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8aea0f6)
Why was that even there? Winding test is stored as part of Renderer's
State, so it will be cleared by a pop.
for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
renderer.draw(*i);
for(list<Batch>::const_iterator i=batches.begin(); i!=batches.end(); ++i)
renderer.draw(*i);
-
- renderer.set_winding_test(0);