frag_color = get_color(normal);
}
+// Target API: Vulkan
+
/* Expected output: vertex
layout(location=0) in vec4 position;
layout(location=1) in vec3 normal;
*/
/* Expected output: fragment
-layout(binding=23) uniform Colors
+layout(set=0, binding=23) uniform Colors
{
vec4 top_color;
vec4 bottom_color;