]> git.tdb.fi Git - libs/gl.git/commit
OpenGL ES requires floating-point precision to be declard in shaders
authorMikko Rasa <tdb@tdb.fi>
Mon, 20 Oct 2014 17:21:39 +0000 (20:21 +0300)
committerMikko Rasa <tdb@tdb.fi>
Mon, 20 Oct 2014 17:21:39 +0000 (20:21 +0300)
commit8e028cb4108a7a6e16136684d5c389350a32f3cb
treee1cee867b774c05363bb862cccabe351d8c1db9b
parentc51030d1cb2308d30db80303a561de1774dfdb76
OpenGL ES requires floating-point precision to be declard in shaders
source/programbuilder.cpp