gl_Position = position*get_scale()*get_size();
}
+// Target API: Vulkan
+
/* Expected output: vertex
layout(location=0) in vec4 position;
layout(location=1) in float scale;
void main()
{
float s = scale*2.0;
- float _get_size_s = size*0.5;
- gl_Position = position*s*s*_get_size_s*_get_size_s;
+ float s_1 = size*0.5;
+ gl_Position = position*s*s*s_1*s_1;
}
*/