class VertexFormat
{
private:
- unsigned char *data;
+ enum { MAX_COMPONENTS = 15 };
+
+ unsigned char count;
+ unsigned char components[MAX_COMPONENTS];
public:
VertexFormat();
VertexFormat(VertexComponent);
- VertexFormat(const VertexFormat &);
- VertexFormat &operator=(const VertexFormat &);
- ~VertexFormat();
VertexFormat operator,(VertexComponent c) const;
VertexFormat operator,(unsigned i) const;
- bool empty() const { return !data || !data[0]; }
- const unsigned char *begin() const { return data ? data+1 : 0; }
- const unsigned char *end() const { return data ? data+1+data[0] : 0; }
+ bool empty() const { return !count; }
+ const unsigned char *begin() const { return components; }
+ const unsigned char *end() const { return components+count; }
unsigned stride() const;
int offset(VertexComponent) const;
};