layout(location=1) in vec3 direction;
void main()
{
- vec4 p = position.xyz;
+ vec3 p = position.xyz;
int step = -1;
for(int i=0; i<10; ++i)
{
layout(location=1) in vec3 direction;
void main()
{
- vec4 p = position.xyz;
+ vec3 p = position.xyz;
int step = -1;
for(int i=0; i<10; ++i)
{