#include <msp/gl/resources.h>
#include <msp/gl/simplescene.h>
#include <msp/gl/technique.h>
-#include <msp/gl/tests.h>
#include <msp/gl/windowview.h>
#include <msp/input/mouse.h>
#include <msp/io/print.h>
sequence = new GL::Sequence(view);
GL::Sequence::Step &step = sequence->add_step(0, *renderable);
step.set_lighting(&lighting);
- step.set_depth_test(&GL::DepthTest::lequal());
- step.set_blend(&GL::Blend::alpha());
+ step.set_depth_test(GL::LEQUAL);
+ step.set_blend(GL::Blend(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA));
}
view.set_content(sequence);