizei</ptype> <name>n</name></param>
<param><ptype>GLuint</ptype> <name>shader</name></param>
<glx type="single" opcode="195"/>
</command>
+ <command>
+ <proto>void <name>glDeleteStatesNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>n</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+ </command>
<command>
<proto>void <name>glDeleteSync</name></proto>
<param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
<param><ptype>GLdouble</ptype> <name>far</name></param>
<glx type="render" opcode="174"/>
</command>
+ <command>
+ <proto>void <name>glDepthRangeArrayfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangeArrayfvOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
<command>
<proto>void <name>glDepthRangeArrayv</name></proto>
<param><ptype>GLuint</ptype> <name>first</name></param>
<param><ptype>GLdouble</ptype> <name>n</name></param>
<param><ptype>GLdouble</ptype> <name>f</name></param>
</command>
+ <command>
+ <proto>void <name>glDepthRangeIndexedfNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDepthRangeIndexedfOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>n</name></param>
+ <param><ptype>GLfloat</ptype> <name>f</name></param>
+ </command>
<command>
<proto>void <name>glDepthRangedNV</name></proto>
<param><ptype>GLdouble</ptype> <name>zNear</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<alias name="glDisablei"/>
</command>
+ <command>
+ <proto>void <name>glDisableiNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisablei"/>
+ </command>
+ <command>
+ <proto>void <name>glDisableiOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glDisablei"/>
+ </command>
<command>
<proto>void <name>glDiscardFramebufferEXT</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLsizei</ptype> <name>instancecount</name></param>
<param><ptype>GLuint</ptype> <name>baseinstance</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawArraysInstancedBaseInstanceEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ <alias name="glDrawArraysInstancedBaseInstance"/>
+ </command>
<command comment="primcount should be renamed to instanceCount for OpenGL ES">
<proto>void <name>glDrawArraysInstancedEXT</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>n</name></param>
<param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawCommandsAddressNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawCommandsNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawCommandsStatesAddressNV</name></proto>
+ <param>const <ptype>GLuint64</ptype> *<name>indirects</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ </command>
+ <command>
+ <proto>void <name>glDrawCommandsStatesNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param>const <ptype>GLintptr</ptype> *<name>indirects</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ </command>
<command>
<proto>void <name>glDrawElementArrayAPPLE</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
<param><ptype>GLint</ptype> <name>basevertex</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawElementsBaseVertexEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawElementsBaseVertex"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsBaseVertexOES</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawElementsBaseVertex"/>
+ </command>
<command>
<proto>void <name>glDrawElementsIndirect</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>instancecount</name></param>
<param><ptype>GLuint</ptype> <name>baseinstance</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseInstanceEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="count">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ <alias name="glDrawElementsInstancedBaseInstance"/>
+ </command>
<command>
<proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLint</ptype> <name>basevertex</name></param>
<param><ptype>GLuint</ptype> <name>baseinstance</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="count">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
+ <alias name="glDrawElementsInstancedBaseVertexBaseInstance"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertexEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawElementsInstancedBaseVertex"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawElementsInstancedBaseVertexOES</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawElementsInstancedBaseVertex"/>
+ </command>
<command comment="primcount should be renamed to instanceCount for OpenGL ES">
<proto>void <name>glDrawElementsInstancedEXT</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
<param><ptype>GLint</ptype> <name>basevertex</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawRangeElementsBaseVertexEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawRangeElementsBaseVertex"/>
+ </command>
+ <command>
+ <proto>void <name>glDrawRangeElementsBaseVertexOES</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLuint</ptype> <name>end</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
+ <param><ptype>GLint</ptype> <name>basevertex</name></param>
+ <alias name="glDrawRangeElementsBaseVertex"/>
+ </command>
<command>
<proto>void <name>glDrawRangeElementsEXT</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLuint</ptype> <name>id</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <alias name="glDrawTransformFeedback"/>
+ </command>
<command>
<proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLuint</ptype> <name>id</name></param>
<param><ptype>GLsizei</ptype> <name>instancecount</name></param>
</command>
+ <command>
+ <proto>void <name>glDrawTransformFeedbackInstancedEXT</name></proto>
+ <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLuint</ptype> <name>id</name></param>
+ <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
+ <alias name="glDrawTransformFeedbackInstanced"/>
+ </command>
<command>
<proto>void <name>glDrawTransformFeedbackNV</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<alias name="glEnablei"/>
</command>
+ <command>
+ <proto>void <name>glEnableiNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnablei"/>
+ </command>
+ <command>
+ <proto>void <name>glEnableiOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glEnablei"/>
+ </command>
<command>
<proto>void <name>glEnd</name></proto>
<glx type="render" opcode="23"/>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
<glx type="render" opcode="158"/>
</command>
+ <command>
+ <proto>void <name>glEvaluateDepthValuesARB</name></proto>
+ </command>
<command>
<proto>void <name>glExecuteProgramNV</name></proto>
<param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
<proto>void <name>glFlushMappedNamedBufferRange</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
</command>
<command>
<proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
<param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
<param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
</command>
+ <command>
+ <proto>void <name>glFragmentCoverageColorNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>color</name></param>
+ </command>
<command>
<proto>void <name>glFragmentLightModelfSGIX</name></proto>
<param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLint</ptype> <name>param</name></param>
</command>
+ <command>
+ <proto>void <name>glFramebufferPixelLocalStorageSizeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>target</name></param>
+ <param><ptype>GLsizei</ptype> <name>size</name></param>
+ </command>
<command>
<proto>void <name>glFramebufferReadBufferEXT</name></proto>
<param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
<param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
<param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
</command>
+ <command>
+ <proto>void <name>glFramebufferSampleLocationsfvARB</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferSampleLocationsfvNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
<command>
<proto>void <name>glFramebufferTexture</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<alias name="glFramebufferTexture2D"/>
<glx type="render" opcode="4322"/>
</command>
+ <command>
+ <proto>void <name>glFramebufferTexture2DDownsampleIMG</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param><ptype>GLenum</ptype> <name>textarget</name></param>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xscale</name></param>
+ <param><ptype>GLint</ptype> <name>yscale</name></param>
+ </command>
<command>
<proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
<param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
- <alias name="glFramebufferTextureARB"/>
+ <alias name="glFramebufferTexture"/>
</command>
<command>
<proto>void <name>glFramebufferTextureFaceARB</name></proto>
<param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
<alias name="glFramebufferTextureLayer"/>
</command>
+ <command>
+ <proto>void <name>glFramebufferTextureLayerDownsampleIMG</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
+ <param><ptype>GLint</ptype> <name>xscale</name></param>
+ <param><ptype>GLint</ptype> <name>yscale</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureMultisampleMultiviewOVR</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>numViews</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureMultiviewOVR</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>baseViewIndex</name></param>
+ <param><ptype>GLsizei</ptype> <name>numViews</name></param>
+ </command>
+ <command>
+ <proto>void <name>glFramebufferTextureOES</name></proto>
+ <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
+ <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
+ <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
+ <alias name="glFramebufferTexture"/>
+ </command>
<command>
<proto>void <name>glFreeObjectBufferATI</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto><ptype>GLuint</ptype> <name>glGetCommandHeaderNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>tokenID</name></param>
+ <param><ptype>GLuint</ptype> <name>size</name></param>
+ </command>
<command>
<proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
<param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
<param><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto>void <name>glGetCoverageModulationTableNV</name></proto>
+ <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
+ <param><ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
<command>
<proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
<param><ptype>GLuint</ptype> <name>count</name></param>
<param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
<alias name="glGetFloati_v"/>
</command>
+ <command>
+ <proto>void <name>glGetFloati_vNV</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ <alias name="glGetFloati_v"/>
+ </command>
+ <command>
+ <proto>void <name>glGetFloati_vOES</name></proto>
+ <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
+ <alias name="glGetFloati_v"/>
+ </command>
<command>
<proto>void <name>glGetFloatv</name></proto>
<param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param>const <ptype>GLchar</ptype> *<name>name</name></param>
</command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetFragDataIndexEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param>const <ptype>GLchar</ptype> *<name>name</name></param>
+ <alias name="glGetFragDataIndex"/>
+ </command>
<command>
<proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
</command>
+ <command>
+ <proto><ptype>GLsizei</ptype> <name>glGetFramebufferPixelLocalStorageSizeEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>target</name></param>
+ </command>
<command>
<proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatus</name></proto>
</command>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param>
<glx type="single" opcode="117"/>
</command>
+ <command>
+ <proto>void <name>glGetInternalformatSampleivNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLsizei</ptype> <name>samples</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetInternalformati64v</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<proto>void <name>glGetNamedBufferSubData</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
<param>void *<name>data</name></param>
</command>
<command>
<param><ptype>GLenum</ptype> <name>programInterface</name></param>
<param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
</command>
+ <command>
+ <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndexEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLenum</ptype> <name>programInterface</name></param>
+ <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
+ </command>
<command>
<proto>void <name>glGetProgramResourceName</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetSamplerParameterIiv"/>
</command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIivOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetSamplerParameterIiv"/>
+ </command>
<command>
<proto>void <name>glGetSamplerParameterIuiv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
<param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
<alias name="glGetSamplerParameterIuiv"/>
</command>
+ <command>
+ <proto>void <name>glGetSamplerParameterIuivOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetSamplerParameterIuiv"/>
+ </command>
<command>
<proto>void <name>glGetSamplerParameterfv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
<param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
<glx type="vendor" opcode="4097"/>
</command>
+ <command>
+ <proto><ptype>GLushort</ptype> <name>glGetStageIndexNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>shadertype</name></param>
+ </command>
<command>
<proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
<param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
<param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetTexParameterIiv"/>
</command>
+ <command>
+ <proto>void <name>glGetTexParameterIivOES</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glGetTexParameterIiv"/>
+ </command>
<command>
<proto>void <name>glGetTexParameterIuiv</name></proto>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
<alias name="glGetTexParameterIuiv"/>
</command>
+ <command>
+ <proto>void <name>glGetTexParameterIuivOES</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glGetTexParameterIuiv"/>
+ </command>
<command>
<proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
</command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleIMG</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <alias name="glGetTextureHandleARB"/>
+ </command>
<command>
<proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
</command>
+ <command>
+ <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleIMG</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <alias name="glGetTextureSamplerHandleARB"/>
+ </command>
<command>
<proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
<param><ptype>GLuint</ptype> <name>texture</name></param>
<param len="COMPSIZE(programObj,location)"><ptype>GLfloat</ptype> *<name>params</name></param>
<alias name="glGetUniformfv"/>
</command>
+ <command>
+ <proto>void <name>glGetUniformi64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetUniformi64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param len="COMPSIZE(programObj,location)"><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetUniformiv"/>
</command>
+ <command>
+ <proto>void <name>glGetUniformui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param len="COMPSIZE(program,location)"><ptype>GLuint64</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetUniformui64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLfloat</ptype> *<name>params</name></param>
<alias name="glGetnUniformfv"/>
</command>
+ <command>
+ <proto>void <name>glGetnUniformi64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLint64</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetnUniformiv</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> *<name>params</name></param>
<alias name="glGetnUniformiv"/>
</command>
+ <command>
+ <proto>void <name>glGetnUniformui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
+ <param><ptype>GLuint64</ptype> *<name>params</name></param>
+ </command>
<command>
<proto>void <name>glGetnUniformuiv</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
</command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsCommandListNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>list</name></param>
+ </command>
<command>
<proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto>
<param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<alias name="glIsEnabledi"/>
</command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediNV</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glIsEnabledi"/>
+ </command>
+ <command>
+ <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <alias name="glIsEnabledi"/>
+ </command>
<command>
<proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
<param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
<param><ptype>GLuint</ptype> <name>shader</name></param>
<glx type="single" opcode="196"/>
</command>
+ <command>
+ <proto><ptype>GLboolean</ptype> <name>glIsStateNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>state</name></param>
+ </command>
<command>
<proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto>
<param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
<param group="List"><ptype>GLuint</ptype> <name>base</name></param>
<glx type="render" opcode="3"/>
</command>
+ <command>
+ <proto>void <name>glListDrawCommandsStatesClientNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>list</name></param>
+ <param><ptype>GLuint</ptype> <name>segment</name></param>
+ <param>const void **<name>indirects</name></param>
+ <param>const <ptype>GLsizei</ptype> *<name>sizes</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>states</name></param>
+ <param>const <ptype>GLuint</ptype> *<name>fbos</name></param>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ </command>
<command>
<proto>void <name>glListParameterfSGIX</name></proto>
<param group="List"><ptype>GLuint</ptype> <name>list</name></param>
<proto>void *<name>glMapNamedBufferRange</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>length</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
