+layout(constant_id=auto) const int max_colors = 2;
+struct ColorInfo
+{
+ vec4 color;
+};
+uniform Colors
+{
+ ColorInfo colors[max_colors];
+};
+
+#pragma MSP stage(vertex)
+layout(location=0) in vec4 position;
+void main()
+{
+ gl_Position = position;
+}
+
+#pragma MSP stage(fragment)
+layout(location=0) out vec4 frag_color;
+void main()
+{
+ frag_color = colors[0].color;
+}
+
+// Compile mode: module
+
+/* Expected output: vertex
+layout(location=0) in vec4 position;
+void main()
+{
+ gl_Position = position;
+}
+*/
+
+/* Expected output: fragment
+layout(constant_id=953017667) const int max_colors = 2;
+struct ColorInfo
+{
+ vec4 color;
+};
+layout(binding=23) uniform Colors
+{
+ ColorInfo colors[max_colors];
+};
+layout(location=0) out vec4 frag_color;
+void main()
+{
+ frag_color = colors[0].color;
+}
+*/