]> git.tdb.fi Git - libs/gl.git/commit
Remove bind mechanics from Mesh and VertexArray
authorMikko Rasa <tdb@tdb.fi>
Tue, 29 Oct 2019 00:25:16 +0000 (02:25 +0200)
committerMikko Rasa <tdb@tdb.fi>
Tue, 29 Oct 2019 22:03:21 +0000 (00:03 +0200)
commit22f0f95981f17524587f5f2c5e3e91005240ddb7
tree95b2d9bf1c14555d3c95c5fffdede7d6ad7dcf4c
parenta1c39449fccf03ec08787bf51d62bf3b4cb60f69
Remove bind mechanics from Mesh and VertexArray

It's now handled through VertexSetup.
source/mesh.cpp
source/mesh.h
source/renderer.cpp
source/renderer.h
source/vertexarray.cpp
source/vertexarray.h
source/vertexsetup.cpp