<param><ptype>GLbitfield</ptype> <name>access</name></param>
</command>
<command>
<param><ptype>GLfloat</ptype> <name>y</name></param>
<param><ptype>GLfloat</ptype> <name>z</name></param>
</command>
+ <command>
+ <proto>void <name>glMaxShaderCompilerThreadsARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>count</name></param>
+ </command>
<command>
<proto>void <name>glMemoryBarrier</name></proto>
<param><ptype>GLbitfield</ptype> <name>barriers</name></param>
<param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
</command>
+ <command>
+ <proto>void <name>glMultiDrawArraysIndirectEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawArraysIndirect"/>
+ </command>
<command>
<proto>void <name>glMultiDrawElementArrayAPPLE</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>drawcount</name></param>
<param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
</command>
+ <command>
+ <proto>void <name>glMultiDrawElementsBaseVertexEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
+ <alias name="glMultiDrawElementsBaseVertex"/>
+ </command>
+ <command>
+ <proto>void <name>glMultiDrawElementsBaseVertexOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
+ <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
+ <param><ptype>GLsizei</ptype> <name>primcount</name></param>
+ <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
+ <alias name="glMultiDrawElementsBaseVertex"/>
+ </command>
<command>
<proto>void <name>glMultiDrawElementsEXT</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
<param><ptype>GLsizei</ptype> <name>stride</name></param>
</command>
+ <command>
+ <proto>void <name>glMultiDrawElementsIndirectEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLenum</ptype> <name>type</name></param>
+ <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
+ <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
+ <param><ptype>GLsizei</ptype> <name>stride</name></param>
+ <alias name="glMultiDrawElementsIndirect"/>
+ </command>
<command>
<proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto>
<param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
<command>
<proto>void <name>glNamedBufferData</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
<param>const void *<name>data</name></param>
<param><ptype>GLenum</ptype> <name>usage</name></param>
</command>
<command>
<proto>void <name>glNamedBufferStorage</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
- <param>const void *<name>data</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="size">const void *<name>data</name></param>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
</command>
<command>
<proto>void <name>glNamedBufferStorageEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
- <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
<param len="size">const void *<name>data</name></param>
<param><ptype>GLbitfield</ptype> <name>flags</name></param>
+ <alias name="glNamedBufferStorage"/>
</command>
<command>
<proto>void <name>glNamedBufferSubData</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
- <param>const void *<name>data</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param len="COMPSIZE(size)">const void *<name>data</name></param>
</command>
<command>
<proto>void <name>glNamedBufferSubDataEXT</name></proto>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
<param len="COMPSIZE(size)">const void *<name>data</name></param>
+ <alias name="glNamedBufferSubData"/>
</command>
<command>
<proto>void <name>glNamedCopyBufferSubDataEXT</name></proto>
<param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
<param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
</command>
+ <command>
+ <proto>void <name>glNamedFramebufferSampleLocationsfvARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
+ <command>
+ <proto>void <name>glNamedFramebufferSampleLocationsfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
+ <param><ptype>GLuint</ptype> <name>start</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
+ </command>
<command>
<proto>void <name>glNamedFramebufferTexture</name></proto>
<param><ptype>GLuint</ptype> <name>framebuffer</name></param>
<param><ptype>GLint</ptype> <name>value</name></param>
<alias name="glPatchParameteri"/>
</command>
+ <command>
+ <proto>void <name>glPatchParameteriOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param><ptype>GLint</ptype> <name>value</name></param>
+ <alias name="glPatchParameteri"/>
+ </command>
<command>
<proto>void <name>glPathColorGenNV</name></proto>
<param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
<param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
<glx type="render" opcode="101"/>
</command>
+ <command>
+ <proto>void <name>glPolygonModeNV</name></proto>
+ <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
+ <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
+ <alias name="glPolygonMode"/>
+ </command>
<command>
<proto>void <name>glPolygonOffset</name></proto>
<param><ptype>GLfloat</ptype> <name>factor</name></param>
<param><ptype>GLfloat</ptype> <name>units</name></param>
<glx type="render" opcode="192"/>
</command>
+ <command>
+ <proto>void <name>glPolygonOffsetClampEXT</name></proto>
+ <param><ptype>GLfloat</ptype> <name>factor</name></param>
+ <param><ptype>GLfloat</ptype> <name>units</name></param>
+ <param><ptype>GLfloat</ptype> <name>clamp</name></param>
+ <glx type="render" opcode="4225"/>
+ </command>
<command>
<proto>void <name>glPolygonOffsetEXT</name></proto>
<param><ptype>GLfloat</ptype> <name>factor</name></param>
<param><ptype>GLfixed</ptype> <name>factor</name></param>
<param><ptype>GLfixed</ptype> <name>units</name></param>
</command>
- <command>
- <proto>void <name>glPolygonOffsetClampEXT</name></proto>
- <param><ptype>GLfloat</ptype> <name>factor</name></param>
- <param><ptype>GLfloat</ptype> <name>units</name></param>
- <param><ptype>GLfloat</ptype> <name>clamp</name></param>
- <glx type="render" opcode="4225"/>
- </command>
<command>
<proto>void <name>glPolygonStipple</name></proto>
<param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param>
<param><ptype>GLuint</ptype> <name>fill1</name></param>
<param><ptype>GLuint</ptype> <name>key1</name></param>
</command>
+ <command>
+ <proto>void <name>glPrimitiveBoundingBox</name></proto>
+ <param><ptype>GLfloat</ptype> <name>minX</name></param>
+ <param><ptype>GLfloat</ptype> <name>minY</name></param>
+ <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>minW</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveBoundingBoxARB</name></proto>
+ <param><ptype>GLfloat</ptype> <name>minX</name></param>
+ <param><ptype>GLfloat</ptype> <name>minY</name></param>
+ <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>minW</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+ <alias name="glPrimitiveBoundingBox"/>
+ </command>
<command>
<proto>void <name>glPrimitiveBoundingBoxEXT</name></proto>
<param><ptype>GLfloat</ptype> <name>minX</name></param>
<param><ptype>GLfloat</ptype> <name>maxY</name></param>
<param><ptype>GLfloat</ptype> <name>maxZ</name></param>
<param><ptype>GLfloat</ptype> <name>maxW</name></param>
+ <alias name="glPrimitiveBoundingBox"/>
+ </command>
+ <command>
+ <proto>void <name>glPrimitiveBoundingBoxOES</name></proto>
+ <param><ptype>GLfloat</ptype> <name>minX</name></param>
+ <param><ptype>GLfloat</ptype> <name>minY</name></param>
+ <param><ptype>GLfloat</ptype> <name>minZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>minW</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxX</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxY</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxZ</name></param>
+ <param><ptype>GLfloat</ptype> <name>maxW</name></param>
+ <alias name="glPrimitiveBoundingBox"/>
</command>
<command>
<proto>void <name>glPrimitiveRestartIndex</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="1">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform1dvEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="1">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform1fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint</ptype> <name>v0</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform1i64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform1i64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint64EXT</ptype> <name>x</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform1i64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform1i64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="1">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform1ivEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint</ptype> <name>v0</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform1ui64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform1ui64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64EXT</ptype> <name>x</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform1ui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform1ui64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform1uivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2dvEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2f</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>v0</name></param>
<param><ptype>GLint</ptype> <name>v1</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform2i64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform2i64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint64EXT</ptype> <name>x</name></param>
<param><ptype>GLint64EXT</ptype> <name>y</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform2i64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform2i64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="2">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2ivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>v0</name></param>
<param><ptype>GLuint</ptype> <name>v1</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform2ui64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform2ui64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint64EXT</ptype> <name>x</name></param>
<param><ptype>GLuint64EXT</ptype> <name>y</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform2ui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform2ui64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="2">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform2uivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3dvEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3f</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>v1</name></param>
<param><ptype>GLint</ptype> <name>v2</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform3i64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ <param><ptype>GLint64</ptype> <name>z</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform3i64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint64EXT</ptype> <name>y</name></param>
<param><ptype>GLint64EXT</ptype> <name>z</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform3i64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform3i64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="3">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3ivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>v1</name></param>
<param><ptype>GLuint</ptype> <name>v2</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform3ui64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ <param><ptype>GLuint64</ptype> <name>z</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform3ui64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint64EXT</ptype> <name>y</name></param>
<param><ptype>GLuint64EXT</ptype> <name>z</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform3ui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform3ui64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="3">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform3uivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4dvEXT</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4f</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>v2</name></param>
<param><ptype>GLint</ptype> <name>v3</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform4i64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ <param><ptype>GLint64</ptype> <name>z</name></param>
+ <param><ptype>GLint64</ptype> <name>w</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform4i64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint64EXT</ptype> <name>z</name></param>
<param><ptype>GLint64EXT</ptype> <name>w</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform4i64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform4i64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="4">const <ptype>GLint</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4ivEXT</name></proto>
<param><ptype>GLuint</ptype> <name>v2</name></param>
<param><ptype>GLuint</ptype> <name>v3</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform4ui64ARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ <param><ptype>GLuint64</ptype> <name>z</name></param>
+ <param><ptype>GLuint64</ptype> <name>w</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform4ui64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint64EXT</ptype> <name>z</name></param>
<param><ptype>GLuint64EXT</ptype> <name>w</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniform4ui64vARB</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glProgramUniform4ui64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
- <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniform4uivEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64</ptype> <name>value</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64IMG</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ <alias name="glProgramUniformHandleui64ARB"/>
+ </command>
<command>
<proto>void <name>glProgramUniformHandleui64NV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
</command>
+ <command>
+ <proto>void <name>glProgramUniformHandleui64vIMG</name></proto>
+ <param><ptype>GLuint</ptype> <name>program</name></param>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
+ <alias name="glProgramUniformHandleui64vARB"/>
+ </command>
<command>
<proto>void <name>glProgramUniformHandleui64vNV</name></proto>
<param><ptype>GLuint</ptype> <name>program</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*9">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*16">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLdouble</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
- <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
+ <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
</command>
<command>
<proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
<proto>void <name>glRasterPos4xvOES</name></proto>
<param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
</command>
+ <command>
+ <proto>void <name>glRasterSamplesEXT</name></proto>
+ <param><ptype>GLuint</ptype> <name>samples</name></param>
+ <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
+ </command>
<command>
<proto>void <name>glReadBuffer</name></proto>
<param group="ReadBufferMode"><ptype>GLenum</ptype> <name>src</name></param>
<command>
<proto>void <name>glResizeBuffersMESA</name></proto>
</command>
+ <command>
+ <proto>void <name>glResolveDepthValuesNV</name></proto>
+ </command>
<command>
<proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto>
</command>
<param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
<alias name="glSampleCoverage"/>
</command>
- <command>
- <proto>void <name>glSampleCoverageOES</name></proto>
- <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>value</name></param>
- <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
- </command>
<command>
<proto>void <name>glSampleCoveragex</name></proto>
<param><ptype>GLclampx</ptype> <name>value</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
<alias name="glSamplerParameterIiv"/>
</command>
+ <command>
+ <proto>void <name>glSamplerParameterIivOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
+ <alias name="glSamplerParameterIiv"/>
+ </command>
<command>
<proto>void <name>glSamplerParameterIuiv</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
<alias name="glSamplerParameterIuiv"/>
</command>
+ <command>
+ <proto>void <name>glSamplerParameterIuivOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>sampler</name></param>
+ <param><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
+ <alias name="glSamplerParameterIuiv"/>
+ </command>
<command>
<proto>void <name>glSamplerParameterf</name></proto>
<param><ptype>GLuint</ptype> <name>sampler</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glScissorArrayvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glScissorArrayv"/>
+ </command>
+ <command>
+ <proto>void <name>glScissorArrayvOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glScissorArrayv"/>
+ </command>
<command>
<proto>void <name>glScissorIndexed</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
</command>
+ <command>
+ <proto>void <name>glScissorIndexedNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>left</name></param>
+ <param><ptype>GLint</ptype> <name>bottom</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glScissorIndexed"/>
+ </command>
+ <command>
+ <proto>void <name>glScissorIndexedOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLint</ptype> <name>left</name></param>
+ <param><ptype>GLint</ptype> <name>bottom</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <alias name="glScissorIndexed"/>
+ </command>
<command>
<proto>void <name>glScissorIndexedv</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glScissorIndexedvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glScissorIndexedv"/>
+ </command>
+ <command>
+ <proto>void <name>glScissorIndexedvOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
+ <alias name="glScissorIndexedv"/>
+ </command>
<command>
<proto>void <name>glSecondaryColor3b</name></proto>
<param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
<param><ptype>GLuint</ptype> <name>height</name></param>
<param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
</command>
+ <command>
