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571e96b)
It makes sense to use the same debug build logic here.
if(tied_program)
{
for(vector<NamedUniform>::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i)
if(tied_program)
{
for(vector<NamedUniform>::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i)
- tied_program->get_uniform_info(i->name);
+ validate_name(i->name);
}
uniforms = other.uniforms;
}
uniforms = other.uniforms;