struct LightParams
{
- uniform vec3 ambient;
- uniform vec3 color;
- uniform float intensity;
- uniform vec3 dir;
+ vec3 ambient;
+ vec3 color;
+ float intensity;
+ vec3 dir;
};
uniform LightParams light;
uniform vec3 material_color;
/* Expected output: fragment
struct LightParams
{
- uniform vec3 ambient;
- uniform vec3 color;
- uniform float intensity;
- uniform vec3 dir;
+ vec3 ambient;
+ vec3 color;
+ float intensity;
+ vec3 dir;
};
uniform LightParams light;
uniform vec3 material_color;