+ <proto>void <name>glStateCaptureNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>state</name></param>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ </command>
<command>
<proto>void <name>glStencilClearTagEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param>
<param><ptype>GLsizei</ptype> <name>len</name></param>
<param len="len">const void *<name>string</name></param>
</command>
+ <command>
+ <proto>void <name>glSubpixelPrecisionBiasNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>xbits</name></param>
+ <param><ptype>GLuint</ptype> <name>ybits</name></param>
+ </command>
<command>
<proto>void <name>glSwizzleEXT</name></proto>
<param><ptype>GLuint</ptype> <name>res</name></param>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<alias name="glTexBuffer"/>
</command>
+ <command>
+ <proto>void <name>glTexBufferOES</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <alias name="glTexBuffer"/>
+ </command>
<command>
<proto>void <name>glTexBufferRange</name></proto>
<param><ptype>GLenum</ptype> <name>target</name></param>
<param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
<alias name="glTexBufferRange"/>
</command>
+ <command>
+ <proto>void <name>glTexBufferRangeOES</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>buffer</name></param>
+ <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
+ <alias name="glTexBufferRange"/>
+ </command>
<command>
<proto>void <name>glTexBumpParameterfvATI</name></proto>
<param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param><ptype>GLboolean</ptype> <name>resident</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
+ </command>
+ <command>
+ <proto>void <name>glTexPageCommitmentEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLint</ptype> <name>level</name></param>
+ <param><ptype>GLint</ptype> <name>xoffset</name></param>
+ <param><ptype>GLint</ptype> <name>yoffset</name></param>
+ <param><ptype>GLint</ptype> <name>zoffset</name></param>
+ <param><ptype>GLsizei</ptype> <name>width</name></param>
+ <param><ptype>GLsizei</ptype> <name>height</name></param>
+ <param><ptype>GLsizei</ptype> <name>depth</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
+ <alias name="glTexPageCommitmentARB"/>
</command>
<command>
<proto>void <name>glTexParameterIiv</name></proto>
<param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
<alias name="glTexParameterIiv"/>
</command>
+ <command>
+ <proto>void <name>glTexParameterIivOES</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
+ <alias name="glTexParameterIiv"/>
+ </command>
<command>
<proto>void <name>glTexParameterIuiv</name></proto>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
<alias name="glTexParameterIuiv"/>
</command>
+ <command>
+ <proto>void <name>glTexParameterIuivOES</name></proto>
+ <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
+ <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
+ <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
+ <alias name="glTexParameterIuiv"/>
+ </command>
<command>
<proto>void <name>glTexParameterf</name></proto>
<param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLenum</ptype> <name>internalformat</name></param>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
</command>
<command>
<proto>void <name>glTextureBufferRangeEXT</name></proto>
<param><ptype>GLsizei</ptype> <name>width</name></param>
<param><ptype>GLsizei</ptype> <name>height</name></param>
<param><ptype>GLsizei</ptype> <name>depth</name></param>
- <param><ptype>GLboolean</ptype> <name>resident</name></param>
+ <param><ptype>GLboolean</ptype> <name>commit</name></param>
</command>
<command>
<proto>void <name>glTextureParameterIiv</name></proto>
<param><ptype>GLuint</ptype> <name>numlayers</name></param>
<alias name="glTextureView"/>
</command>
+ <command>
+ <proto>void <name>glTextureViewOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>texture</name></param>
+ <param><ptype>GLenum</ptype> <name>target</name></param>
+ <param><ptype>GLuint</ptype> <name>origtexture</name></param>
+ <param><ptype>GLenum</ptype> <name>internalformat</name></param>
+ <param><ptype>GLuint</ptype> <name>minlevel</name></param>
+ <param><ptype>GLuint</ptype> <name>numlevels</name></param>
+ <param><ptype>GLuint</ptype> <name>minlayer</name></param>
+ <param><ptype>GLuint</ptype> <name>numlayers</name></param>
+ <alias name="glTextureView"/>
+ </command>
<command>
<proto>void <name>glTrackMatrixNV</name></proto>
<param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLuint</ptype> <name>buffer</name></param>
<param><ptype>GLintptr</ptype> <name>offset</name></param>
- <param><ptype>GLsizei</ptype> <name>size</name></param>
+ <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
</command>
<command>
<proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint</ptype> <name>v0</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform1i64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ </command>
<command>
<proto>void <name>glUniform1i64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint64EXT</ptype> <name>x</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform1i64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform1i64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint</ptype> <name>v0</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform1ui64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ </command>
<command>
<proto>void <name>glUniform1ui64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64EXT</ptype> <name>x</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform1ui64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*1">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform1ui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint</ptype> <name>v0</name></param>
<param><ptype>GLint</ptype> <name>v1</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform2i64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ </command>
<command>
<proto>void <name>glUniform2i64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint64EXT</ptype> <name>x</name></param>
<param><ptype>GLint64EXT</ptype> <name>y</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform2i64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform2i64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint</ptype> <name>v0</name></param>
<param><ptype>GLuint</ptype> <name>v1</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform2ui64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ </command>
<command>
<proto>void <name>glUniform2ui64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64EXT</ptype> <name>x</name></param>
<param><ptype>GLuint64EXT</ptype> <name>y</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform2ui64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*2">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform2ui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint</ptype> <name>v1</name></param>
<param><ptype>GLint</ptype> <name>v2</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform3i64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ <param><ptype>GLint64</ptype> <name>z</name></param>
+ </command>
<command>
<proto>void <name>glUniform3i64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint64EXT</ptype> <name>y</name></param>
<param><ptype>GLint64EXT</ptype> <name>z</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform3i64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform3i64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint</ptype> <name>v1</name></param>
<param><ptype>GLuint</ptype> <name>v2</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform3ui64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ <param><ptype>GLuint64</ptype> <name>z</name></param>
+ </command>
<command>
<proto>void <name>glUniform3ui64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64EXT</ptype> <name>y</name></param>
<param><ptype>GLuint64EXT</ptype> <name>z</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform3ui64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*3">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform3ui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint</ptype> <name>v2</name></param>
<param><ptype>GLint</ptype> <name>v3</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform4i64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLint64</ptype> <name>x</name></param>
+ <param><ptype>GLint64</ptype> <name>y</name></param>
+ <param><ptype>GLint64</ptype> <name>z</name></param>
+ <param><ptype>GLint64</ptype> <name>w</name></param>
+ </command>
<command>
<proto>void <name>glUniform4i64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint64EXT</ptype> <name>z</name></param>
<param><ptype>GLint64EXT</ptype> <name>w</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform4i64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform4i64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint</ptype> <name>v2</name></param>
<param><ptype>GLuint</ptype> <name>v3</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform4ui64ARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>x</name></param>
+ <param><ptype>GLuint64</ptype> <name>y</name></param>
+ <param><ptype>GLuint64</ptype> <name>z</name></param>
+ <param><ptype>GLuint64</ptype> <name>w</name></param>
+ </command>
<command>
<proto>void <name>glUniform4ui64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64EXT</ptype> <name>z</name></param>
<param><ptype>GLuint64EXT</ptype> <name>w</name></param>
</command>
+ <command>
+ <proto>void <name>glUniform4ui64vARB</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count*4">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ </command>
<command>
<proto>void <name>glUniform4ui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLuint64</ptype> <name>value</name></param>
</command>
+ <command>
+ <proto>void <name>glUniformHandleui64IMG</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLuint64</ptype> <name>value</name></param>
+ <alias name="glUniformHandleui64ARB"/>
+ </command>
<command>
<proto>void <name>glUniformHandleui64NV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
</command>
+ <command>
+ <proto>void <name>glUniformHandleui64vIMG</name></proto>
+ <param><ptype>GLint</ptype> <name>location</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
+ <alias name="glUniformHandleui64vARB"/>
+ </command>
<command>
<proto>void <name>glUniformHandleui64vNV</name></proto>
<param><ptype>GLint</ptype> <name>location</name></param>
<param><ptype>GLsizei</ptype> <name>count</name></param>
<param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glViewportArrayvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glViewportArrayv"/>
+ </command>
+ <command>
+ <proto>void <name>glViewportArrayvOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>first</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glViewportArrayv"/>
+ </command>
<command>
<proto>void <name>glViewportIndexedf</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param><ptype>GLfloat</ptype> <name>w</name></param>
<param><ptype>GLfloat</ptype> <name>h</name></param>
</command>
+ <command>
+ <proto>void <name>glViewportIndexedfOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <param><ptype>GLfloat</ptype> <name>h</name></param>
+ <alias name="glViewportIndexedf"/>
+ </command>
+ <command>
+ <proto>void <name>glViewportIndexedfNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>x</name></param>
+ <param><ptype>GLfloat</ptype> <name>y</name></param>
+ <param><ptype>GLfloat</ptype> <name>w</name></param>
+ <param><ptype>GLfloat</ptype> <name>h</name></param>
+ <alias name="glViewportIndexedf"/>
+ </command>
<command>
<proto>void <name>glViewportIndexedfv</name></proto>
<param><ptype>GLuint</ptype> <name>index</name></param>
<param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glViewportIndexedfvOES</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glViewportIndexedfv"/>
+ </command>
+ <command>
+ <proto>void <name>glViewportIndexedfvNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
+ <alias name="glViewportIndexedfv"/>
+ </command>
+ <command>
+ <proto>void <name>glViewportPositionWScaleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLfloat</ptype> <name>xcoeff</name></param>
+ <param><ptype>GLfloat</ptype> <name>ycoeff</name></param>
+ </command>
+ <command>
+ <proto>void <name>glViewportSwizzleNV</name></proto>
+ <param><ptype>GLuint</ptype> <name>index</name></param>
+ <param><ptype>GLenum</ptype> <name>swizzlex</name></param>
+ <param><ptype>GLenum</ptype> <name>swizzley</name></param>
+ <param><ptype>GLenum</ptype> <name>swizzlez</name></param>
+ <param><ptype>GLenum</ptype> <name>swizzlew</name></param>
+ </command>
<command>
<proto>void <name>glWaitSync</name></proto>
<param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
<proto>void <name>glWindowPos4svMESA</name></proto>
<param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
</command>
+ <command>
+ <proto>void <name>glWindowRectanglesEXT</name></proto>
+ <param><ptype>GLenum</ptype> <name>mode</name></param>
+ <param><ptype>GLsizei</ptype> <name>count</name></param>
+ <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>box</name></param>
+ </command>
<command>
<proto>void <name>glWriteMaskEXT</name></proto>
<param><ptype>GLuint</ptype> <name>res</name></param>
<param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
<param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
</command>
- <command>
- <proto>void <name>glCoverageModulationNV</name></proto>
- <param><ptype>GLenum</ptype> <name>components</name></param>
- </command>
- <command>
- <proto>void <name>glCoverageModulationTableNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>n</name></param>
- <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glFragmentCoverageColorNV</name></proto>
- <param><ptype>GLuint</ptype> <name>color</name></param>
- </command>
- <command>
- <proto>void <name>glFramebufferSampleLocationsfvNV</name></proto>
- <param><ptype>GLenum</ptype> <name>target</name></param>
- <param><ptype>GLuint</ptype> <name>start</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glGetCoverageModulationTableNV</name></proto>
- <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
- <param><ptype>GLfloat</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glNamedFramebufferSampleLocationsfvNV</name></proto>
- <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
- <param><ptype>GLuint</ptype> <name>start</name></param>
- <param><ptype>GLsizei</ptype> <name>count</name></param>
- <param>const <ptype>GLfloat</ptype> *<name>v</name></param>
- </command>
- <command>
- <proto>void <name>glRasterSamplesEXT</name></proto>
- <param><ptype>GLuint</ptype> <name>samples</name></param>
- <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
- </command>
- <command>
- <proto>void <name>glResolveDepthValuesNV</name></proto>
- </command>
- <command>
- <proto>void <name>glSubpixelPrecisionBiasNV</name></proto>
- <param><ptype>GLuint</ptype> <name>xbits</name></param>
- <param><ptype>GLuint</ptype> <name>ybits</name></param>
- </command>
+
</commands>
<!-- SECTION: GL API interface definitions. -->
<enum name="GL_COLOR_ATTACHMENT13"/>
<enum name="GL_COLOR_ATTACHMENT14"/>
<enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_COLOR_ATTACHMENT16"/>
+ <enum name="GL_COLOR_ATTACHMENT17"/>
+ <enum name="GL_COLOR_ATTACHMENT18"/>
+ <enum name="GL_COLOR_ATTACHMENT19"/>
+ <enum name="GL_COLOR_ATTACHMENT20"/>
+ <enum name="GL_COLOR_ATTACHMENT21"/>
+ <enum name="GL_COLOR_ATTACHMENT22"/>
+ <enum name="GL_COLOR_ATTACHMENT23"/>
+ <enum name="GL_COLOR_ATTACHMENT24"/>
+ <enum name="GL_COLOR_ATTACHMENT25"/>
+ <enum name="GL_COLOR_ATTACHMENT26"/>
+ <enum name="GL_COLOR_ATTACHMENT27"/>
+ <enum name="GL_COLOR_ATTACHMENT28"/>
+ <enum name="GL_COLOR_ATTACHMENT29"/>
+ <enum name="GL_COLOR_ATTACHMENT30"/>
+ <enum name="GL_COLOR_ATTACHMENT31"/>
<enum name="GL_DEPTH_ATTACHMENT"/>
<enum name="GL_STENCIL_ATTACHMENT"/>
<enum name="GL_FRAMEBUFFER"/>
<command name="glGetActiveUniformBlockiv"/>
<command name="glGetActiveUniformBlockName"/>
<command name="glUniformBlockBinding"/>
+ <command name="glBindBufferRange"/>
+ <command name="glBindBufferBase"/>
+ <command name="glGetIntegeri_v"/>
</require>
</feature>
<feature api="gl" name="GL_VERSION_3_2" number="3.2">
<enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
<enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
<enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
- <enum name="GL_TEXTURE_BINDING"/>
<command name="glCreateTransformFeedbacks"/>
<command name="glTransformFeedbackBufferBase"/>
<command name="glTransformFeedbackBufferRange"/>
<enum name="GL_COLOR_ATTACHMENT13"/>
<enum name="GL_COLOR_ATTACHMENT14"/>
<enum name="GL_COLOR_ATTACHMENT15"/>
+ <enum name="GL_COLOR_ATTACHMENT16"/>
+ <enum name="GL_COLOR_ATTACHMENT17"/>
+ <enum name="GL_COLOR_ATTACHMENT18"/>
+ <enum name="GL_COLOR_ATTACHMENT19"/>
+ <enum name="GL_COLOR_ATTACHMENT20"/>
+ <enum name="GL_COLOR_ATTACHMENT21"/>
+ <enum name="GL_COLOR_ATTACHMENT22"/>
+ <enum name="GL_COLOR_ATTACHMENT23"/>
+ <enum name="GL_COLOR_ATTACHMENT24"/>
+ <enum name="GL_COLOR_ATTACHMENT25"/>
+ <enum name="GL_COLOR_ATTACHMENT26"/>
+ <enum name="GL_COLOR_ATTACHMENT27"/>
+ <enum name="GL_COLOR_ATTACHMENT28"/>
+ <enum name="GL_COLOR_ATTACHMENT29"/>
+ <enum name="GL_COLOR_ATTACHMENT30"/>
+ <enum name="GL_COLOR_ATTACHMENT31"/>
<enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
<enum name="GL_MAX_SAMPLES"/>
<enum name="GL_HALF_FLOAT"/>
<enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
</require>
</feature>
-
- <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
- <extensions>
- <extension name="GL_3DFX_multisample" supported="gl">
- <require>
- <enum name="GL_MULTISAMPLE_3DFX"/>
- <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
- <enum name="GL_SAMPLES_3DFX"/>
- <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
- </require>
- </extension>
- <extension name="GL_3DFX_tbuffer" supported="gl">
- <require>
- <command name="glTbufferMask3DFX"/>
- </require>
- </extension>
- <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
- <require>
- <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
- <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
- </require>
- </extension>
