+struct LightSourceParameters
+{
+ vec4 position;
+ vec4 diffuse;
+ vec4 specular;
+};
+
+struct MaterialParameters
+{
+ vec4 ambient;
+ vec4 diffuse;
+ vec4 specular;
+ float shininess;
+};
+
+struct ClipPlane
+{
+ vec4 equation;
+};
+
+uniform mat4 eye_obj_matrix;
+uniform mat3 eye_obj_normal_matrix;
+uniform Transform
+{
+ mat4 projection_matrix;
+};
+
+uniform Material
+{
+ MaterialParameters material;
+ float reflectivity;
+};
+
+uniform Lighting
+{
+ // Declared as an array for compatibility reasons
+ LightSourceParameters light_sources[1];
+ vec4 ambient_color;
+ vec4 sky_color;
+ vec3 eye_zenith_dir;
+ float horizon_limit;
+ vec4 fog_color;
+ float fog_density;
+};
+
+uniform sampler2D diffuse_map;
+uniform sampler2D normal_map;
+
+uniform sampler2DShadow shadow;
+uniform ShadowMap
+{
+ float shadow_darkness;
+ mat4 shd_eye_matrix;
+};
+
+uniform samplerCube environment;
+uniform EnvMap
+{
+ mat3 env_eye_matrix;
+};
+
+const int max_clip_planes = 0;
+uniform Clipping
+{
+ ClipPlane clip_planes[max_clip_planes];
+};
+
+#pragma MSP stage(vertex)
+layout(location=0) in vec4 vertex;
+layout(location=8) in vec4 texcoord;
+layout(location=3) in vec4 color;
+layout(location=2) in vec3 normal;
+layout(location=4) in vec3 tangent;
+layout(location=5) in vec3 binormal;
+
+#pragma MSP stage(fragment)
+layout(location=0) out vec4 frag_color;