namespace GL {
WindowView::WindowView(Graphics::Window &w, Graphics::GLContext &c):
+ View(Framebuffer::system()),
window(w),
context(c)
{
float aspect = static_cast<float>(w)/h;
if(camera)
camera->set_aspect_ratio(aspect);
- for(list<Camera *>::iterator i=synced_cameras.begin(); i!=synced_cameras.end(); ++i)
- (*i)->set_aspect_ratio(aspect);
}
} // namespace GL