- <extension name="GL_AMD_blend_minmax_factor" supported="gl">
- <require>
- <enum name="GL_FACTOR_MIN_AMD"/>
- <enum name="GL_FACTOR_MAX_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
- <require>
- <enum name="GL_3DC_X_AMD"/>
- <enum name="GL_3DC_XY_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
- <require>
- <enum name="GL_ATC_RGB_AMD"/>
- <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
- <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_conservative_depth" supported="gl"/>
- <extension name="GL_AMD_debug_output" supported="gl">
- <require>
- <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
- <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
- <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
- <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
- <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
- <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
- <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
- <command name="glDebugMessageEnableAMD"/>
- <command name="glDebugMessageInsertAMD"/>
- <command name="glDebugMessageCallbackAMD"/>
- <command name="glGetDebugMessageLogAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_depth_clamp_separate" supported="gl">
- <require>
- <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
- <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_draw_buffers_blend" supported="gl">
- <require>
- <command name="glBlendFuncIndexedAMD"/>
- <command name="glBlendFuncSeparateIndexedAMD"/>
- <command name="glBlendEquationIndexedAMD"/>
- <command name="glBlendEquationSeparateIndexedAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_gcn_shader" supported="gl"/>
- <extension name="GL_AMD_gpu_shader_int64" supported="gl">
- <require>
- <enum name="GL_INT64_NV"/>
- <enum name="GL_UNSIGNED_INT64_NV"/>
- <enum name="GL_INT8_NV"/>
- <enum name="GL_INT8_VEC2_NV"/>
- <enum name="GL_INT8_VEC3_NV"/>
- <enum name="GL_INT8_VEC4_NV"/>
- <enum name="GL_INT16_NV"/>
- <enum name="GL_INT16_VEC2_NV"/>
- <enum name="GL_INT16_VEC3_NV"/>
- <enum name="GL_INT16_VEC4_NV"/>
- <enum name="GL_INT64_VEC2_NV"/>
- <enum name="GL_INT64_VEC3_NV"/>
- <enum name="GL_INT64_VEC4_NV"/>
- <enum name="GL_UNSIGNED_INT8_NV"/>
- <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
- <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
- <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
- <enum name="GL_UNSIGNED_INT16_NV"/>
- <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
- <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
- <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
- <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
- <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
- <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
- <enum name="GL_FLOAT16_NV"/>
- <enum name="GL_FLOAT16_VEC2_NV"/>
- <enum name="GL_FLOAT16_VEC3_NV"/>
- <enum name="GL_FLOAT16_VEC4_NV"/>
- <command name="glUniform1i64NV"/>
- <command name="glUniform2i64NV"/>
- <command name="glUniform3i64NV"/>
- <command name="glUniform4i64NV"/>
- <command name="glUniform1i64vNV"/>
- <command name="glUniform2i64vNV"/>
- <command name="glUniform3i64vNV"/>
- <command name="glUniform4i64vNV"/>
- <command name="glUniform1ui64NV"/>
- <command name="glUniform2ui64NV"/>
- <command name="glUniform3ui64NV"/>
- <command name="glUniform4ui64NV"/>
- <command name="glUniform1ui64vNV"/>
- <command name="glUniform2ui64vNV"/>
- <command name="glUniform3ui64vNV"/>
- <command name="glUniform4ui64vNV"/>
- <command name="glGetUniformi64vNV"/>
- <command name="glGetUniformui64vNV"/>
- </require>
- <require comment="Supported only if GL_EXT_direct_state_access is supported">
- <command name="glProgramUniform1i64NV"/>
- <command name="glProgramUniform2i64NV"/>
- <command name="glProgramUniform3i64NV"/>
- <command name="glProgramUniform4i64NV"/>
- <command name="glProgramUniform1i64vNV"/>
- <command name="glProgramUniform2i64vNV"/>
- <command name="glProgramUniform3i64vNV"/>
- <command name="glProgramUniform4i64vNV"/>
- <command name="glProgramUniform1ui64NV"/>
- <command name="glProgramUniform2ui64NV"/>
- <command name="glProgramUniform3ui64NV"/>
- <command name="glProgramUniform4ui64NV"/>
- <command name="glProgramUniform1ui64vNV"/>
- <command name="glProgramUniform2ui64vNV"/>
- <command name="glProgramUniform3ui64vNV"/>
- <command name="glProgramUniform4ui64vNV"/>
- </require>
- </extension>
- <extension name="GL_AMD_interleaved_elements" supported="gl">
- <require>
- <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
- <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
- <enum name="GL_RED"/>
- <enum name="GL_GREEN"/>
- <enum name="GL_BLUE"/>
- <enum name="GL_ALPHA"/>
- <enum name="GL_RG8UI"/>
- <enum name="GL_RG16UI"/>
- <enum name="GL_RGBA8UI"/>
- <command name="glVertexAttribParameteriAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_multi_draw_indirect" supported="gl">
- <require>
- <command name="glMultiDrawArraysIndirectAMD"/>
- <command name="glMultiDrawElementsIndirectAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_name_gen_delete" supported="gl">
- <require>
- <enum name="GL_DATA_BUFFER_AMD"/>
- <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
- <enum name="GL_QUERY_OBJECT_AMD"/>
- <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
- <enum name="GL_SAMPLER_OBJECT_AMD"/>
- <command name="glGenNamesAMD"/>
- <command name="glDeleteNamesAMD"/>
- <command name="glIsNameAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_occlusion_query_event" supported="gl">
- <require>
- <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
- <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
- <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
- <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
- <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
- <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
- <command name="glQueryObjectParameteruiAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_performance_monitor" supported="gl|gles2">
- <require>
- <enum name="GL_COUNTER_TYPE_AMD"/>
- <enum name="GL_COUNTER_RANGE_AMD"/>
- <enum name="GL_UNSIGNED_INT64_AMD"/>
- <enum name="GL_PERCENTAGE_AMD"/>
- <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
- <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
- <enum name="GL_PERFMON_RESULT_AMD"/>
- <command name="glGetPerfMonitorGroupsAMD"/>
- <command name="glGetPerfMonitorCountersAMD"/>
- <command name="glGetPerfMonitorGroupStringAMD"/>
- <command name="glGetPerfMonitorCounterStringAMD"/>
- <command name="glGetPerfMonitorCounterInfoAMD"/>
- <command name="glGenPerfMonitorsAMD"/>
- <command name="glDeletePerfMonitorsAMD"/>
- <command name="glSelectPerfMonitorCountersAMD"/>
- <command name="glBeginPerfMonitorAMD"/>
- <command name="glEndPerfMonitorAMD"/>
- <command name="glGetPerfMonitorCounterDataAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_pinned_memory" supported="gl">
- <require>
- <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_program_binary_Z400" supported="gles2">
- <require>
- <enum name="GL_Z400_BINARY_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_query_buffer_object" supported="gl">
- <require>
- <enum name="GL_QUERY_BUFFER_AMD"/>
- <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
- <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_sample_positions" supported="gl">
- <require>
- <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
- <command name="glSetMultisamplefvAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
- <require>
- <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
- </require>
- </extension>
- <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/>
- <extension name="GL_AMD_shader_stencil_export" supported="gl"/>
- <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/>
- <extension name="GL_AMD_sparse_texture" supported="gl">
- <require>
- <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
- <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
- <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
- <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
- <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
- <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
- <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
- <enum name="GL_MIN_LOD_WARNING_AMD"/>
- <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
- <command name="glTexStorageSparseAMD"/>
- <command name="glTextureStorageSparseAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_stencil_operation_extended" supported="gl">
- <require>
- <enum name="GL_SET_AMD"/>
- <enum name="GL_REPLACE_VALUE_AMD"/>
- <enum name="GL_STENCIL_OP_VALUE_AMD"/>
- <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
- <command name="glStencilOpValueAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_texture_texture4" supported="gl"/>
- <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/>
- <extension name="GL_AMD_transform_feedback4" supported="gl">
- <require>
- <enum name="GL_STREAM_RASTERIZATION_AMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_vertex_shader_layer" supported="gl"/>
- <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
- <require>
- <enum name="GL_SAMPLER_BUFFER_AMD"/>
- <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
- <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
- <enum name="GL_TESSELLATION_MODE_AMD"/>
- <enum name="GL_TESSELLATION_FACTOR_AMD"/>
- <enum name="GL_DISCRETE_AMD"/>
- <enum name="GL_CONTINUOUS_AMD"/>
- <command name="glTessellationFactorAMD"/>
- <command name="glTessellationModeAMD"/>
- </require>
- </extension>
- <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl"/>
- <extension name="GL_ANDROID_extension_pack_es31a" supported="gles2">
- <require comment="This is an alias for the following extensions. At present gl.xml doesn't actually replicate all their interfaces here.">
- <!--
- KHR_debug
- KHR_texture_compression_astc_ldr
- KHR_blend_equation_advanced
+ <feature api="gles2" name="GL_ES_VERSION_3_2" number="3.2">
+ <!-- 3.2-specific point features -->
+ <require>
+ <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE"/>
+ <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY"/>
+ </require>
+ <!-- Android extension pack features -->
+ <require/>
+ <!-- blend_equation_advanced features -->
+ <require>
+ <enum name="GL_MULTIPLY"/>
+ <enum name="GL_SCREEN"/>
+ <enum name="GL_OVERLAY"/>
+ <enum name="GL_DARKEN"/>
+ <enum name="GL_LIGHTEN"/>
+ <enum name="GL_COLORDODGE"/>
+ <enum name="GL_COLORBURN"/>
+ <enum name="GL_HARDLIGHT"/>
+ <enum name="GL_SOFTLIGHT"/>
+ <enum name="GL_DIFFERENCE"/>
+ <enum name="GL_EXCLUSION"/>
+ <enum name="GL_HSL_HUE"/>
+ <enum name="GL_HSL_SATURATION"/>
+ <enum name="GL_HSL_COLOR"/>
+ <enum name="GL_HSL_LUMINOSITY"/>
+ <command name="glBlendBarrier"/>
+ </require>
+ <!-- color_buffer_float features -->
+ <require/>
+ <!-- copy_image features -->
+ <require>
+ <command name="glCopyImageSubData"/>
+ </require>
+ <!-- debug features -->
+ <require>
+ <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
+ <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
+ <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
+ <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
+ <enum name="GL_DEBUG_SOURCE_API"/>
+ <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
+ <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
+ <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
+ <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
+ <enum name="GL_DEBUG_SOURCE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_ERROR"/>
+ <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
+ <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
+ <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
+ <enum name="GL_DEBUG_TYPE_OTHER"/>
+ <enum name="GL_DEBUG_TYPE_MARKER"/>
+ <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
+ <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
+ <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
+ <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
+ <enum name="GL_BUFFER"/>
+ <enum name="GL_SHADER"/>
+ <enum name="GL_PROGRAM"/>
+ <enum name="GL_VERTEX_ARRAY"/>
+ <enum name="GL_QUERY"/>
+ <enum name="GL_PROGRAM_PIPELINE"/>
+ <enum name="GL_SAMPLER"/>
+ <enum name="GL_MAX_LABEL_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW"/>
+ <enum name="GL_DEBUG_OUTPUT"/>
+ <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
+ <enum name="GL_STACK_OVERFLOW"/>
+ <enum name="GL_STACK_UNDERFLOW"/>
+ <command name="glDebugMessageControl"/>
+ <command name="glDebugMessageInsert"/>
+ <command name="glDebugMessageCallback"/>
+ <command name="glGetDebugMessageLog"/>
+ <command name="glPushDebugGroup"/>
+ <command name="glPopDebugGroup"/>
+ <command name="glObjectLabel"/>
+ <command name="glGetObjectLabel"/>
+ <command name="glObjectPtrLabel"/>
+ <command name="glGetObjectPtrLabel"/>
+ <command name="glGetPointerv"/>
+ </require>
+ <!-- draw_buffers_indexed features -->
+ <require>
+ <!-- All tokens are already part of ES 3.0 -->
+ <command name="glEnablei"/>
+ <command name="glDisablei"/>
+ <command name="glBlendEquationi"/>
+ <command name="glBlendEquationSeparatei"/>
+ <command name="glBlendFunci"/>
+ <command name="glBlendFuncSeparatei"/>
+ <command name="glColorMaski"/>
+ <command name="glIsEnabledi"/>
+ </require>
+ <!-- draw_elements_base_vertex features -->
+ <require>
+ <command name="glDrawElementsBaseVertex"/>
+ <command name="glDrawRangeElementsBaseVertex"/>
+ <command name="glDrawElementsInstancedBaseVertex"/>
+ </require>
+ <!-- geometry_shader features -->
+ <require>
+ <enum name="GL_GEOMETRY_SHADER"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT"/>
+ <enum name="GL_GEOMETRY_VERTICES_OUT"/>
+ <enum name="GL_GEOMETRY_INPUT_TYPE"/>
+ <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX"/>
+ <enum name="GL_LINES_ADJACENCY"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY"/>
+ <enum name="GL_TRIANGLES_ADJACENCY"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION"/>
+ <enum name="GL_UNDEFINED_VERTEX"/>
+ <enum name="GL_PRIMITIVES_GENERATED"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
+ <command name="glFramebufferTexture"/>
+ </require>
+ <!-- gpu_shader5 features -->
+ <require/>
+ <!-- primitive_bounding_box features -->
+ <require>
+ <enum name="GL_PRIMITIVE_BOUNDING_BOX"/>
+ <command name="glPrimitiveBoundingBox"/>
+ </require>
+ <!-- robustness features -->
+ <require>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT"/>
+ <enum name="GL_CONTEXT_FLAGS"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+ <enum name="GL_NO_RESET_NOTIFICATION"/>
+ <enum name="GL_CONTEXT_LOST"/>
+ <command name="glGetGraphicsResetStatus"/>
+ <command name="glReadnPixels"/>
+ <command name="glGetnUniformfv"/>
+ <command name="glGetnUniformiv"/>
+ <command name="glGetnUniformuiv"/>
+ </require>
+ <!-- sample_shading features -->
+ <require>
+ <command name="glMinSampleShading"/>
+ <enum name="GL_SAMPLE_SHADING"/>
+ <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
+ </require>
+ <!-- sample_variables features -->
+ <require/>
+ <!-- shader_image_atomic features -->
+ <require/>
+ <!-- shader_io_blocks features -->
+ <require/>
+ <!-- shader_multisample_interpolation features -->
+ <require>
+ <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
+ <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
+ </require>
+ <!-- tessellation_shader features -->
+ <require>
+ <enum name="GL_PATCHES"/>
+ <enum name="GL_PATCH_VERTICES"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
+ <enum name="GL_TESS_GEN_MODE"/>
+ <enum name="GL_TESS_GEN_SPACING"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
+ <enum name="GL_TESS_GEN_POINT_MODE"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_ISOLINES"/>
+ <enum name="GL_QUADS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_FRACTIONAL_ODD"/>
+ <enum name="GL_FRACTIONAL_EVEN"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_MAX_PATCH_VERTICES"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
+ <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
+ <enum name="GL_IS_PER_PATCH"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_CONTROL_SHADER"/>
+ <enum name="GL_TESS_EVALUATION_SHADER"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
+ <command name="glPatchParameteri"/>
+ </require>
+ <!-- texture_border_clamp features -->
+ <require>
+ <enum name="GL_TEXTURE_BORDER_COLOR"/>
+ <enum name="GL_CLAMP_TO_BORDER"/>
+ <command name="glTexParameterIiv"/>
+ <command name="glTexParameterIuiv"/>
+ <command name="glGetTexParameterIiv"/>
+ <command name="glGetTexParameterIuiv"/>
+ <command name="glSamplerParameterIiv"/>
+ <command name="glSamplerParameterIuiv"/>
+ <command name="glGetSamplerParameterIiv"/>
+ <command name="glGetSamplerParameterIuiv"/>
+ </require>
+ <!-- texture_buffer features -->
+ <require>
+ <enum name="GL_TEXTURE_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER_BINDING"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
+ <enum name="GL_SAMPLER_BUFFER"/>
+ <enum name="GL_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
+ <enum name="GL_IMAGE_BUFFER"/>
+ <enum name="GL_INT_IMAGE_BUFFER"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE"/>
+ <command name="glTexBuffer"/>
+ <command name="glTexBufferRange"/>
+ </require>
+ <!-- texture_compression_astc_ldr features -->
+ <require>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_4x4"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x4"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_5x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_6x6"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x6"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_8x8"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x5"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x6"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x8"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_10x10"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x10"/>
+ <enum name="GL_COMPRESSED_RGBA_ASTC_12x12"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10"/>
+ <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12"/>
+ </require>
+ <!-- texture_cube_map_array features -->
