frag_color = sum/sample_count;
}
+// Target API: Vulkan
+
/* Expected output: vertex
layout(location=0) in vec4 position;
layout(location=0) out vec2 texcoord;
*/
/* Expected output: fragment
-layout(location=0, binding=71) uniform sampler2D tex;
+layout(set=0, binding=71) uniform sampler2D tex;
layout(location=0) out vec4 frag_color;
layout(location=0) in vec2 texcoord;
void main()