VERTEX3,
VERTEX4,
NORMAL3 = 6,
- TEXCOORD1 = 8,
+ COLOR4_UBYTE = 8,
+ COLOR3_FLOAT = 10,
+ COLOR4_FLOAT,
+ TEXCOORD1 = 12,
TEXCOORD2,
TEXCOORD3,
TEXCOORD4,
- COLOR4_UBYTE = 12,
- COLOR3_FLOAT = 14,
- COLOR4_FLOAT,
- ATTRIB1 = 16,
+ ATTRIB1 = 44,
ATTRIB2,
ATTRIB3,
ATTRIB4
inline unsigned get_stride(const VertexFormat &f)
{ return f.stride(); }
-std::istream &operator>>(std::istream &, VertexFormat &);
+void operator>>(const LexicalConverter &, VertexComponent &);
+void operator>>(const LexicalConverter &, VertexFormat &);
} // namespace GL
} // namespace Msp