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
+ </require>
+ <!-- texture_stencil8 features -->
+ <require>
+ <enum name="GL_STENCIL_INDEX"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ </require>
+ <!-- texture_storage_multisample_2d_array features -->
+ <require>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
+ <command name="glTexStorage3DMultisample"/>
+ </require>
+ </feature>
+ <feature api="glsc2" name="GL_SC_VERSION_2_0" number="2.0">
+ <require comment="Not used by the API, but could be used by applications">
+ <type name="GLbyte" comment="Used to define GL_BYTE data"/>
+ <type name="GLshort" comment="Used to define GL_SHORT data"/>
+ <type name="GLushort" comment="Used to define GL_UNSIGNED_SHORT data"/>
+ </require>
+ <require>
+ <enum name="GL_DEPTH_BUFFER_BIT"/>
+ <enum name="GL_STENCIL_BUFFER_BIT"/>
+ <enum name="GL_COLOR_BUFFER_BIT"/>
+ <enum name="GL_FALSE"/>
+ <enum name="GL_TRUE"/>
+ <enum name="GL_POINTS"/>
+ <enum name="GL_LINES"/>
+ <enum name="GL_LINE_LOOP"/>
+ <enum name="GL_LINE_STRIP"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_TRIANGLE_STRIP"/>
+ <enum name="GL_TRIANGLE_FAN"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_BLEND_EQUATION"/>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_BLEND_COLOR"/>
+ <enum name="GL_ARRAY_BUFFER"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
+ <enum name="GL_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_STREAM_DRAW"/>
+ <enum name="GL_STATIC_DRAW"/>
+ <enum name="GL_DYNAMIC_DRAW"/>
+ <enum name="GL_BUFFER_SIZE"/>
+ <enum name="GL_BUFFER_USAGE"/>
+ <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
+ <enum name="GL_FRONT"/>
+ <enum name="GL_BACK"/>
+ <enum name="GL_FRONT_AND_BACK"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_CULL_FACE"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_DITHER"/>
+ <enum name="GL_STENCIL_TEST"/>
+ <enum name="GL_DEPTH_TEST"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_POLYGON_OFFSET_FILL"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
+ <enum name="GL_SAMPLE_COVERAGE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_INVALID_ENUM"/>
+ <enum name="GL_INVALID_VALUE"/>
+ <enum name="GL_INVALID_OPERATION"/>
+ <enum name="GL_OUT_OF_MEMORY"/>
+ <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
+ <enum name="GL_CONTEXT_LOST"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_LINE_WIDTH"/>
+ <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
+ <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
+ <enum name="GL_CULL_FACE_MODE"/>
+ <enum name="GL_FRONT_FACE"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_DEPTH_WRITEMASK"/>
+ <enum name="GL_DEPTH_CLEAR_VALUE"/>
+ <enum name="GL_DEPTH_FUNC"/>
+ <enum name="GL_STENCIL_CLEAR_VALUE"/>
+ <enum name="GL_STENCIL_FUNC"/>
+ <enum name="GL_STENCIL_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_REF"/>
+ <enum name="GL_STENCIL_VALUE_MASK"/>
+ <enum name="GL_STENCIL_WRITEMASK"/>
+ <enum name="GL_STENCIL_BACK_FUNC"/>
+ <enum name="GL_STENCIL_BACK_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
+ <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
+ <enum name="GL_STENCIL_BACK_REF"/>
+ <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
+ <enum name="GL_STENCIL_BACK_WRITEMASK"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_COLOR_CLEAR_VALUE"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_UNPACK_ALIGNMENT"/>
+ <enum name="GL_PACK_ALIGNMENT"/>
+ <enum name="GL_MAX_TEXTURE_SIZE"/>
+ <enum name="GL_MAX_VIEWPORT_DIMS"/>
+ <enum name="GL_SUBPIXEL_BITS"/>
+ <enum name="GL_RED_BITS"/>
+ <enum name="GL_GREEN_BITS"/>
+ <enum name="GL_BLUE_BITS"/>
+ <enum name="GL_ALPHA_BITS"/>
+ <enum name="GL_DEPTH_BITS"/>
+ <enum name="GL_STENCIL_BITS"/>
+ <enum name="GL_POLYGON_OFFSET_UNITS"/>
+ <enum name="GL_POLYGON_OFFSET_FACTOR"/>
+ <enum name="GL_TEXTURE_BINDING_2D"/>
+ <enum name="GL_SAMPLE_BUFFERS"/>
+ <enum name="GL_SAMPLES"/>
+ <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
+ <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
+ <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
+ <enum name="GL_DONT_CARE"/>
+ <enum name="GL_FASTEST"/>
+ <enum name="GL_NICEST"/>
+ <enum name="GL_GENERATE_MIPMAP_HINT"/>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_UNSIGNED_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_UNSIGNED_SHORT"/>
+ <enum name="GL_INT"/>
+ <enum name="GL_UNSIGNED_INT"/>
+ <enum name="GL_FLOAT"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_RG"/>
+ <enum name="GL_RGB"/>
+ <enum name="GL_RGBA"/>
+ <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
+ <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
+ <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
+ <enum name="GL_MAX_VERTEX_ATTRIBS"/>
+ <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
+ <enum name="GL_MAX_VARYING_VECTORS"/>
+ <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
+ <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
+ <enum name="GL_LINK_STATUS"/>
+ <enum name="GL_SHADING_LANGUAGE_VERSION"/>
+ <enum name="GL_CURRENT_PROGRAM"/>
+ <enum name="GL_NEVER"/>
+ <enum name="GL_LESS"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_LEQUAL"/>
+ <enum name="GL_GREATER"/>
+ <enum name="GL_NOTEQUAL"/>
+ <enum name="GL_GEQUAL"/>
+ <enum name="GL_ALWAYS"/>
+ <enum name="GL_KEEP"/>
+ <enum name="GL_REPLACE"/>
+ <enum name="GL_INCR"/>
+ <enum name="GL_DECR"/>
+ <enum name="GL_INVERT"/>
+ <enum name="GL_INCR_WRAP"/>
+ <enum name="GL_DECR_WRAP"/>
+ <enum name="GL_VENDOR"/>
+ <enum name="GL_RENDERER"/>
+ <enum name="GL_VERSION"/>
+ <enum name="GL_EXTENSIONS"/>
+ <enum name="GL_NEAREST"/>
+ <enum name="GL_LINEAR"/>
+ <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
+ <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
+ <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
+ <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
+ <enum name="GL_TEXTURE_MAG_FILTER"/>
+ <enum name="GL_TEXTURE_MIN_FILTER"/>
+ <enum name="GL_TEXTURE_WRAP_S"/>
+ <enum name="GL_TEXTURE_WRAP_T"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
+ <enum name="GL_TEXTURE"/>
+ <enum name="GL_TEXTURE0"/>
+ <enum name="GL_TEXTURE1"/>
+ <enum name="GL_TEXTURE2"/>
+ <enum name="GL_TEXTURE3"/>
+ <enum name="GL_TEXTURE4"/>
+ <enum name="GL_TEXTURE5"/>
+ <enum name="GL_TEXTURE6"/>
+ <enum name="GL_TEXTURE7"/>
+ <enum name="GL_TEXTURE8"/>
+ <enum name="GL_TEXTURE9"/>
+ <enum name="GL_TEXTURE10"/>
+ <enum name="GL_TEXTURE11"/>
+ <enum name="GL_TEXTURE12"/>
+ <enum name="GL_TEXTURE13"/>
+ <enum name="GL_TEXTURE14"/>
+ <enum name="GL_TEXTURE15"/>
+ <enum name="GL_TEXTURE16"/>
+ <enum name="GL_TEXTURE17"/>
+ <enum name="GL_TEXTURE18"/>
+ <enum name="GL_TEXTURE19"/>
+ <enum name="GL_TEXTURE20"/>
+ <enum name="GL_TEXTURE21"/>
+ <enum name="GL_TEXTURE22"/>
+ <enum name="GL_TEXTURE23"/>
+ <enum name="GL_TEXTURE24"/>
+ <enum name="GL_TEXTURE25"/>
+ <enum name="GL_TEXTURE26"/>
+ <enum name="GL_TEXTURE27"/>
+ <enum name="GL_TEXTURE28"/>
+ <enum name="GL_TEXTURE29"/>
+ <enum name="GL_TEXTURE30"/>
+ <enum name="GL_TEXTURE31"/>
+ <enum name="GL_ACTIVE_TEXTURE"/>
+ <enum name="GL_REPEAT"/>
+ <enum name="GL_CLAMP_TO_EDGE"/>
+ <enum name="GL_MIRRORED_REPEAT"/>
+ <enum name="GL_SAMPLER_2D"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
+ <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
+ <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
+ <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_PROGRAM_BINARY_FORMATS"/>
+ <enum name="GL_LOW_FLOAT"/>
+ <enum name="GL_MEDIUM_FLOAT"/>
+ <enum name="GL_HIGH_FLOAT"/>
+ <enum name="GL_LOW_INT"/>
+ <enum name="GL_MEDIUM_INT"/>
+ <enum name="GL_HIGH_INT"/>
+ <enum name="GL_FRAMEBUFFER"/>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_R8"/>
+ <enum name="GL_RG8"/>
+ <enum name="GL_RGB8"/>
+ <enum name="GL_RGBA8"/>
+ <enum name="GL_RGBA4"/>
+ <enum name="GL_RGB5_A1"/>
+ <enum name="GL_RGB565"/>
+ <enum name="GL_DEPTH_COMPONENT16"/>
+ <enum name="GL_STENCIL_INDEX8"/>
+ <enum name="GL_RENDERBUFFER_WIDTH"/>
+ <enum name="GL_RENDERBUFFER_HEIGHT"/>
+ <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
+ <enum name="GL_RENDERBUFFER_RED_SIZE"/>
+ <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
+ <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
+ <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
+ <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
+ <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
+ <enum name="GL_COLOR_ATTACHMENT0"/>
+ <enum name="GL_DEPTH_ATTACHMENT"/>
+ <enum name="GL_STENCIL_ATTACHMENT"/>
+ <enum name="GL_NONE"/>
+ <enum name="GL_FRAMEBUFFER_COMPLETE"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
+ <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
+ <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
+ <enum name="GL_FRAMEBUFFER_BINDING"/>
+ <enum name="GL_RENDERBUFFER_BINDING"/>
+ <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
+ <enum name="GL_NO_ERROR"/>
+ <enum name="GL_GUILTY_CONTEXT_RESET"/>
+ <enum name="GL_INNOCENT_CONTEXT_RESET"/>
+ <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
+ <enum name="GL_CONTEXT_ROBUST_ACCESS"/>
+ <enum name="GL_RESET_NOTIFICATION_STRATEGY"/>
+ <enum name="GL_LOSE_CONTEXT_ON_RESET"/>
+ <command name="glActiveTexture"/>
+ <command name="glBindBuffer"/>
+ <command name="glBindFramebuffer"/>
+ <command name="glBindRenderbuffer"/>
+ <command name="glBindTexture"/>
+ <command name="glBlendColor"/>
+ <command name="glBlendEquation"/>
+ <command name="glBlendEquationSeparate"/>
+ <command name="glBlendFunc"/>
+ <command name="glBlendFuncSeparate"/>
+ <command name="glBufferData"/>
+ <command name="glBufferSubData"/>
+ <command name="glCheckFramebufferStatus"/>
+ <command name="glClear"/>
+ <command name="glClearColor"/>
+ <command name="glClearDepthf"/>
+ <command name="glClearStencil"/>
+ <command name="glColorMask"/>
+ <command name="glCompressedTexSubImage2D"/>
+ <command name="glCreateProgram"/>
+ <command name="glCullFace"/>
+ <command name="glDepthFunc"/>
+ <command name="glDepthMask"/>
+ <command name="glDepthRangef"/>
+ <command name="glDisable"/>
+ <command name="glDisableVertexAttribArray"/>
+ <command name="glDrawArrays"/>
+ <command name="glDrawRangeElements"/>
+ <command name="glEnable"/>
+ <command name="glEnableVertexAttribArray"/>
+ <command name="glFinish"/>
+ <command name="glFlush"/>
+ <command name="glFramebufferRenderbuffer"/>
+ <command name="glFramebufferTexture2D"/>
+ <command name="glFrontFace"/>
+ <command name="glGenBuffers"/>
+ <command name="glGenerateMipmap"/>
+ <command name="glGenFramebuffers"/>
+ <command name="glGenRenderbuffers"/>
+ <command name="glGenTextures"/>
+ <command name="glGetAttribLocation"/>
+ <command name="glGetBooleanv"/>
+ <command name="glGetBufferParameteriv"/>
+ <command name="glGetError"/>
+ <command name="glGetFloatv"/>
+ <command name="glGetFramebufferAttachmentParameteriv"/>
+ <command name="glGetGraphicsResetStatus"/>
+ <command name="glGetIntegerv"/>
+ <command name="glGetProgramiv"/>
+ <command name="glGetRenderbufferParameteriv"/>
+ <command name="glGetString"/>
+ <command name="glGetTexParameterfv"/>
+ <command name="glGetTexParameteriv"/>
+ <command name="glGetnUniformfv"/>
+ <command name="glGetnUniformiv"/>
+ <command name="glGetUniformLocation"/>
+ <command name="glGetVertexAttribfv"/>
+ <command name="glGetVertexAttribiv"/>
+ <command name="glGetVertexAttribPointerv"/>
+ <command name="glHint"/>
+ <command name="glIsEnabled"/>
+ <command name="glLineWidth"/>
+ <command name="glPixelStorei"/>
+ <command name="glPolygonOffset"/>
+ <command name="glProgramBinary"/>
+ <command name="glReadnPixels"/>
+ <command name="glRenderbufferStorage"/>
+ <command name="glSampleCoverage"/>
+ <command name="glScissor"/>
+ <command name="glStencilFunc"/>
+ <command name="glStencilFuncSeparate"/>
+ <command name="glStencilMask"/>
+ <command name="glStencilMaskSeparate"/>
+ <command name="glStencilOp"/>
+ <command name="glStencilOpSeparate"/>
+ <command name="glTexStorage2D"/>
+ <command name="glTexParameterf"/>
+ <command name="glTexParameterfv"/>
+ <command name="glTexParameteri"/>
+ <command name="glTexParameteriv"/>
+ <command name="glTexSubImage2D"/>
+ <command name="glUniform1f"/>
+ <command name="glUniform1fv"/>
+ <command name="glUniform1i"/>
+ <command name="glUniform1iv"/>
+ <command name="glUniform2f"/>
+ <command name="glUniform2fv"/>
+ <command name="glUniform2i"/>
+ <command name="glUniform2iv"/>
+ <command name="glUniform3f"/>
+ <command name="glUniform3fv"/>
+ <command name="glUniform3i"/>
+ <command name="glUniform3iv"/>
+ <command name="glUniform4f"/>
+ <command name="glUniform4fv"/>
+ <command name="glUniform4i"/>
+ <command name="glUniform4iv"/>
+ <command name="glUniformMatrix2fv"/>
+ <command name="glUniformMatrix3fv"/>
+ <command name="glUniformMatrix4fv"/>
+ <command name="glUseProgram"/>
+ <command name="glVertexAttrib1f"/>
+ <command name="glVertexAttrib1fv"/>
+ <command name="glVertexAttrib2f"/>
+ <command name="glVertexAttrib2fv"/>
+ <command name="glVertexAttrib3f"/>
+ <command name="glVertexAttrib3fv"/>
+ <command name="glVertexAttrib4f"/>
+ <command name="glVertexAttrib4fv"/>
+ <command name="glVertexAttribPointer"/>
+ <command name="glViewport"/>
+ </require>
+ </feature>
+
+ <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
+ <extensions>
+ <extension name="GL_3DFX_multisample" supported="gl">
+ <require>
+ <enum name="GL_MULTISAMPLE_3DFX"/>
+ <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
+ <enum name="GL_SAMPLES_3DFX"/>
+ <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_3DFX_tbuffer" supported="gl">
+ <require>
+ <command name="glTbufferMask3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
+ <require>
+ <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
+ <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_blend_minmax_factor" supported="gl">
+ <require>
+ <enum name="GL_FACTOR_MIN_AMD"/>
+ <enum name="GL_FACTOR_MAX_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_3DC_X_AMD"/>
+ <enum name="GL_3DC_XY_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
+ <require>
+ <enum name="GL_ATC_RGB_AMD"/>
+ <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
+ <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_conservative_depth" supported="gl"/>
+ <extension name="GL_AMD_debug_output" supported="gl">
+ <require>
+ <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
+ <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
+ <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
+ <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
+ <command name="glDebugMessageEnableAMD"/>
+ <command name="glDebugMessageInsertAMD"/>
+ <command name="glDebugMessageCallbackAMD"/>
+ <command name="glGetDebugMessageLogAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_depth_clamp_separate" supported="gl">
+ <require>
+ <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
+ <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_draw_buffers_blend" supported="gl">
+ <require>
+ <command name="glBlendFuncIndexedAMD"/>
+ <command name="glBlendFuncSeparateIndexedAMD"/>
+ <command name="glBlendEquationIndexedAMD"/>
+ <command name="glBlendEquationSeparateIndexedAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_gcn_shader" supported="gl"/>
+ <extension name="GL_AMD_gpu_shader_half_float" supported="gl">
+ <require>
+ <enum name="GL_FLOAT16_NV"/>
+ <enum name="GL_FLOAT16_VEC2_NV"/>
+ <enum name="GL_FLOAT16_VEC3_NV"/>
+ <enum name="GL_FLOAT16_VEC4_NV"/>
+ <enum name="GL_FLOAT16_MAT2_AMD"/>
+ <enum name="GL_FLOAT16_MAT3_AMD"/>
+ <enum name="GL_FLOAT16_MAT4_AMD"/>
+ <enum name="GL_FLOAT16_MAT2x3_AMD"/>
+ <enum name="GL_FLOAT16_MAT2x4_AMD"/>
+ <enum name="GL_FLOAT16_MAT3x2_AMD"/>
+ <enum name="GL_FLOAT16_MAT3x4_AMD"/>
+ <enum name="GL_FLOAT16_MAT4x2_AMD"/>
+ <enum name="GL_FLOAT16_MAT4x3_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_gpu_shader_int64" supported="gl">
+ <require>
+ <enum name="GL_INT64_NV"/>
+ <enum name="GL_UNSIGNED_INT64_NV"/>
+ <enum name="GL_INT8_NV"/>
+ <enum name="GL_INT8_VEC2_NV"/>
+ <enum name="GL_INT8_VEC3_NV"/>
+ <enum name="GL_INT8_VEC4_NV"/>
+ <enum name="GL_INT16_NV"/>
+ <enum name="GL_INT16_VEC2_NV"/>
+ <enum name="GL_INT16_VEC3_NV"/>
+ <enum name="GL_INT16_VEC4_NV"/>
+ <enum name="GL_INT64_VEC2_NV"/>
+ <enum name="GL_INT64_VEC3_NV"/>
+ <enum name="GL_INT64_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT8_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT16_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
+ <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
+ <enum name="GL_FLOAT16_NV"/>
+ <enum name="GL_FLOAT16_VEC2_NV"/>
+ <enum name="GL_FLOAT16_VEC3_NV"/>
+ <enum name="GL_FLOAT16_VEC4_NV"/>
+ <command name="glUniform1i64NV"/>
+ <command name="glUniform2i64NV"/>
+ <command name="glUniform3i64NV"/>
+ <command name="glUniform4i64NV"/>
+ <command name="glUniform1i64vNV"/>
+ <command name="glUniform2i64vNV"/>
+ <command name="glUniform3i64vNV"/>
+ <command name="glUniform4i64vNV"/>
+ <command name="glUniform1ui64NV"/>
+ <command name="glUniform2ui64NV"/>
+ <command name="glUniform3ui64NV"/>
+ <command name="glUniform4ui64NV"/>
+ <command name="glUniform1ui64vNV"/>
+ <command name="glUniform2ui64vNV"/>
+ <command name="glUniform3ui64vNV"/>
+ <command name="glUniform4ui64vNV"/>
+ <command name="glGetUniformi64vNV"/>
+ <command name="glGetUniformui64vNV"/>
+ </require>
+ <require comment="Supported only if GL_EXT_direct_state_access is supported">
+ <command name="glProgramUniform1i64NV"/>
+ <command name="glProgramUniform2i64NV"/>
+ <command name="glProgramUniform3i64NV"/>
+ <command name="glProgramUniform4i64NV"/>
+ <command name="glProgramUniform1i64vNV"/>
+ <command name="glProgramUniform2i64vNV"/>
+ <command name="glProgramUniform3i64vNV"/>
+ <command name="glProgramUniform4i64vNV"/>
+ <command name="glProgramUniform1ui64NV"/>
+ <command name="glProgramUniform2ui64NV"/>
+ <command name="glProgramUniform3ui64NV"/>
+ <command name="glProgramUniform4ui64NV"/>
+ <command name="glProgramUniform1ui64vNV"/>
+ <command name="glProgramUniform2ui64vNV"/>
+ <command name="glProgramUniform3ui64vNV"/>
+ <command name="glProgramUniform4ui64vNV"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_interleaved_elements" supported="gl">
