+#pragma MSP stage(vertex)
+layout(location=0) in vec4 position;
+layout(location=1) in float scale;
+layout(location=2) in float size;
+float get_scale()
+{
+ float s = scale*2.0;
+ return s*s;
+}
+float get_size()
+{
+ float s = size*0.5;
+ return s*s;
+}
+void main()
+{
+ gl_Position = position*get_scale()*get_size();
+}
+
+/* Expected output: vertex
+layout(location=0) in vec4 position;
+layout(location=1) in float scale;
+layout(location=2) in float size;
+void main()
+{
+ float s = scale*2.0;
+ float _get_size_s = size*0.5;
+ gl_Position = position*s*s*_get_size_s*_get_size_s;
+}
+*/