#pragma MSP stage(geometry)
layout(triangles) in;
-layout(triangles, max_vertices=3) out;
+layout(triangle_strip, max_vertices=3) out;
in Output
{
vec2 texcoord;
<test>:3: Previous definition is here
<test>:8: Multiple definition of 'Output'
<test>:3: Previous definition is here
-<test>:26: Multiple definition of 'Output'
+<test>:26: Multiple definition of interface block 'out Output'
<test>:22: Previous definition is here
*/