+ <require>
+ <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
+ <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
+ <enum name="GL_RED"/>
+ <enum name="GL_GREEN"/>
+ <enum name="GL_BLUE"/>
+ <enum name="GL_ALPHA"/>
+ <enum name="GL_RG8UI"/>
+ <enum name="GL_RG16UI"/>
+ <enum name="GL_RGBA8UI"/>
+ <command name="glVertexAttribParameteriAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_multi_draw_indirect" supported="gl">
+ <require>
+ <command name="glMultiDrawArraysIndirectAMD"/>
+ <command name="glMultiDrawElementsIndirectAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_name_gen_delete" supported="gl">
+ <require>
+ <enum name="GL_DATA_BUFFER_AMD"/>
+ <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
+ <enum name="GL_QUERY_OBJECT_AMD"/>
+ <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
+ <enum name="GL_SAMPLER_OBJECT_AMD"/>
+ <command name="glGenNamesAMD"/>
+ <command name="glDeleteNamesAMD"/>
+ <command name="glIsNameAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_occlusion_query_event" supported="gl">
+ <require>
+ <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
+ <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
+ <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
+ <command name="glQueryObjectParameteruiAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_performance_monitor" supported="gl|gles2">
+ <require>
+ <enum name="GL_COUNTER_TYPE_AMD"/>
+ <enum name="GL_COUNTER_RANGE_AMD"/>
+ <enum name="GL_UNSIGNED_INT64_AMD"/>
+ <enum name="GL_PERCENTAGE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
+ <enum name="GL_PERFMON_RESULT_AMD"/>
+ <command name="glGetPerfMonitorGroupsAMD"/>
+ <command name="glGetPerfMonitorCountersAMD"/>
+ <command name="glGetPerfMonitorGroupStringAMD"/>
+ <command name="glGetPerfMonitorCounterStringAMD"/>
+ <command name="glGetPerfMonitorCounterInfoAMD"/>
+ <command name="glGenPerfMonitorsAMD"/>
+ <command name="glDeletePerfMonitorsAMD"/>
+ <command name="glSelectPerfMonitorCountersAMD"/>
+ <command name="glBeginPerfMonitorAMD"/>
+ <command name="glEndPerfMonitorAMD"/>
+ <command name="glGetPerfMonitorCounterDataAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_pinned_memory" supported="gl">
+ <require>
+ <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_program_binary_Z400" supported="gles2">
+ <require>
+ <enum name="GL_Z400_BINARY_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_query_buffer_object" supported="gl">
+ <require>
+ <enum name="GL_QUERY_BUFFER_AMD"/>
+ <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
+ <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_sample_positions" supported="gl">
+ <require>
+ <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
+ <command name="glSetMultisamplefvAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/>
+ <extension name="GL_AMD_shader_ballot" supported="gl"/>
+ <extension name="GL_AMD_shader_stencil_export" supported="gl"/>
+ <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/>
+ <extension name="GL_AMD_shader_explicit_vertex_parameter" supported="gl"/>
+ <extension name="GL_AMD_sparse_texture" supported="gl">
+ <require>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
+ <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
+ <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
+ <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS" comment="Should have an AMD suffix, but probably too late now"/>
+ <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
+ <enum name="GL_MIN_LOD_WARNING_AMD"/>
+ <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
+ <command name="glTexStorageSparseAMD"/>
+ <command name="glTextureStorageSparseAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_stencil_operation_extended" supported="gl">
+ <require>
+ <enum name="GL_SET_AMD"/>
+ <enum name="GL_REPLACE_VALUE_AMD"/>
+ <enum name="GL_STENCIL_OP_VALUE_AMD"/>
+ <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
+ <command name="glStencilOpValueAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_texture_texture4" supported="gl"/>
+ <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/>
+ <extension name="GL_AMD_transform_feedback4" supported="gl">
+ <require>
+ <enum name="GL_STREAM_RASTERIZATION_AMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_layer" supported="gl"/>
+ <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
+ <require>
+ <enum name="GL_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
+ <enum name="GL_TESSELLATION_MODE_AMD"/>
+ <enum name="GL_TESSELLATION_FACTOR_AMD"/>
+ <enum name="GL_DISCRETE_AMD"/>
+ <enum name="GL_CONTINUOUS_AMD"/>
+ <command name="glTessellationFactorAMD"/>
+ <command name="glTessellationModeAMD"/>
+ </require>
+ </extension>
+ <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl"/>
+ <extension name="GL_ANDROID_extension_pack_es31a" supported="gles2">
+ <require comment="This is an alias for the following extensions. At present gl.xml doesn't actually replicate all their interfaces here.">
+ <!--
+ KHR_debug
+ KHR_texture_compression_astc_ldr
+ KHR_blend_equation_advanced
OES_sample_shading
OES_sample_variables
OES_shader_image_atomic
<command name="glMemoryBarrierByRegion"/>
</require>
</extension>
+ <extension name="GL_ARB_ES3_2_compatibility" supported="gl">
+ <require>
+ <enum name="GL_PRIMITIVE_BOUNDING_BOX_ARB"/>
+ <enum name="GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"/>
+ <enum name="GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"/>
+ <command name="glPrimitiveBoundingBoxARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_ES3_compatibility" supported="gl|glcore">
<require>
<enum name="GL_COMPRESSED_RGB8_ETC2"/>
<enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
<enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
<enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
- <enum name="GL_TEXTURE_BINDING"/>
</require>
<require comment="Transform Feedback object functions">
<command name="glCreateTransformFeedbacks"/>
<enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
</require>
</extension>
+ <extension name="GL_ARB_fragment_shader_interlock" supported="gl"/>
<extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
<require>
<enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
<command name="glGetUniformdv"/>
</require>
</extension>
+ <extension name="GL_ARB_gpu_shader_int64" supported="gl">
+ <require>
+ <enum name="GL_INT64_ARB"/>
+ <enum name="GL_UNSIGNED_INT64_ARB"/>
+ <enum name="GL_INT64_VEC2_ARB"/>
+ <enum name="GL_INT64_VEC3_ARB"/>
+ <enum name="GL_INT64_VEC4_ARB"/>
+ <enum name="GL_UNSIGNED_INT64_VEC2_ARB"/>
+ <enum name="GL_UNSIGNED_INT64_VEC3_ARB"/>
+ <enum name="GL_UNSIGNED_INT64_VEC4_ARB"/>
+ <command name="glUniform1i64ARB"/>
+ <command name="glUniform2i64ARB"/>
+ <command name="glUniform3i64ARB"/>
+ <command name="glUniform4i64ARB"/>
+ <command name="glUniform1i64vARB"/>
+ <command name="glUniform2i64vARB"/>
+ <command name="glUniform3i64vARB"/>
+ <command name="glUniform4i64vARB"/>
+ <command name="glUniform1ui64ARB"/>
+ <command name="glUniform2ui64ARB"/>
+ <command name="glUniform3ui64ARB"/>
+ <command name="glUniform4ui64ARB"/>
+ <command name="glUniform1ui64vARB"/>
+ <command name="glUniform2ui64vARB"/>
+ <command name="glUniform3ui64vARB"/>
+ <command name="glUniform4ui64vARB"/>
+ <command name="glGetUniformi64vARB"/>
+ <command name="glGetUniformui64vARB"/>
+ <command name="glGetnUniformi64vARB"/>
+ <command name="glGetnUniformui64vARB"/>
+ <command name="glProgramUniform1i64ARB"/>
+ <command name="glProgramUniform2i64ARB"/>
+ <command name="glProgramUniform3i64ARB"/>
+ <command name="glProgramUniform4i64ARB"/>
+ <command name="glProgramUniform1i64vARB"/>
+ <command name="glProgramUniform2i64vARB"/>
+ <command name="glProgramUniform3i64vARB"/>
+ <command name="glProgramUniform4i64vARB"/>
+ <command name="glProgramUniform1ui64ARB"/>
+ <command name="glProgramUniform2ui64ARB"/>
+ <command name="glProgramUniform3ui64ARB"/>
+ <command name="glProgramUniform4ui64ARB"/>
+ <command name="glProgramUniform1ui64vARB"/>
+ <command name="glProgramUniform2ui64vARB"/>
+ <command name="glProgramUniform3ui64vARB"/>
+ <command name="glProgramUniform4ui64vARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_half_float_pixel" supported="gl">
<require>
<type name="GLhalfARB"/>
<enum name="GL_ANY_SAMPLES_PASSED"/>
</require>
</extension>
+ <extension name="GL_ARB_parallel_shader_compile" supported="gl">
+ <require>
+ <enum name="GL_MAX_SHADER_COMPILER_THREADS_ARB"/>
+ <enum name="GL_COMPLETION_STATUS_ARB"/>
+ <command name="glMaxShaderCompilerThreadsARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_pipeline_statistics_query" supported="gl|glcore">
<require>
<enum name="GL_VERTICES_SUBMITTED_ARB"/>
<enum name="GL_COORD_REPLACE_ARB"/>
</require>
</extension>
+ <extension name="GL_ARB_post_depth_coverage" supported="gl"/>
<extension name="GL_ARB_program_interface_query" supported="gl|glcore">
<require>
<enum name="GL_UNIFORM"/>
</require>
</extension>
<extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/>
+ <extension name="GL_ARB_sample_locations" supported="gl">
+ <require>
+ <enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"/>
+ <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"/>
+ <enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"/>
+ <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"/>
+ <enum name="GL_SAMPLE_LOCATION_ARB"/>
+ <enum name="GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"/>
+ <enum name="GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"/>
+ <enum name="GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"/>
+ <command name="glFramebufferSampleLocationsfvARB"/>
+ <command name="glNamedFramebufferSampleLocationsfvARB"/>
+ <command name="glEvaluateDepthValuesARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_sample_shading" supported="gl|glcore">
<require>
<enum name="GL_SAMPLE_SHADING_ARB"/>
<command name="glGetProgramPipelineInfoLog"/>
</require>
</extension>
+ <extension name="GL_ARB_shader_atomic_counter_ops" supported="gl"/>
<extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
<require>
<enum name="GL_ATOMIC_COUNTER_BUFFER"/>
<command name="glGetActiveAtomicCounterBufferiv"/>
</require>
</extension>
+ <extension name="GL_ARB_shader_ballot" supported="gl"/>
<extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
+ <extension name="GL_ARB_shader_clock" supported="gl"/>
<extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
<extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/>
<extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
</extension>
<extension name="GL_ARB_shader_texture_image_samples" supported="gl|glcore"/>
<extension name="GL_ARB_shader_texture_lod" supported="gl"/>
+ <extension name="GL_ARB_shader_viewport_layer_array" supported="gl"/>
<extension name="GL_ARB_shading_language_100" supported="gl">
<require>
<enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
<command name="glTexPageCommitmentARB"/>
</require>
</extension>
+ <extension name="GL_ARB_sparse_texture2" supported="gl|gles2"/>
+ <extension name="GL_ARB_sparse_texture_clamp" supported="gl"/>
<extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
<require>
<enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
<enum name="GL_DOT3_RGBA_ARB"/>
</require>
</extension>
+ <extension name="GL_ARB_texture_filter_minmax" supported="gl">
+ <require>
+ <enum name="GL_TEXTURE_REDUCTION_MODE_ARB"/>
+ <enum name="GL_WEIGHTED_AVERAGE_ARB"/>
+ </require>
+ </extension>
<extension name="GL_ARB_texture_float" supported="gl">
<require>
<enum name="GL_TEXTURE_RED_TYPE_ARB"/>
<command name="glGetActiveUniformBlockiv"/>
<command name="glGetActiveUniformBlockName"/>
<command name="glUniformBlockBinding"/>
+ <command name="glBindBufferRange"/>
+ <command name="glBindBufferBase"/>
+ <command name="glGetIntegeri_v"/>
</require>
</extension>
<extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore">
<enum name="GL_422_REV_AVERAGE_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_YUV_target" supported="gles2">
+ <require>
+ <enum name="GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT"/>
+ <enum name="GL_TEXTURE_EXTERNAL_OES"/>
+ <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
+ <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
+ </require>
+ </extension>
<extension name="GL_EXT_abgr" supported="gl">
<require>
<enum name="GL_ABGR_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_base_instance" supported="gles2">
+ <require>
+ <command name="glDrawArraysInstancedBaseInstanceEXT"/>
+ <command name="glDrawElementsInstancedBaseInstanceEXT"/>
+ <command name="glDrawElementsInstancedBaseVertexBaseInstanceEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_bgra" supported="gl">
<require>
<enum name="GL_BGR_EXT"/>
<command name="glBlendEquationSeparateEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_blend_func_extended" supported="gles2">
+ <require>
+ <enum name="GL_SRC1_COLOR_EXT"/>
+ <enum name="GL_SRC1_ALPHA_EXT"/>
+ <enum name="GL_ONE_MINUS_SRC1_COLOR_EXT"/>
+ <enum name="GL_ONE_MINUS_SRC1_ALPHA_EXT"/>
+ <enum name="GL_SRC_ALPHA_SATURATE_EXT"/>
+ <enum name="GL_LOCATION_INDEX_EXT"/>
+ <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT"/>
+ <command name="glBindFragDataLocationIndexedEXT"/>
+ <command name="glBindFragDataLocationEXT"/>
+ <command name="glGetProgramResourceLocationIndexEXT"/>
+ <command name="glGetFragDataIndexEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_blend_func_separate" supported="gl">
<require>
<enum name="GL_BLEND_DST_RGB_EXT"/>
<enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_buffer_storage" supported="gles2">
+ <require>
+ <enum name="GL_MAP_READ_BIT"/>
+ <enum name="GL_MAP_WRITE_BIT"/>
+ <enum name="GL_MAP_PERSISTENT_BIT_EXT"/>
+ <enum name="GL_MAP_COHERENT_BIT_EXT"/>
+ <enum name="GL_DYNAMIC_STORAGE_BIT_EXT"/>
+ <enum name="GL_CLIENT_STORAGE_BIT_EXT"/>
+ <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT"/>
+ <enum name="GL_BUFFER_IMMUTABLE_STORAGE_EXT"/>
+ <enum name="GL_BUFFER_STORAGE_FLAGS_EXT"/>
+ <command name="glBufferStorageEXT"/>
+ <!-- <command name="glNamedBufferStorageEXT"/> -->
+ </require>
+ </extension>
+ <extension name="GL_EXT_clear_texture" supported="gles2">
+ <require>
+ <command name="glClearTexImageEXT"/>
+ <command name="glClearTexSubImageEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_clip_cull_distance" supported="gles2">
+ <require>
+ <enum name="GL_MAX_CLIP_DISTANCES_EXT"/>
+ <enum name="GL_MAX_CULL_DISTANCES_EXT"/>
+ <enum name="GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT"/>
+ <enum name="GL_CLIP_DISTANCE0_EXT"/>
+ <enum name="GL_CLIP_DISTANCE1_EXT"/>
+ <enum name="GL_CLIP_DISTANCE2_EXT"/>
+ <enum name="GL_CLIP_DISTANCE3_EXT"/>
+ <enum name="GL_CLIP_DISTANCE4_EXT"/>
+ <enum name="GL_CLIP_DISTANCE5_EXT"/>
+ <enum name="GL_CLIP_DISTANCE6_EXT"/>
+ <enum name="GL_CLIP_DISTANCE7_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_clip_volume_hint" supported="gl">
<require>
<enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
<enum name="GL_UNPACK_CMYK_HINT_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_color_buffer_float" supported="gles2"/>
<extension name="GL_EXT_color_buffer_half_float" supported="gles2">
<require>
<enum name="GL_RGBA16F_EXT"/>
<command name="glUnlockArraysEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_conservative_depth" supported="gles2"/>
<extension name="GL_EXT_convolution" supported="gl">
<require>
<enum name="GL_CONVOLUTION_1D_EXT"/>
<command name="glIsEnablediEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_draw_elements_base_vertex" supported="gles2">
+ <require>
+ <command name="glDrawElementsBaseVertexEXT"/>
+ <command name="glDrawRangeElementsBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/>
+ <command name="glDrawElementsInstancedBaseVertexEXT" comment="Supported only if OpenGL ES 3.0 is supported"/>
+ <command name="glMultiDrawElementsBaseVertexEXT" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
+ </require>
+ </extension>
<extension name="GL_EXT_draw_instanced" supported="gl|gles2">
<require>
<command name="glDrawArraysInstancedEXT"/>
<command name="glDrawRangeElementsEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_draw_transform_feedback" supported="gles2">
+ <require>
+ <command name="glDrawTransformFeedbackEXT"/>
+ <command name="glDrawTransformFeedbackInstancedEXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_float_blend" supported="gles2"/>
<extension name="GL_EXT_fog_coord" supported="gl">
<require>
<enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
<command name="glUniform4uivEXT"/>
</require>
</extension>
- <extension name="GL_EXT_gpu_shader5" supported="gles2">
- <require/>
- </extension>
+ <extension name="GL_EXT_gpu_shader5" supported="gles2"/>
<extension name="GL_EXT_histogram" supported="gl">
<require>
<enum name="GL_HISTOGRAM_EXT"/>
<command name="glMultiDrawElementsEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_multi_draw_indirect" supported="gles2">
+ <require>
+ <command name="glMultiDrawArraysIndirectEXT"/>
+ <command name="glMultiDrawElementsIndirectEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_multisample" supported="gl">
<require>
<enum name="GL_MULTISAMPLE_EXT"/>
<command name="glSamplePatternEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_multisampled_compatibility" supported="gles2">
+ <require>
+ <enum name="GL_MULTISAMPLE_EXT"/>
+ <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2">
<require>
<enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
<command name="glPolygonOffsetEXT"/>
</require>
</extension>
- <extension name="GL_EXT_polygon_offset_clamp" supported="gl">
+ <extension name="GL_EXT_polygon_offset_clamp" supported="gl|gles2">
<require>
<enum name="GL_POLYGON_OFFSET_CLAMP_EXT"/>
<command name="glPolygonOffsetClampEXT"/>
</require>
</extension>
- <extension name="GL_EXT_post_depth_coverage" supported="gl"/>
+ <extension name="GL_EXT_post_depth_coverage" supported="gl|gles2"/>
<extension name="GL_EXT_primitive_bounding_box" supported="gles2">
<require>
<enum name="GL_PRIMITIVE_BOUNDING_BOX_EXT"/>
<command name="glPrimitiveBoundingBoxEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_protected_textures" supported="gles2">
