gl_Position = position*func()*s*s;
}
+// Target API: Vulkan
+
/* Expected output: vertex
layout(location=0) in vec4 position;
layout(location=1) in float scale;
void main()
{
float s = scale+1.0;
- float _func_s = scale*2.0;
- gl_Position = position*_func_s*_func_s*s*s;
+ float s_1 = scale*2.0;
+ gl_Position = position*s_1*s_1*s*s;
}
*/