class Buffer;
/**
-Stores vertex data. Both legacy and generic attributes are supported. Mixing
-the two is possible but discouraged, as driver-specific issues may arise.
+Stores vertex data.
The array's contents can be modified with the append and modify methods. To
obtain the location of an individual component within the vertex, use
std::vector<float> data;
unsigned stride;
std::vector<Array> arrays;
- bool legacy;
-
- static bool legacy_used;
VertexArray(const VertexArray &);
VertexArray &operator=(const VertexArray &);
static unsigned get_array_slot(unsigned char);
public:
- /// Deprecated alias for use_buffer
- void use_vertex_buffer(Buffer *b) { use_buffer(b); }
-
/// Clears all vertices from the array.
void clear();
const std::vector<float> &get_data() const { return data; }
const float *operator[](unsigned i) const { return &data[0]+i*stride; }
- /** Equivalent to apply(true). For compatibility with the Bindable
- interface. */
+ /// Equivalent to apply(). For compatibility with the Bindable interface.
void bind() const { apply(); }
- /** Applies component arrays to the GL. If legacy is true, they are applied
- as is. If legacy is false, any legacy attributes are converted to generic
- attributes. */
- void apply(bool legacy = true) const;
+ /// Applies component arrays to the GL.
+ void apply() const;
private:
- static void apply_arrays(const std::vector<Array> *, const std::vector<Array> *, const float *, unsigned, bool);
+ static void apply_arrays(const std::vector<Array> *, const std::vector<Array> *, const float *, unsigned);
public:
static void unbind();
};