+ <require>
+ <enum name="GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT"/>
+ <enum name="GL_TEXTURE_PROTECTED_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_provoking_vertex" supported="gl">
<require>
<enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
<enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/>
</require>
</extension>
- <extension name="GL_EXT_raster_multisample" supported="gl">
+ <extension name="GL_EXT_raster_multisample" supported="gl|gles2">
<require>
<enum name="GL_RASTER_MULTISAMPLE_EXT"/>
<enum name="GL_RASTER_SAMPLES_EXT"/>
<enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_render_snorm" supported="gles2">
+ <require>
+ <enum name="GL_BYTE"/>
+ <enum name="GL_SHORT"/>
+ <enum name="GL_R8_SNORM"/>
+ <enum name="GL_RG8_SNORM"/>
+ <enum name="GL_RGBA8_SNORM"/>
+ <enum name="GL_R16_SNORM_EXT"/>
+ <enum name="GL_RG16_SNORM_EXT"/>
+ <enum name="GL_RGBA16_SNORM_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_rescale_normal" supported="gl">
<require>
<enum name="GL_RESCALE_NORMAL_EXT"/>
<enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_shader_group_vote" supported="gles2"/>
<extension name="GL_EXT_shader_image_load_formatted" supported="gl"/>
<extension name="GL_EXT_shader_image_load_store" supported="gl">
<require>
<extension name="GL_EXT_shader_implicit_conversions" supported="gles2"/>
<extension name="GL_EXT_shader_integer_mix" supported="gl|gles2"/>
<extension name="GL_EXT_shader_io_blocks" supported="gles2"/>
+ <extension name="GL_EXT_shader_non_constant_global_initializers" supported="gles2"/>
<extension name="GL_EXT_shader_pixel_local_storage" supported="gles2">
<require>
<enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
<enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_shader_pixel_local_storage2" supported="gles2">
+ <require>
+ <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT"/>
+ <enum name="GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT"/>
+ <command name="glFramebufferPixelLocalStorageSizeEXT"/>
+ <command name="glGetFramebufferPixelLocalStorageSizeEXT"/>
+ <command name="glClearPixelLocalStorageuiEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_shader_texture_lod" supported="gles2"/>
<extension name="GL_EXT_shadow_funcs" supported="gl"/>
<extension name="GL_EXT_shadow_samplers" supported="gles2">
<enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_sparse_texture" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_SPARSE_EXT"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_EXT"/>
+ <enum name="GL_NUM_SPARSE_LEVELS_EXT"/>
+ <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_EXT"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_X_EXT"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Y_EXT"/>
+ <enum name="GL_VIRTUAL_PAGE_SIZE_Z_EXT"/>
+ <enum name="GL_TEXTURE_2D"/>
+ <enum name="GL_TEXTURE_2D_ARRAY"/>
+ <enum name="GL_TEXTURE_CUBE_MAP"/>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_TEXTURE_3D"/>
+ <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_EXT"/>
+ <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT"/>
+ <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT"/>
+ <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT"/>
+ <command name="glTexPageCommitmentEXT"/>
+ <!-- <command name="glTexturePageCommitmentEXT"/> -->
+ </require>
+ </extension>
<extension name="GL_EXT_sparse_texture2" supported="gl"/>
<extension name="GL_EXT_stencil_clear_tag" supported="gl">
<require>
<enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
</require>
</extension>
- <extension name="GL_EXT_texture_compression_s3tc" supported="gl|gles2">
+ <extension name="GL_EXT_texture_compression_s3tc" supported="gl|gles2|glsc2">
<require>
<enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
<enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
<enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
</require>
</extension>
- <extension name="GL_EXT_texture_filter_minmax" supported="gl">
+ <extension name="GL_EXT_texture_filter_minmax" supported="gl|gles2">
<require>
<enum name="GL_RASTER_MULTISAMPLE_EXT"/>
<enum name="GL_RASTER_SAMPLES_EXT"/>
<enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_texture_norm16" supported="gles2">
+ <require>
+ <enum name="GL_R16_EXT"/>
+ <enum name="GL_RG16_EXT"/>
+ <enum name="GL_RGBA16_EXT"/>
+ <enum name="GL_RGB16_EXT"/>
+ <enum name="GL_R16_SNORM_EXT"/>
+ <enum name="GL_RG16_SNORM_EXT"/>
+ <enum name="GL_RGB16_SNORM_EXT"/>
+ <enum name="GL_RGBA16_SNORM_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_texture_object" supported="gl">
<require>
<enum name="GL_TEXTURE_PRIORITY_EXT"/>
<enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
</require>
</extension>
+ <extension name="GL_EXT_texture_sRGB_R8" supported="gles2">
+ <require>
+ <enum name="GL_SR8_EXT"/>
+ </require>
+ </extension>
+ <extension name="GL_EXT_texture_sRGB_RG8" supported="gles2">
+ <require>
+ <enum name="GL_SRG8_EXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_texture_sRGB_decode" supported="gl|gles2">
<require>
<enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
<command name="glVertexWeightPointerEXT"/>
</require>
</extension>
+ <extension name="GL_EXT_window_rectangles" supported="gl|gles2">
+ <require>
+ <enum name="GL_INCLUSIVE_EXT"/>
+ <enum name="GL_EXCLUSIVE_EXT"/>
+ <enum name="GL_WINDOW_RECTANGLE_EXT"/>
+ <enum name="GL_WINDOW_RECTANGLE_MODE_EXT"/>
+ <enum name="GL_MAX_WINDOW_RECTANGLES_EXT"/>
+ <enum name="GL_NUM_WINDOW_RECTANGLES_EXT"/>
+ <command name="glWindowRectanglesEXT"/>
+ </require>
+ </extension>
<extension name="GL_EXT_x11_sync_object" supported="gl">
<require>
<enum name="GL_SYNC_X11_FENCE_EXT"/>
<command name="glVertexPointerListIBM"/>
</require>
</extension>
+ <extension name="GL_IMG_bindless_texture" supported="gles2">
+ <require>
+ <command name="glGetTextureHandleIMG"/>
+ <command name="glGetTextureSamplerHandleIMG"/>
+ <command name="glUniformHandleui64IMG"/>
+ <command name="glUniformHandleui64vIMG"/>
+ <command name="glProgramUniformHandleui64IMG"/>
+ <command name="glProgramUniformHandleui64vIMG"/>
+ </require>
+ </extension>
+ <extension name="GL_IMG_framebuffer_downsample" supported="gles2">
+ <require>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG"/>
+ <enum name="GL_NUM_DOWNSAMPLE_SCALES_IMG"/>
+ <enum name="GL_DOWNSAMPLE_SCALES_IMG"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG"/>
+ <command name="glFramebufferTexture2DDownsampleIMG"/>
+ <command name="glFramebufferTextureLayerDownsampleIMG"/>
+ </require>
+ </extension>
<extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2">
<require>
<enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
<enum name="GL_DOT3_RGBA_IMG"/>
</require>
</extension>
+ <extension name="GL_IMG_texture_filter_cubic" supported="gles2">
+ <require>
+ <enum name="GL_CUBIC_IMG"/>
+ <enum name="GL_CUBIC_MIPMAP_NEAREST_IMG"/>
+ <enum name="GL_CUBIC_MIPMAP_LINEAR_IMG"/>
+ </require>
+ </extension>
<extension name="GL_IMG_user_clip_plane" supported="gles1">
<require>
<enum name="GL_CLIP_PLANE0_IMG"/>
<enum name="GL_INTERLACE_READ_INGR"/>
</require>
</extension>
+ <extension name="GL_INTEL_conservative_rasterization" supported="gl|gles2">
+ <require>
+ <enum name="GL_CONSERVATIVE_RASTERIZATION_INTEL"/>
+ </require>
+ </extension>
<extension name="GL_INTEL_fragment_shader_ordering" supported="gl"/>
+ <extension name="GL_INTEL_framebuffer_CMAA" supported="gl|gles2">
+ <require>
+ <command name="glApplyFramebufferAttachmentCMAAINTEL"/>
+ </require>
+ </extension>
<extension name="GL_INTEL_map_texture" supported="gl">
<require>
<enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
</extension>
<extension name="GL_KHR_blend_equation_advanced" supported="gl|gles2">
<require>
- <command name="glBlendBarrierKHR"/>
<enum name="GL_MULTIPLY_KHR"/>
<enum name="GL_SCREEN_KHR"/>
<enum name="GL_OVERLAY_KHR"/>
<enum name="GL_HSL_SATURATION_KHR"/>
<enum name="GL_HSL_COLOR_KHR"/>
<enum name="GL_HSL_LUMINOSITY_KHR"/>
+ <command name="glBlendBarrierKHR"/>
</require>
</extension>
<extension name="GL_KHR_blend_equation_advanced_coherent" supported="gl|gles2">
<enum name="GL_PROGRAM"/>
<enum name="GL_VERTEX_ARRAY"/>
<enum name="GL_QUERY"/>
+ <enum name="GL_PROGRAM_PIPELINE"/>
<enum name="GL_SAMPLER"/>
<enum name="GL_MAX_LABEL_LENGTH"/>
<enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
<enum name="GL_PROGRAM_KHR"/>
<enum name="GL_VERTEX_ARRAY_KHR"/>
<enum name="GL_QUERY_KHR"/>
+ <enum name="GL_PROGRAM_PIPELINE_KHR"/>
<enum name="GL_SAMPLER_KHR"/>
<enum name="GL_MAX_LABEL_LENGTH_KHR"/>
<enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
<command name="glGetObjectPtrLabelKHR"/>
<command name="glGetPointervKHR"/>
</require>
- <require api="gl" comment="Could benefit from api/profile attributes at enum tag level">
- <enum name="GL_PROGRAM_PIPELINE"/>
- </require>
<require api="gl" profile="compatibility">
<enum name="GL_DISPLAY_LIST"/>
</require>
</extension>
+ <extension name="GL_KHR_no_error" supported="gl|glcore|gles2">
+ <require>
+ <enum name="GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR"/>
+ </require>
+ </extension>
<extension name="GL_KHR_robust_buffer_access_behavior" supported="gl|glcore|gles2"/>
<extension name="GL_KHR_robustness" supported="gl|glcore|gles2">
<require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
<enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
</require>
</extension>
+ <extension name="GL_KHR_texture_compression_astc_sliced_3d" supported="gl|glcore|gles2"/>
<extension name="GL_MESAX_texture_stack" supported="gl">
<require>
<enum name="GL_TEXTURE_1D_STACK_MESAX"/>
<command name="glMultiDrawElementsIndirectBindlessCountNV"/>
</require>
</extension>
- <extension name="GL_NV_bindless_texture" supported="gl">
+ <extension name="GL_NV_bindless_texture" supported="gl|gles2">
<require>
<command name="glGetTextureHandleNV"/>
<command name="glGetTextureSamplerHandleNV"/>
</require>
</extension>
<extension name="GL_NV_blend_square" supported="gl"/>
+ <extension name="GL_NV_clip_space_w_scaling" supported="gl">
+ <require>
+ <enum name="GL_VIEWPORT_POSITION_W_SCALE_NV"/>
+ <enum name="GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV"/>
+ <enum name="GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV"/>
+ <command name="glViewportPositionWScaleNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_command_list" supported="gl">
+ <require>
+ <enum name="GL_TERMINATE_SEQUENCE_COMMAND_NV"/>
+ <enum name="GL_NOP_COMMAND_NV"/>
+ <enum name="GL_DRAW_ELEMENTS_COMMAND_NV"/>
+ <enum name="GL_DRAW_ARRAYS_COMMAND_NV"/>
+ <enum name="GL_DRAW_ELEMENTS_STRIP_COMMAND_NV"/>
+ <enum name="GL_DRAW_ARRAYS_STRIP_COMMAND_NV"/>
+ <enum name="GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV"/>
+ <enum name="GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV"/>
+ <enum name="GL_ELEMENT_ADDRESS_COMMAND_NV"/>
+ <enum name="GL_ATTRIBUTE_ADDRESS_COMMAND_NV"/>
+ <enum name="GL_UNIFORM_ADDRESS_COMMAND_NV"/>
+ <enum name="GL_BLEND_COLOR_COMMAND_NV"/>
+ <enum name="GL_STENCIL_REF_COMMAND_NV"/>
+ <enum name="GL_LINE_WIDTH_COMMAND_NV"/>
+ <enum name="GL_POLYGON_OFFSET_COMMAND_NV"/>
+ <enum name="GL_ALPHA_REF_COMMAND_NV"/>
+ <enum name="GL_VIEWPORT_COMMAND_NV"/>
+ <enum name="GL_SCISSOR_COMMAND_NV"/>
+ <enum name="GL_FRONT_FACE_COMMAND_NV"/>
+ <command name="glCreateStatesNV"/>
+ <command name="glDeleteStatesNV"/>
+ <command name="glIsStateNV"/>
+ <command name="glStateCaptureNV"/>
+ <command name="glGetCommandHeaderNV"/>
+ <command name="glGetStageIndexNV"/>
+ <command name="glDrawCommandsNV"/>
+ <command name="glDrawCommandsAddressNV"/>
+ <command name="glDrawCommandsStatesNV"/>
+ <command name="glDrawCommandsStatesAddressNV"/>
+ <command name="glCreateCommandListsNV"/>
+ <command name="glDeleteCommandListsNV"/>
+ <command name="glIsCommandListNV"/>
+ <command name="glListDrawCommandsStatesClientNV"/>
+ <command name="glCommandListSegmentsNV"/>
+ <command name="glCompileCommandListNV"/>
+ <command name="glCallCommandListNV"/>
+ </require>
+ </extension>
<extension name="GL_NV_compute_program5" supported="gl">
<require>
<enum name="GL_COMPUTE_PROGRAM_NV"/>
<enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
</require>
</extension>
- <extension name="GL_NV_conditional_render" supported="gl">
+ <extension name="GL_NV_conditional_render" supported="gl|gles2">
<require>
<enum name="GL_QUERY_WAIT_NV"/>
<enum name="GL_QUERY_NO_WAIT_NV"/>
<command name="glEndConditionalRenderNV"/>
</require>
</extension>
- <extension name="GL_NV_conservative_raster" supported="gl">
+ <extension name="GL_NV_conservative_raster" supported="gl|gles2">
<require>
<enum name="GL_CONSERVATIVE_RASTERIZATION_NV"/>
<enum name="GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"/>
<command name="glSubpixelPrecisionBiasNV"/>
</require>
</extension>
+ <extension name="GL_NV_conservative_raster_dilate" supported="gl">
+ <require>
+ <enum name="GL_CONSERVATIVE_RASTER_DILATE_NV"/>
+ <enum name="GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"/>
+ <enum name="GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"/>
+ <command name="glConservativeRasterParameterfNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_conservative_raster_pre_snap_triangles" supported="gl|gles2">
+ <require>
+ <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+ <enum name="GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV"/>
+ <enum name="GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV"/>
+ <enum name="GL_CONSERVATIVE_RASTER_MODE_NV"/>
+ <command name="glConservativeRasterParameteriNV"/>
+ </require>
+ </extension>
<extension name="GL_NV_copy_buffer" supported="gles2">
<require>
<enum name="GL_COPY_READ_BUFFER_NV"/>
<command name="glSetFenceNV"/>
</require>
</extension>
- <extension name="GL_NV_fill_rectangle" supported="gl">
+ <extension name="GL_NV_fill_rectangle" supported="gl|gles2">
<require>
<enum name="GL_FILL_RECTANGLE_NV"/>
</require>
<enum name="GL_EYE_PLANE"/>
</require>
</extension>
- <extension name="GL_NV_fragment_coverage_to_color" supported="gl">
+ <extension name="GL_NV_fragment_coverage_to_color" supported="gl|gles2">
<require>
<enum name="GL_FRAGMENT_COVERAGE_TO_COLOR_NV"/>
<enum name="GL_FRAGMENT_COVERAGE_COLOR_NV"/>
</extension>
<extension name="GL_NV_fragment_program4" supported="gl"/>
<extension name="GL_NV_fragment_program_option" supported="gl"/>
- <extension name="GL_NV_fragment_shader_interlock" supported="gl"/>
+ <extension name="GL_NV_fragment_shader_interlock" supported="gl|gles2"/>
<extension name="GL_NV_framebuffer_blit" supported="gles2">
<require>
<enum name="GL_READ_FRAMEBUFFER_NV"/>
<command name="glBlitFramebufferNV"/>
</require>
</extension>
- <extension name="GL_NV_framebuffer_mixed_samples" supported="gl">
+ <extension name="GL_NV_framebuffer_mixed_samples" supported="gl|gles2">
<require>
<enum name="GL_RASTER_MULTISAMPLE_EXT"/>
<enum name="GL_COVERAGE_MODULATION_TABLE_NV"/>
</require>
</extension>
<extension name="GL_NV_geometry_shader4" supported="gl"/>
- <extension name="GL_NV_geometry_shader_passthrough" supported="gl"/>
+ <extension name="GL_NV_geometry_shader_passthrough" supported="gl|gles2"/>
<extension name="GL_NV_gpu_program4" supported="gl">
<require>
<enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
</require>
</extension>
<extension name="GL_NV_gpu_program5_mem_extended" supported="gl"/>
- <extension name="GL_NV_gpu_shader5" supported="gl">
+ <extension name="GL_NV_gpu_shader5" supported="gl|gles2">
<require>
<enum name="GL_INT64_NV"/>
<enum name="GL_UNSIGNED_INT64_NV"/>
<command name="glVertexAttribs4hvNV"/>
</require>
</extension>
+ <extension name="GL_NV_image_formats" supported="gles2"/>
<extension name="GL_NV_instanced_arrays" supported="gles2">
<require>
<enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
<command name="glVertexAttribDivisorNV"/>
</require>
</extension>
+ <extension name="GL_NV_internalformat_sample_query" supported="gl|gles2">
+ <require>
+ <enum name="GL_RENDERBUFFER"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
+ <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
+ <enum name="GL_MULTISAMPLES_NV"/>
+ <enum name="GL_SUPERSAMPLE_SCALE_X_NV"/>
+ <enum name="GL_SUPERSAMPLE_SCALE_Y_NV"/>
+ <enum name="GL_CONFORMANT_NV"/>
+ <command name="glGetInternalformatSampleivNV"/>
+ </require>
+ </extension>
<extension name="GL_NV_light_max_exponent" supported="gl">
<require>
<enum name="GL_MAX_SHININESS_NV"/>
</require>
</extension>
<extension name="GL_NV_parameter_buffer_object2" supported="gl"/>
- <extension name="GL_NV_path_rendering" supported="gl">
+ <extension name="GL_NV_path_rendering" supported="gl|gles2">
<require>
<enum name="GL_PATH_FORMAT_SVG_NV"/>
<enum name="GL_PATH_FORMAT_PS_NV"/>
<enum name="GL_SKIP_MISSING_GLYPH_NV"/>
<enum name="GL_USE_MISSING_GLYPH_NV"/>
<enum name="GL_PATH_ERROR_POSITION_NV"/>
- <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
<enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
<enum name="GL_ADJACENT_PAIRS_NV"/>
<enum name="GL_FIRST_TO_REST_NV"/>
<enum name="GL_PATH_GEN_MODE_NV"/>
<enum name="GL_PATH_GEN_COEFF_NV"/>
- <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
<enum name="GL_PATH_GEN_COMPONENTS_NV"/>
<enum name="GL_PATH_STENCIL_FUNC_NV"/>
<enum name="GL_PATH_STENCIL_REF_NV"/>
<enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
<enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
<enum name="GL_FONT_HAS_KERNING_BIT_NV"/>
- <enum name="GL_PRIMARY_COLOR"/>
- <enum name="GL_PRIMARY_COLOR_NV"/>
- <enum name="GL_SECONDARY_COLOR_NV"/>
<command name="glGenPathsNV"/>
<command name="glDeletePathsNV"/>
<command name="glIsPathNV"/>
<command name="glStencilFillPathInstancedNV"/>
<command name="glStencilStrokePathInstancedNV"/>
<command name="glPathCoverDepthFuncNV"/>
- <command name="glPathColorGenNV"/>
- <command name="glPathTexGenNV"/>
- <command name="glPathFogGenNV"/>
<command name="glCoverFillPathNV"/>
<command name="glCoverStrokePathNV"/>
<command name="glCoverFillPathInstancedNV"/>
<command name="glGetPathMetricsNV"/>
<command name="glGetPathMetricRangeNV"/>
<command name="glGetPathSpacingNV"/>
- <command name="glGetPathColorGenivNV"/>
- <command name="glGetPathColorGenfvNV"/>
- <command name="glGetPathTexGenivNV"/>
