/* $Id$
This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2009 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
void VertexArrayBuilder::vertex_(float x, float y, float z, float w)
{
- float *ptr=array.append();
+ float *ptr = array.append();
for(const unsigned char *c=array.get_format().begin(); c!=array.get_format().end(); ++c)
{
- uint size=(*c&3)+1;
- switch(*c>>2)
+ unsigned size = (*c&3)+1;
+ unsigned type = *c>>2;
+ switch(type)
{
case 0:
- *ptr++=x;
- *ptr++=y;
- if(size>=3) *ptr++=z;
- if(size>=4) *ptr++=w;
+ *ptr++ = x;
+ *ptr++ = y;
+ if(size>=3) *ptr++ = z;
+ if(size>=4) *ptr++ = w;
break;
case 1:
- *ptr++=nx;
- *ptr++=ny;
- *ptr++=nz;
+ *ptr++ = nx;
+ *ptr++ = ny;
+ *ptr++ = nz;
break;
case 2:
- *ptr++=ts;
- if(size>=2) *ptr++=tt;
- if(size>=3) *ptr++=tr;
- if(size>=4) *ptr++=tq;
+ *ptr++ = ts;
+ if(size>=2) *ptr++ = tt;
+ if(size>=3) *ptr++ = tr;
+ if(size>=4) *ptr++ = tq;
break;
case 3:
if(size==1)
{
- union { ubyte c[4]; float f; } u;
- u.c[0]=static_cast<ubyte>(cr*255);
- u.c[1]=static_cast<ubyte>(cg*255);
- u.c[2]=static_cast<ubyte>(cb*255);
- u.c[3]=static_cast<ubyte>(ca*255);
- *ptr++=u.f;
+ union { unsigned char c[4]; float f; } u;
+ u.c[0] = static_cast<unsigned char>(cr*255);
+ u.c[1] = static_cast<unsigned char>(cg*255);
+ u.c[2] = static_cast<unsigned char>(cb*255);
+ u.c[3] = static_cast<unsigned char>(ca*255);
+ *ptr++ = u.f;
}
else
{
- *ptr++=cr;
- *ptr++=cg;
- *ptr++=cb;
- if(size>=4) *+ptr++=ca;
+ *ptr++ = cr;
+ *ptr++ = cg;
+ *ptr++ = cb;
+ if(size>=4) *ptr++ = ca;
}
break;
default:
- const Attrib &a=av[(*c>>2)-4];
- *ptr++=a.x;
- if(size>=2) *ptr++=a.y;
- if(size>=3) *ptr++=a.z;
- if(size>=4) *ptr++=a.w;
+ const Attrib &a = av[type-4];
+ *ptr++ = a.x;
+ if(size>=2) *ptr++ = a.y;
+ if(size>=3) *ptr++ = a.z;
+ if(size>=4) *ptr++ = a.w;
break;
}
}