object = new GL::Object;
GL::Technique *tech = new GL::Technique;
- tech->add_pass(0);
+ tech->add_method(0);
object->set_mesh(mesh);
object->set_technique(tech);
renderable = object;
if(!sequence)
{
- sequence = new GL::Sequence(view);
+ sequence = new GL::Sequence();
GL::Sequence::Step &step = sequence->add_step(0, *renderable);
step.set_lighting(&lighting);
step.set_depth_test(GL::LEQUAL);