-uniform mat4 projection;
+layout(push_constant) uniform Transform
+{
+ mat4 projection;
+};
#pragma MSP stage(vertex)
layout(location=0) in vec4 position;
frag_color = vec4(color.rgb, alpha);
}
+// Target API: Vulkan
+
/* Expected output: vertex
-layout(location=0) uniform mat4 projection;
+layout(push_constant) uniform Transform
+{
+ mat4 projection;
+};
layout(location=0) out vec4 eye_vertex;
out VertexOut
{