]> git.tdb.fi Git - libs/gl.git/commit
Simplify reflections in the singlepass shader
authorMikko Rasa <tdb@tdb.fi>
Fri, 6 Jan 2017 11:49:20 +0000 (13:49 +0200)
committerMikko Rasa <tdb@tdb.fi>
Fri, 6 Jan 2017 12:35:48 +0000 (14:35 +0200)
commita873639a9346082f9e71145a2b318bea32bfdeb6
treea4a5f28c4401695c4c63ade2bb301dbe8e00ddfc
parent726e4dac25deeb9e4584226bdbafa1fd93ba3162
Simplify reflections in the singlepass shader

Specular reflection of the sky was dropped.  It's better implemented
through an environment map.  In the future I'll add a skybox utility
class which provides a simple environment map.
shaderlib/singlepass.glsl