]> git.tdb.fi Git - libs/gl.git/commit
Deprecate Renderer::escape() and replace it with end()
authorMikko Rasa <tdb@tdb.fi>
Sun, 19 Oct 2014 16:59:36 +0000 (19:59 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sun, 19 Oct 2014 17:06:15 +0000 (20:06 +0300)
commit58e3368ddb21de5c4bc6e208440de369fe4876f1
treeee7e1fb3dc8fc81e72f5c3eadb3c5da831f6e52d
parent06071181b1fbda51b8a17cbd034f3d36b3fae900
Deprecate Renderer::escape() and replace it with end()

I never used escape() for much anything, and now it's causing problems on
OpenGL ES by trying to apply state with no shader and consequently set
system matrices.  In the future I'll add a corresponding begin() call to
allow persistent Renderers.
source/pipeline.cpp
source/renderer.cpp
source/renderer.h