]> git.tdb.fi Git - libs/gl.git/commitdiff
Rearrange material-related state management in RenderPass
authorMikko Rasa <tdb@tdb.fi>
Mon, 19 Apr 2021 08:14:51 +0000 (11:14 +0300)
committerMikko Rasa <tdb@tdb.fi>
Mon, 19 Apr 2021 15:02:20 +0000 (18:02 +0300)
The change in texture handling allows some simplifications here since
material textures no longer need to set any uniforms.  Creation of
material shader while loading is deferred to finish() so it isn't done
needlessly.


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