#pragma MSP stage(vertex)
layout(location=0) in vec4 position;
-int main()
+void main()
{
vec4 c0 = mvp[0]*position;
vec4 c1 = mvp[1]*position;
/* Expected output: vertex
layout(location=0) uniform mat4 mvp;
layout(location=0) in vec4 position;
-int main()
+void main()
{
vec4 c0 = mvp[0]*position;
vec4 c1 = mvp[1]*position;