#include <vector>
#include <msp/core/refptr.h>
#include <msp/datafile/loader.h>
+#include "primitivetype.h"
#include "types.h"
#include "vertexarraybuilder.h"
#include "vertexformat.h"
const std::vector<float> &get_data() const { return data; }
void use_vertex_buffer();
void use_vertex_buffer(VertexBuffer *);
+ void reserve(unsigned);
+ unsigned size() const { return data.size()/stride; }
void clear();
void reset(VertexFormat);
RefPtr<VertexArrayBuilder> modify();