]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/arithmetic_assignment.glsl
Fix GLSL test cases so they pass the basic tests
[libs/gl.git] / tests / glsl / arithmetic_assignment.glsl
index d6c48ad89152909634f027c413ac1238fc4c3a27..d0898fbeb61c2b8c3f3eecbd2f199e0102c28648 100644 (file)
@@ -25,28 +25,31 @@ void main()
        frag_color = vec4(color, 1.0);
 }
 
+// Target API: OpenGL
+
 /* Expected output: vertex
-uniform mat4 mvp;
+layout(location=0) uniform mat4 mvp;
 layout(location=0) in vec4 position;
 layout(location=1) in vec3 normal;
 layout(location=2) in vec2 texcoord;
-out float light;
-out vec2 _vs_out_texcoord;
+layout(location=0) out float light;
+layout(location=1) out vec2 _vs_out_texcoord;
 void main()
 {
   light = normal.z;
   _vs_out_texcoord = texcoord;
   gl_Position = mvp*position;
+  gl_Position.z = gl_Position.z*2.0-gl_Position.w;
 }
 */
 
 /* Expected output: fragment
-uniform sampler2D tex;
-uniform vec3 tint;
-uniform vec3 ambient;
-out vec4 frag_color;
-in vec2 _vs_out_texcoord;
-in float light;
+layout(location=4, binding=71) uniform sampler2D tex;
+layout(location=5) uniform vec3 tint;
+layout(location=6) uniform vec3 ambient;
+layout(location=0) out vec4 frag_color;
+layout(location=1) in vec2 _vs_out_texcoord;
+layout(location=0) in float light;
 void main()
 {
   vec3 color = texture(tex, _vs_out_texcoord).rgb;