{ FRAGMENT, "diffuse_sample", "vec4", "texture2D(diffusemap, texture_coord)", 0 },
{ VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 },
+ { VERTEX, "gl_ClipDistance[i]", "float", "dot(eye_vertex, clip_planes[i].equation)", "c" },
{ VERTEX, "fog_coord", "float", "-eye_vertex.z", 0 },
{ VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", 0 },
{ VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" },
{ UNIFORM, "Lighting::fog_color", "vec4", "gl_Fog.color", 0 },
{ UNIFORM, "Lighting::fog_density", "float", "gl_Fog.density", 0 },
{ UNIFORM, "Material::material", "MaterialParameters", "gl_FrontMaterial", 0 },
+ { UNIFORM, "Clipping::clip_planes", "ClipPlane[MAX_CLIP_PLANES]", 0, 0 },
{ TYPE, "LightSourceParameters", "struct { vec4 position; vec4 diffuse; vec4 specular; }", "gl_LightSourceParameters", 0 },
{ TYPE, "MaterialParameters", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_MaterialParameters", 0 },
+ { TYPE, "ClipPlane", "struct { vec4 equation; }", 0, 0 },
// Terminator entry
{ NO_SCOPE, 0, 0, 0, 0 }
list<ShaderVariable> variables;
list<ShaderVariable *> resolved_vars;
+ if(features.clipping)
+ variables.push_back(ShaderVariable("gl_ClipDistance[i]"));
variables.push_front(ShaderVariable("gl_Position"));
variables.push_front(ShaderVariable(features.legacy ? "gl_FragColor" : "frag_color"));
}
}
+ // The clip distance array must be declared manually to give it a size
+ if(scope==VERTEX && features.clipping)
+ source += format("out float gl_ClipDistance[%d];\n", features.max_clip_planes);
+
source += "void main()\n{\n";
list<ShaderVariable *> loop_vars;
}
InterfaceFlags iface = (*j)->get_interface_flags(scope);
- if(iface&OUTPUT)
+ if((iface&(OUTPUT|GOAL))==OUTPUT)
{
string expr = ((*j)->inlined ? create_expression(**j, "i") : (*j)->resolved_name+"[i]");
source += format("\t\t%c_%s[i] = %s;\n", interfaces[scope], (*j)->resolved_name, expr);
InterfaceFlags iface = (*i)->get_interface_flags(scope);
- if((*i)->array_size>1)
+ if((*i)->array_size>1 || ((*i)->array_size==1 && (iface&GOAL)))
{
if((*i)->variable->scope==scope || (iface&OUTPUT))
{
specular(false),
normalmap(false),
shadow(false),
- reflection(false)
+ reflection(false),
+ clipping(false),
+ max_clip_planes(1)
{
if(get_gl_api()==OPENGL_ES2)
legacy = !(get_glsl_version()>=Version(3, 0));
flags += 's';
if(reflection)
flags += 'e';
+ if(clipping)
+ flags += 'c';
if(legacy && get_gl_api()==OPENGL)
flags += 'g';
{
if(array_subscript=="MAX_LIGHTS")
array_size = features.max_lights;
+ else if(array_subscript=="MAX_CLIP_PLANES")
+ array_size = features.max_clip_planes;
else if(isnumrc(array_subscript))
array_size = lexical_cast<unsigned>(array_subscript);
else