- <command name="glGetPathTexGenfvNV"/>
<command name="glIsPointInFillPathNV"/>
<command name="glIsPointInStrokePathNV"/>
<command name="glGetPathLengthNV"/>
<enum name="GL_EYE_LINEAR_NV"/>
<enum name="GL_OBJECT_LINEAR_NV"/>
<enum name="GL_CONSTANT_NV"/>
+ <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
+ <enum name="GL_PRIMARY_COLOR"/>
+ <enum name="GL_PRIMARY_COLOR_NV"/>
+ <enum name="GL_SECONDARY_COLOR_NV"/>
+ <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
+ <command name="glPathColorGenNV"/>
+ <command name="glPathTexGenNV"/>
+ <command name="glPathFogGenNV"/>
+ <command name="glGetPathColorGenivNV"/>
+ <command name="glGetPathColorGenfvNV"/>
+ <command name="glGetPathTexGenivNV"/>
+ <command name="glGetPathTexGenfvNV"/>
</require>
<require comment="Other API additions of unknown history">
<enum name="GL_PATH_PROJECTION_NV"/>
<enum name="GL_FRAGMENT_INPUT_NV"/>
</require>
</extension>
+ <extension name="GL_NV_path_rendering_shared_edge" supported="gl|gles2">
+ <require>
+ <enum name="GL_SHARED_EDGE_NV"/>
+ </require>
+ </extension>
<extension name="GL_NV_pixel_data_range" supported="gl">
<require>
<enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
<command name="glPointParameterivNV"/>
</require>
</extension>
+ <extension name="GL_NV_polygon_mode" supported="gles2">
+ <require>
+ <enum name="GL_POLYGON_MODE_NV"/>
+ <enum name="GL_POLYGON_OFFSET_POINT_NV"/>
+ <enum name="GL_POLYGON_OFFSET_LINE_NV"/>
+ <enum name="GL_POINT_NV"/>
+ <enum name="GL_LINE_NV"/>
+ <enum name="GL_FILL_NV"/>
+ <command name="glPolygonModeNV"/>
+ </require>
+ </extension>
<extension name="GL_NV_present_video" supported="gl">
<require>
<enum name="GL_FRAME_NV"/>
<command name="glGetFinalCombinerInputParameterivNV"/>
</require>
</extension>
- <extension name="GL_NV_path_rendering_shared_edge" supported="gl">
- <require>
- <enum name="GL_SHARED_EDGE_NV"/>
- </require>
- </extension>
<extension name="GL_NV_register_combiners2" supported="gl">
<require>
<enum name="GL_PER_STAGE_CONSTANTS_NV"/>
<command name="glGetCombinerStageParameterfvNV"/>
</require>
</extension>
+ <extension name="GL_NV_robustness_video_memory_purge" supported="gl">
+ <require>
+ <enum name="GL_PURGED_CONTEXT_RESET_NV"/>
+ </require>
+ </extension>
<extension name="GL_NV_sRGB_formats" supported="gles2">
<require>
<enum name="GL_SLUMINANCE_NV"/>
<enum name="GL_ETC1_SRGB8_NV"/>
</require>
</extension>
- <extension name="GL_NV_sample_locations" supported="gl">
+ <extension name="GL_NV_sample_locations" supported="gl|gles2">
<require>
<enum name="GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV"/>
<enum name="GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV"/>
<command name="glResolveDepthValuesNV"/>
</require>
</extension>
- <extension name="GL_NV_sample_mask_override_coverage" supported="gl"/>
+ <extension name="GL_NV_sample_mask_override_coverage" supported="gl|gles2"/>
<extension name="GL_NV_shader_atomic_counters" supported="gl"/>
<extension name="GL_NV_shader_atomic_float" supported="gl"/>
- <extension name="GL_NV_shader_atomic_fp16_vector" supported="gl"/>
+ <extension name="GL_NV_shader_atomic_float64" supported="gl"/>
+ <extension name="GL_NV_shader_atomic_fp16_vector" supported="gl|gles2"/>
<extension name="GL_NV_shader_atomic_int64" supported="gl"/>
<extension name="GL_NV_shader_buffer_load" supported="gl">
<require>
<enum name="GL_WRITE_ONLY"/>
</require>
</extension>
+ <extension name="GL_NV_shader_noperspective_interpolation" supported="gles2"/>
<extension name="GL_NV_shader_storage_buffer_object" supported="gl"/>
<extension name="GL_NV_shader_thread_group" supported="gl">
<require>
<enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
</require>
</extension>
+ <extension name="GL_NV_stereo_view_rendering" supported="gl"/>
<extension name="GL_NV_tessellation_program5" supported="gl">
<require>
<enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
<command name="glVideoCaptureStreamParameterdvNV"/>
</require>
</extension>
+ <extension name="GL_NV_viewport_array" supported="gles2">
+ <require>
+ <enum name="GL_MAX_VIEWPORTS_NV"/>
+ <enum name="GL_VIEWPORT_SUBPIXEL_BITS_NV"/>
+ <enum name="GL_VIEWPORT_BOUNDS_RANGE_NV"/>
+ <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV"/>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <command name="glViewportArrayvNV"/>
+ <command name="glViewportIndexedfNV"/>
+ <command name="glViewportIndexedfvNV"/>
+ <command name="glScissorArrayvNV"/>
+ <command name="glScissorIndexedNV"/>
+ <command name="glScissorIndexedvNV"/>
+ <command name="glDepthRangeArrayfvNV"/>
+ <command name="glDepthRangeIndexedfNV"/>
+ <command name="glGetFloati_vNV"/>
+ <command name="glEnableiNV"/>
+ <command name="glDisableiNV"/>
+ <command name="glIsEnablediNV"/>
+ </require>
+ </extension>
+ <extension name="GL_NV_viewport_array2" supported="gl|gles2"/>
+ <extension name="GL_NV_viewport_swizzle" supported="gl|gles2">
+ <require>
+ <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_X_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_Y_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_Z_NV"/>
+ <enum name="GL_VIEWPORT_SWIZZLE_W_NV"/>
+ <command name="glViewportSwizzleNV"/>
+ </require>
+ </extension>
<extension name="GL_OES_EGL_image" supported="gles1|gles2">
<require>
<type name="GLeglImageOES"/>
<enum name="GL_SAMPLER_EXTERNAL_OES"/>
</require>
</extension>
+ <extension name="GL_OES_EGL_image_external_essl3" supported="gles2"/>
<extension name="GL_OES_blend_equation_separate" supported="gles1">
<require>
<enum name="GL_BLEND_EQUATION_RGB_OES"/>
<enum name="GL_PALETTE8_RGB5_A1_OES"/>
</require>
</extension>
- <extension name="GL_OES_depth24" supported="gles1|gles2">
+ <extension name="GL_OES_copy_image" supported="gles2">
+ <require>
+ <command name="glCopyImageSubDataOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_depth24" supported="gles1|gles2|glsc2">
<require>
<enum name="GL_DEPTH_COMPONENT24_OES"/>
</require>
</extension>
- <extension name="GL_OES_depth32" supported="gles1|gles2">
+ <extension name="GL_OES_depth32" supported="gles1|gles2|glsc2">
<require>
<enum name="GL_DEPTH_COMPONENT32_OES"/>
</require>
<enum name="GL_UNSIGNED_INT"/>
</require>
</extension>
+ <extension name="GL_OES_draw_buffers_indexed" supported="gles2">
+ <require>
+ <enum name="GL_BLEND_EQUATION_RGB"/>
+ <enum name="GL_BLEND_EQUATION_ALPHA"/>
+ <enum name="GL_BLEND_SRC_RGB"/>
+ <enum name="GL_BLEND_SRC_ALPHA"/>
+ <enum name="GL_BLEND_DST_RGB"/>
+ <enum name="GL_BLEND_DST_ALPHA"/>
+ <enum name="GL_COLOR_WRITEMASK"/>
+ <enum name="GL_BLEND"/>
+ <enum name="GL_FUNC_ADD"/>
+ <enum name="GL_FUNC_SUBTRACT"/>
+ <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
+ <enum name="GL_MIN"/>
+ <enum name="GL_MAX"/>
+ <enum name="GL_ZERO"/>
+ <enum name="GL_ONE"/>
+ <enum name="GL_SRC_COLOR"/>
+ <enum name="GL_ONE_MINUS_SRC_COLOR"/>
+ <enum name="GL_DST_COLOR"/>
+ <enum name="GL_ONE_MINUS_DST_COLOR"/>
+ <enum name="GL_SRC_ALPHA"/>
+ <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
+ <enum name="GL_DST_ALPHA"/>
+ <enum name="GL_ONE_MINUS_DST_ALPHA"/>
+ <enum name="GL_CONSTANT_COLOR"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
+ <enum name="GL_CONSTANT_ALPHA"/>
+ <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
+ <enum name="GL_SRC_ALPHA_SATURATE"/>
+ <command name="glEnableiOES"/>
+ <command name="glDisableiOES"/>
+ <command name="glBlendEquationiOES"/>
+ <command name="glBlendEquationSeparateiOES"/>
+ <command name="glBlendFunciOES"/>
+ <command name="glBlendFuncSeparateiOES"/>
+ <command name="glColorMaskiOES"/>
+ <command name="glIsEnablediOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_draw_elements_base_vertex" supported="gles2">
+ <require>
+ <command name="glDrawElementsBaseVertexOES"/>
+ <command name="glDrawRangeElementsBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
+ <command name="glDrawElementsInstancedBaseVertexOES" comment="Supported only if OpenGL ES 3.0 is supported"/>
+ <command name="glMultiDrawElementsBaseVertexOES" comment="Supported only if GL_EXT_multi_draw_arrays is supported"/>
+ </require>
+ </extension>
<extension name="GL_OES_draw_texture" supported="gles1">
<require>
<enum name="GL_TEXTURE_CROP_RECT_OES"/>
<command name="glPointSizexOES"/>
<command name="glPolygonOffsetxOES"/>
<command name="glRotatexOES"/>
- <command name="glSampleCoverageOES"/>
<command name="glScalexOES"/>
<command name="glTexEnvxOES"/>
<command name="glTexEnvxvOES"/>
<command name="glGenerateMipmapOES"/>
</require>
</extension>
+ <extension name="GL_OES_geometry_point_size" supported="gles2"/>
+ <extension name="GL_OES_geometry_shader" supported="gles2">
+ <require>
+ <enum name="GL_GEOMETRY_SHADER_OES"/>
+ <enum name="GL_GEOMETRY_SHADER_BIT_OES"/>
+ <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_OES"/>
+ <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_OES"/>
+ <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES"/>
+ <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_OES"/>
+ <enum name="GL_LAYER_PROVOKING_VERTEX_OES"/>
+ <enum name="GL_LINES_ADJACENCY_OES"/>
+ <enum name="GL_LINE_STRIP_ADJACENCY_OES"/>
+ <enum name="GL_TRIANGLES_ADJACENCY_OES"/>
+ <enum name="GL_TRIANGLE_STRIP_ADJACENCY_OES"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES"/>
+ <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES"/>
+ <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES"/>
+ <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES"/>
+ <enum name="GL_FIRST_VERTEX_CONVENTION_OES"/>
+ <enum name="GL_LAST_VERTEX_CONVENTION_OES"/>
+ <enum name="GL_UNDEFINED_VERTEX_OES"/>
+ <enum name="GL_PRIMITIVES_GENERATED_OES"/>
+ <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_OES"/>
+ <enum name="GL_MAX_FRAMEBUFFER_LAYERS_OES"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES"/>
+ <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_OES"/>
+ <command name="glFramebufferTextureOES"/>
+ </require>
+ </extension>
<extension name="GL_OES_get_program_binary" supported="gles2">
<require>
<enum name="GL_PROGRAM_BINARY_LENGTH_OES"/>
<command name="glProgramBinaryOES"/>
</require>
</extension>
+ <extension name="GL_OES_gpu_shader5" supported="gles2"/>
<extension name="GL_OES_mapbuffer" supported="gles1|gles2">
<require>
<enum name="GL_WRITE_ONLY_OES"/>
<enum name="GL_COORD_REPLACE_OES"/>
</require>
</extension>
+ <extension name="GL_OES_primitive_bounding_box" supported="gles2">
+ <require>
+ <enum name="GL_PRIMITIVE_BOUNDING_BOX_OES"/>
+ <command name="glPrimitiveBoundingBoxOES"/>
+ </require>
+ </extension>
<extension name="GL_OES_query_matrix" supported="gl|gles1">
<require>
<command name="glQueryMatrixxOES"/>
<enum name="GL_RGB10_A2_EXT"/>
</require>
</extension>
- <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2">
+ <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2|glsc2">
<require>
<enum name="GL_RGB8_OES"/>
<enum name="GL_RGBA8_OES"/>
</extension>
<extension name="GL_OES_sample_variables" supported="gles2"/>
<extension name="GL_OES_shader_image_atomic" supported="gles2"/>
+ <extension name="GL_OES_shader_io_blocks" supported="gles2"/>
<extension name="GL_OES_shader_multisample_interpolation" supported="gles2">
<require>
<enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
<command name="glOrthofOES"/>
</require>
</extension>
- <extension name="GL_OES_standard_derivatives" supported="gles2">
+ <extension name="GL_OES_standard_derivatives" supported="gles2|glsc2">
<require>
<enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
</require>
<enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
</require>
</extension>
+ <extension name="GL_OES_tessellation_point_size" supported="gles2"/>
+ <extension name="GL_OES_tessellation_shader" supported="gles2">
+ <require>
+ <enum name="GL_PATCHES_OES"/>
+ <enum name="GL_PATCH_VERTICES_OES"/>
+ <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_OES"/>
+ <enum name="GL_TESS_GEN_MODE_OES"/>
+ <enum name="GL_TESS_GEN_SPACING_OES"/>
+ <enum name="GL_TESS_GEN_VERTEX_ORDER_OES"/>
+ <enum name="GL_TESS_GEN_POINT_MODE_OES"/>
+ <enum name="GL_TRIANGLES"/>
+ <enum name="GL_ISOLINES_OES"/>
+ <enum name="GL_QUADS_OES"/>
+ <enum name="GL_EQUAL"/>
+ <enum name="GL_FRACTIONAL_ODD_OES"/>
+ <enum name="GL_FRACTIONAL_EVEN_OES"/>
+ <enum name="GL_CCW"/>
+ <enum name="GL_CW"/>
+ <enum name="GL_MAX_PATCH_VERTICES_OES"/>
+ <enum name="GL_MAX_TESS_GEN_LEVEL_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_PATCH_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES"/>
+ <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES"/>
+ <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES"/>
+ <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES"/>
+ <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES"/>
+ <enum name="GL_IS_PER_PATCH_OES"/>
+ <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES"/>
+ <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES"/>
+ <enum name="GL_TESS_CONTROL_SHADER_OES"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_OES"/>
+ <enum name="GL_TESS_CONTROL_SHADER_BIT_OES"/>
+ <enum name="GL_TESS_EVALUATION_SHADER_BIT_OES"/>
+ <command name="glPatchParameteriOES"/>
+ </require>
+ </extension>
<extension name="GL_OES_texture_3D" supported="gles2">
<require>
<enum name="GL_TEXTURE_WRAP_R_OES"/>
<command name="glFramebufferTexture3DOES"/>
</require>
</extension>
+ <extension name="GL_OES_texture_border_clamp" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_BORDER_COLOR_OES"/>
+ <enum name="GL_CLAMP_TO_BORDER_OES"/>
+ <command name="glTexParameterIivOES"/>
+ <command name="glTexParameterIuivOES"/>
+ <command name="glGetTexParameterIivOES"/>
+ <command name="glGetTexParameterIuivOES"/>
+ <command name="glSamplerParameterIivOES"/>
+ <command name="glSamplerParameterIuivOES"/>
+ <command name="glGetSamplerParameterIivOES"/>
+ <command name="glGetSamplerParameterIuivOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_buffer" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_BUFFER_OES"/>
+ <enum name="GL_TEXTURE_BUFFER_BINDING_OES"/>
+ <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_OES"/>
+ <enum name="GL_TEXTURE_BINDING_BUFFER_OES"/>
+ <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES"/>
+ <enum name="GL_SAMPLER_BUFFER_OES"/>
+ <enum name="GL_INT_SAMPLER_BUFFER_OES"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_OES"/>
+ <enum name="GL_IMAGE_BUFFER_OES"/>
+ <enum name="GL_INT_IMAGE_BUFFER_OES"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_OES"/>
+ <enum name="GL_TEXTURE_BUFFER_OFFSET_OES"/>
+ <enum name="GL_TEXTURE_BUFFER_SIZE_OES"/>
+ <command name="glTexBufferOES"/>
+ <command name="glTexBufferRangeOES"/>
+ </require>
+ </extension>
<extension name="GL_OES_texture_compression_astc" supported="gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
<require>
<enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
<command name="glGetTexGenxvOES"/>
</require>
</extension>
+ <extension name="GL_OES_texture_cube_map_array" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES"/>
+ <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_IMAGE_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
+ <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES"/>
+ </require>
+ </extension>
<extension name="GL_OES_texture_env_crossbar" supported="gles1"/>
<extension name="GL_OES_texture_float" supported="gles2">
<require>
</extension>
<extension name="GL_OES_texture_storage_multisample_2d_array" supported="gles2">
<require>
- <command name="glTexStorage3DMultisampleOES"/>
<enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
<enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
<enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
<enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
<enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
+ <command name="glTexStorage3DMultisampleOES"/>
+ </require>
+ </extension>
+ <extension name="GL_OES_texture_view" supported="gles2">
+ <require>
+ <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_OES"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_OES"/>
+ <enum name="GL_TEXTURE_VIEW_MIN_LAYER_OES"/>
+ <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_OES"/>
+ <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
+ <command name="glTextureViewOES"/>
</require>
</extension>
<extension name="GL_OES_vertex_array_object" supported="gles1|gles2">
<enum name="GL_INT_10_10_10_2_OES"/>
</require>
</extension>
+ <extension name="GL_OES_viewport_array" supported="gles2">
+ <require>
+ <enum name="GL_SCISSOR_BOX"/>
+ <enum name="GL_VIEWPORT"/>
+ <enum name="GL_DEPTH_RANGE"/>
+ <enum name="GL_SCISSOR_TEST"/>
+ <enum name="GL_MAX_VIEWPORTS_OES"/>
+ <enum name="GL_VIEWPORT_SUBPIXEL_BITS_OES"/>
+ <enum name="GL_VIEWPORT_BOUNDS_RANGE_OES"/>
+ <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES"/>
+ <command name="glViewportArrayvOES"/>
+ <command name="glViewportIndexedfOES"/>
+ <command name="glViewportIndexedfvOES"/>
+ <command name="glScissorArrayvOES"/>
+ <command name="glScissorIndexedOES"/>
+ <command name="glScissorIndexedvOES"/>
+ <command name="glDepthRangeArrayfvOES"/>
+ <command name="glDepthRangeIndexedfOES"/>
+ <command name="glGetFloati_vOES"/>
+ <command name="glEnableiOES"/>
+ <command name="glDisableiOES"/>
+ <command name="glIsEnablediOES"/>
+ </require>
+ </extension>
<extension name="GL_OML_interlace" supported="gl">
<require>
<enum name="GL_INTERLACE_OML"/>
<enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
</require>
</extension>
+ <extension name="GL_OVR_multiview" supported="gl|gles2">
+ <require>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR"/>
+ <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR"/>
+ <enum name="GL_MAX_VIEWS_OVR"/>
+ <enum name="GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR"/>
+ <command name="glFramebufferTextureMultiviewOVR"/>
+ </require>
+ </extension>
+ <extension name="GL_OVR_multiview2" supported="gl|gles2"/>
+ <extension name="GL_OVR_multiview_multisampled_render_to_texture" supported="gles2">
+ <require>
+ <command name="glFramebufferTextureMultisampleMultiviewOVR"/>
+ </require>
+ </extension>
<extension name="GL_PGI_misc_hints" supported="gl">
<require>
<enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>