frag_color = texture(mask, texcoord).r > 0.5 ? color1 : color2;
}
+// Target API: Vulkan
+
/* Expected output: vertex
-layout(binding=48) uniform Transform
+layout(set=0, binding=24) uniform Transform
{
mat4 mvp;
} transform;
*/
/* Expected output: fragment
-layout(binding=23) uniform Colors
+layout(set=0, binding=23) uniform Colors
{
vec4 color1;
vec4 color2;
};
-layout(location=0, binding=75) uniform sampler2D mask;
+layout(set=0, binding=75) uniform sampler2D mask;
layout(location=0) out vec4 frag_color;
layout(location=0) in vec2 _vs_out_texcoord;
void main()