]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/arithmetic_assignment.glsl
Rearrange postprocessor creation code in SequenceBuilder
[libs/gl.git] / tests / glsl / arithmetic_assignment.glsl
index d6c48ad89152909634f027c413ac1238fc4c3a27..c3bcdad070b5f6dc511cca9f73f78054ef69cf33 100644 (file)
@@ -26,12 +26,12 @@ void main()
 }
 
 /* Expected output: vertex
-uniform mat4 mvp;
+layout(location=0) uniform mat4 mvp;
 layout(location=0) in vec4 position;
 layout(location=1) in vec3 normal;
 layout(location=2) in vec2 texcoord;
-out float light;
-out vec2 _vs_out_texcoord;
+layout(location=0) out float light;
+layout(location=1) out vec2 _vs_out_texcoord;
 void main()
 {
   light = normal.z;
@@ -41,12 +41,12 @@ void main()
 */
 
 /* Expected output: fragment
-uniform sampler2D tex;
-uniform vec3 tint;
-uniform vec3 ambient;
-out vec4 frag_color;
-in vec2 _vs_out_texcoord;
-in float light;
+layout(location=4, binding=71) uniform sampler2D tex;
+layout(location=5) uniform vec3 tint;
+layout(location=6) uniform vec3 ambient;
+layout(location=0) out vec4 frag_color;
+layout(location=1) in vec2 _vs_out_texcoord;
+layout(location=0) in float light;
 void main()
 {
   vec3 color = texture(tex, _vs_out_texcoord).rgb;