]> git.tdb.fi Git - libs/gl.git/commitdiff
Normalize vertex normal and tangent vectors in vertex shader
authorMikko Rasa <tdb@tdb.fi>
Wed, 9 Mar 2022 18:31:03 +0000 (20:31 +0200)
committerMikko Rasa <tdb@tdb.fi>
Wed, 9 Mar 2022 18:31:03 +0000 (20:31 +0200)
If the normal matrix has scaling, that can throw things off.


No differences found