#include <msp/geometry/circle.h>
-#include <msp/linal/vector2.h>
#include <msp/test/test.h>
using namespace Msp;
void HyperSphereTests::ray_intersection()
{
Geometry::Circle<double> circle(1.5);
- Geometry::Ray<double, 2> ray(LinAl::Vector2<double>(2.5, 0), LinAl::Vector2<double>(-1, 0));
+ Geometry::Ray<double, 2> ray(LinAl::Vector<double, 2>(2.5, 0), LinAl::Vector<double, 2>(-1, 0));
EXPECT(circle.check_intersection(ray));
- ray = Geometry::Ray<double, 2>(LinAl::Vector2<double>(2.5, 0), LinAl::Vector2<double>(1, 0));
+ ray = Geometry::Ray<double, 2>(LinAl::Vector<double, 2>(2.5, 0), LinAl::Vector<double, 2>(1, 0));
EXPECT(!circle.check_intersection(ray));
- ray = Geometry::Ray<double, 2>(LinAl::Vector2<double>(2.5, 0), LinAl::Vector2<double>(-4, 2.95));
+ ray = Geometry::Ray<double, 2>(LinAl::Vector<double, 2>(2.5, 0), LinAl::Vector<double, 2>(-4, 2.95));
EXPECT(circle.check_intersection(ray));
- ray = Geometry::Ray<double, 2>(LinAl::Vector2<double>(2.5, 0), LinAl::Vector2<double>(-4, 3.05));
+ ray = Geometry::Ray<double, 2>(LinAl::Vector<double, 2>(2.5, 0), LinAl::Vector<double, 2>(-4, 3.05));
EXPECT(!circle.check_intersection(ray));
}