]> git.tdb.fi Git - libs/gl.git/commit
Load VertexFormat for Mesh as an array of VertexComponents
authorMikko Rasa <tdb@tdb.fi>
Sun, 2 Sep 2012 17:14:20 +0000 (20:14 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sun, 2 Sep 2012 17:14:20 +0000 (20:14 +0300)
commit43c6495ff3d14a85ee5de169a80fdacf13b7147e
treed6bd233aa551e8ce7cc81b548f1074e8921a569e
parent40c364b04084d11573a9ff9f7be6f1c4cc521f4b
Load VertexFormat for Mesh as an array of VertexComponents

The single-token approach made indexed attributes rather ugly.  Loading
each component separately also gives better diagnostics in case of
erroneous tokens.
blender/io_mspgl/export_mesh.py
source/mesh.cpp
source/mesh.h
source/vertexformat.cpp
source/vertexformat.h