/* $Id$
This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007, 2009-2010 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
#define MSP_GL_VERTEXFORMAT_H_
#include <istream>
-#include "types.h"
namespace Msp {
namespace GL {
enum VertexComponent
{
- VERTEX2=1,
+ VERTEX2 = 1,
VERTEX3,
VERTEX4,
- NORMAL3=6,
- TEXCOORD1=8,
+ NORMAL3 = 6,
+ COLOR4_UBYTE = 8,
+ COLOR3_FLOAT = 10,
+ COLOR4_FLOAT,
+ TEXCOORD1 = 12,
TEXCOORD2,
TEXCOORD3,
TEXCOORD4,
- COLOR4_UBYTE=12,
- COLOR3_FLOAT=14,
- COLOR4_FLOAT,
- ATTRIB1=16,
+ ATTRIB1 = 44,
ATTRIB2,
ATTRIB3,
ATTRIB4
bool empty() const { return !data || !data[0]; }
const unsigned char *begin() const { return data ? data+1 : 0; }
const unsigned char *end() const { return data ? data+1+data[0] : 0; }
+ unsigned stride() const;
};
VertexFormat operator,(const VertexFormat &f, VertexComponent c);
inline VertexFormat operator,(VertexComponent c, unsigned i)
{ return (VertexFormat(c), i); }
-uint get_stride(const VertexFormat &);
+inline unsigned get_stride(const VertexFormat &f)
+{ return f.stride(); }
+
std::istream &operator>>(std::istream &, VertexFormat &);
} // namespace GL